- Best Throw in the game that gives Okizeme and builds a lot of Meter
- Decent Supers for forcing His way in
- Very Strong Moves for both Offense and Defense, as well as a decent 214S Counter
- Best Guard Cancel in the game that instantly Stand Crashes and provides Okizeme
- Fast Wakeup Speed
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- Has a Passive Stand
- Bad Mobility
- Lower than Average Damage output
- Not a lot of Useful Tools overall
- His best Ranged options either leave him vulnerable for a long time or require Super Meter
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