![MvC3Logo.png](/images/1/1f/MvC3Logo.png)
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Viewtiful Joe
In a nutshell
Joe is a tiny little pest that frustrates his opponents with this size. He does lack range, but getting in is never a problem for Joe. His ability to put his opponents into a slow motion state is one of the game's most powerful tools, and building a strategy around this is the key to success with Viewtiful Joe.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Normal Moves
Double Jump
{{
while in the air }}
![U.png](/images/thumb/0/02/U.png/22px-U.png)
Removes one Air Dash
Triple Jump
{{
during a Double Jump }}
![U.png](/images/thumb/0/02/U.png/22px-U.png)
Removes one Air Dash
Air Dash
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
Can be performed twice in a jump,
but each Air Dash removes one
of your remaining Jumps.
but each Air Dash removes one
of your remaining Jumps.
Standing Light
![L.png](/images/f/fe/L.png)
38,000
Crouching Light
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![L.png](/images/f/fe/L.png)
35,000
![Low.png](/images/b/b1/Low.png)
Standing Medium
![M.png](/images/a/a3/M.png)
50,000
Crouching Medium
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![M.png](/images/a/a3/M.png)
48,000
![Low.png](/images/b/b1/Low.png)
Viewtiful Overhead
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![M.png](/images/a/a3/M.png)
50,000
![High.png](/images/b/b7/High.png)
Does not
![Cancel.png](/images/0/0b/Cancel.png)
![H.png](/images/a/a2/H.png)
Standing Heavy
![H.png](/images/a/a2/H.png)
65,000
Crouching Heavy
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![H.png](/images/a/a2/H.png)
60,000
![Low.png](/images/b/b1/Low.png)
![Softknockdown.png](/images/7/78/Softknockdown.png)
Standing Special
![S.png](/images/8/82/S.png)
70,000
![Launch.png](/images/6/68/Launch.png)
Jumping Light
air
![L.png](/images/f/fe/L.png)
38,000
![High.png](/images/b/b7/High.png)
![Djcancel.png](/images/8/8e/Djcancel.png)
Jumping Medium
air
![M.png](/images/a/a3/M.png)
50,000
![High.png](/images/b/b7/High.png)
![Djcancel.png](/images/8/8e/Djcancel.png)
Jumping Heavy
air
![H.png](/images/a/a2/H.png)
65,000
![High.png](/images/b/b7/High.png)
![Djcancel.png](/images/8/8e/Djcancel.png)
Jumping Special
air
![S.png](/images/8/82/S.png)
64,200 (25,000 x 3)
![High.png](/images/b/b7/High.png)
Special Moves
Voomerang
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
70,000
![Airok.png](/images/6/68/Airok.png)
Charged Voomerang
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
50,000 per hit
![Airok.png](/images/6/68/Airok.png)
Hits up to 3 times, but will not combo into itself
Shocking Pink
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
80,000
![Otg.png](/images/7/7b/Otg.png)
![L.png](/images/f/fe/L.png)
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
Red Hot Kick
![Aironly.png](/images/6/62/Aironly.png)
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
80,000
80,000
94,800 (35,000 x 3)
![L.png](/images/f/fe/L.png)
80,000
![M.png](/images/a/a3/M.png)
94,800 (35,000 x 3)
![H.png](/images/a/a2/H.png)
Air Joe
![Aironly.png](/images/6/62/Aironly.png)
![Atk.png](/images/1/1b/Atk.png)
96,800 (25,000 x 3 + 40,000)
119,700 (25,000 x 3 + 40,000 + 35,000)
146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000)
![L.png](/images/f/fe/L.png)
119,700 (25,000 x 3 + 40,000 + 35,000)
![M.png](/images/a/a3/M.png)
146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000)
![H.png](/images/a/a2/H.png)
Groovy Upper
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![Atk.png](/images/1/1b/Atk.png)
80,000
80,000
104,000 (50,000 + 60,000)
![L.png](/images/f/fe/L.png)
80,000
![M.png](/images/a/a3/M.png)
104,000 (50,000 + 60,000)
![H.png](/images/a/a2/H.png)
Hyper Moves
Desperado
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
250,000
Damage scales by 0.95
Viewtiful God Hand
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
145,000 (50,000 + 100,000)
Slows oppponent for 10 seconds
Damage scales by 0.95
Damage scales by 0.95
Mach Speed
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
252,000 (30,000 + 15,000 x 13 + 70,000)
![Launch.png](/images/6/68/Launch.png)
![Startupinv.png](/images/3/33/Startupinv.png)
Damage scales by 0.98
Apprentice Combos
Strategy
Tips and Tricks
- Joe becomes a nightmare when paired with a low hitting OTG assist. Being able to airdash in and hit 3 or 4 times before landing while a low assist is creating an unblockable for you will really scare opponents.
- While doing a short combo into God Hand is available, having an OTG assist allows you to do a much longer, much more damaging combo, and then OTG into God Hand to inflict the slowdown status.
- Joe's overhead can combo into launcher or Groovy Uppercut, letting him start nasty combos from it. Characters in slow motion will have a very hard time blocking this.