The second number under damage is how much stand damage the move does
Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 2(crc) | 14(block) 6(crc) 9(whiff) 0(crc) | 3/3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+4 (+13) | {{{block}}} | - | 5a (chain) Crouch Cancel Specials/Supers | Mid Air-UB IPS Scaling | ||||
Simple knife poke with good range. Turns into an "auto combo" with the third hit being visually similar to 6b but not comboing. Can be crouch cancelled. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
13 | 3 | 26 (hit/block) 16 (whiff) | 9/3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+3 | {{{block}}} | - | Specials/Supers | Mid Air-UB | ||||
The useless end to the 5a auto combo, mainly due to the fact that it doesn't actually combo from 5a and despite how it visually looks like 6b, it is not an overhead. Should you use it on accident be aware it does cancel into specials/supers and at the very least it doesn't trigger IPS. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 3 | 25 (hit/block) 17 (whiff) | 8/9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | {{{block}}} | - | specials/supers | Mid Air-UB IPS Scaling | ||||
Limited range but decent poke, use instead of 5c if opponent can just duck under it but be careful where you use it. Avoid using it in combos or cancelling into supers as it scales and triggers IPS |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 3 | 30 (hit/block) 22 (whiff) | 14/16 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | {{{block}}} | - | special/super | Mid Air-UB IPS Scaling | ||||
One of Mariah's better normals. Functions as a really good poke and an even better anti air that can cancel into Burner on reaction for additional damage. Be careful when using this move though, as some characters can duck under it and whiffing it (even if you cancel) can be deadly for you. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 4 (hit/block) 2 (Whiff) | 6 (hit/block) 0 (whiff) | 3/3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | {{{block}}} | - | 2A (Chain) Specials/Supers | Low IPS Scaling | ||||
Behold, your bnb for the entire game. It's basically 5a except slightly less range but a frame faster and generally better frame data. It combos not only into itself, but into every other normal (yes her dashing normals included) excluding her command normals. Not to mention that the auto combo knocks down anyone stand off allowing for an oki.This move is not perfect though, despite having + frames on pushblock, being pushed back will render you outside the move's effective range in most cases and if you have already developed a habit of mashing 2a to get the auto combo, chances are you're going to get punished for it. Additionally, this is your main (and probably only) low move that you would want to use in a 50/50 oki situation. |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Dashing Normals
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Command Normals
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
GC and Outlets
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Specials
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Supers
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
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- | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
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{{{block}}} | - | Place Holder | Place Holder | ||||
Place Holder |