Introduction
D = Down | |
C = Crouch | |
F = Forward | |
B = Back | |
U = Up | |
J = Jump | |
HC(F/B) = Half Circle | |
QC(F/B) = Quarter Circle | |
FC(F/B) = Full Circle | |
S = Short/Close | |
P = Punch (any punch unless preceded by L, M, or H) | |
K = Kick (any kick unless preceded by L, M, or H) | |
L = Low | |
M = Medium | |
H = High | |
All moves in the following listing are performed in the standing/neutral position unless otherwise stated. |
Moves List
Normal Moves
Dash | F,F / B,B |
Super Jump | D,U / D,UB * / D,UF * |
* (The last 2 will cause Akuma to jump forward or backward a much greater distance and height than by jumping forward or backward normally.) | |
Overhead | MP MK |
Taunt | HP HK (Increase Super meter |