Street Fighter V/E.Honda

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Revision as of 20:13, 23 May 2020 by L1GHTN1N (talk | contribs) (Created with S5 frame data)
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E.Honda

SFV-E.Honda Portrait.jpg
VITALS
Health: 1050 Stun: 1075
WALKING THROWS
Forward Walk Speed: 4.4 Throw Range: 0.9
Back Walk Speed: 2.7 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 20 Jump Height Apex: -
Back Dash Total Frames: 24 Jump Total Frames: 49(5+40+4)
Forward Dash Distance: 166.1 Forward Jump Distance: 208
Back Dash Distance: 95.1 Back Jump Distance 180
NOTABLE MOVE CLASSES
Overheads: Sumo Smash Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: f+HK, crHP, crHK

Summary

Bio

Bio


Why Pick E.Honda?

Why Play

Players To Watch

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-E.Honda-Unique.jpg

Special Moves

SFV-E.Honda-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-E.Honda-Vsystem.jpg

Critical Art

SFV-E.Honda-Critical.jpg

E.Honda Discussions

Discussions regarding E.Honda

E.Honda Shoryuken Forum

E.Honda Discord Link

E.Honda Discord

Video Guides

Other Useful Guides

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 5 3 9 3 5 7 40 90 H ["sp","su","vt1","vt2"] - - - - 48 108
Stand MP MP 7 4 13 2 5 7 70 120 H ["vt1","vt2"] - - - 11 84 144
Stand HP HP 8 6 22 -7 -2 0 90(80) 150 H ["sp","su","vt1","vt2"] - - - CHIP CH_DAMAGE 180
Stand LK LK 4 3 8 2 4 6 40 90 H ["sp","su","vt1","vt2"] - - - - 48 108
Stand MK MK 6 2 14 4 7 9 60 120 H ["sp","su","vt1","vt2"] - - - 9 72 144
Stand HK HK 8 2(1)3 21 2(-4) 5 7 90(80) 150 H ["vt1","vt2"] - - - CHIP CH_DAMAGE 180
Crouch LP d+LP 5 3 9 2 5 7 40 90 H ["sp","su","vt1","vt2"] - - - - 48 108
Crouch MP d+MP 6 3 14 2 4 6 60 120 H ["vt1","vt2"] - - - 9 72 144
Crouch HP d+HP 10 2 21(20/26) -5 4 25 100 150 H ["vt1","vt2"] - - - 16 120 180
Crouch LK d+LK 4 2 13 0 3 5 30 90 L ["sp","vt1","vt2"] - - - - 36 108
Crouch MK d+MK 7 3 14 -2 4 6 60 120 L ["vt1","vt2"] - - - 9 72 144
Crouch HK d+HK 7 2(8)2 14(17) -9 KD KD 100 150 L ["vt1","vt2"] 71 22 27 16 120 180
Jump LP u+LP 4 5 - - - ? 50 90 M - - - - - 60 108
Jump MP u+MP 6 7 - - - ? 70 120 M - - - - 11 84 144
Jump HP u+HP 7 3 - - - ? 90 150 M - - - - 14 108 180
Neutral Jump HP u+HP 10 5 - - - ? 90 150 M - - - - 14 108 180
Jump LK u+LK 4 9 - - - ? 50 90 M - - - - - 60 108
Jump MK u+MK 6 4 - - - ? 70 120 M - - - - 11 84 144
Jump HK u+HK 9 6 - - - ? 90 150 M - - - - 14 108 180
Flying Sumo Press d+MK (air) 12 9 - - - ? 70 120 M - - - - 11 84 144
Harai-Geri f+HK 12 3 23(24) -7 2 20 80 150 H ["vt1","vt2"] - - - 13 96 180
Chikara-Ashi df+HK 21(20) 6 16 2 5 7 90 120 H ["vt1","vt2"] 70 9 14 14 108 144
Tokoshizume MP > df+HK 7+20 6 16 2 5 7 70 100 H ["vt1","vt2"] - - - 11 84 120
Tsurane Harite LP > MP 5+7 4 19 -6 KD KD 50 100 H ["sp","su","vs1","vt1","vt2"] 96 37 42 8 60 120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Saba-Ori LP+LK 5 3 17 - KD KD 130 170 T - 65 6 6 ? 156 204
Tawara Throw b+LP+LK 5 3 17 - KD KD 140 170 T - 65 6 6 ? 168 204
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Onigawara HP+HK (VT1) 1 - 5 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Tajikarao HP+HK (VT2) 1 - 5 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Neko Damashi MP+MK (VS1) 15 4 24 -6 3 5 60 120 H ["sp","su","vt1","vt2"] - - - ? 72 144
Sumo Spirit MP+MK (VS2) - - 50 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Raiden-Ho f+PPP 17 2 24 -2 KD KD 60 0 H - 78 19 24 ? 72 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Taunt PPP+KKK 1 - 60 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LP Hundred Hand Slap LP (mash) 7 2(4)3(5)3 14 2 3(4) ? 100(110) 160(170) H ["su","vt1"] - - - ? CH_DAMAGE CH_STUN
MP Hundred Hand Slap MP (mash) 17 2(3)2(5)2(3)2(5)2 14 1 3(4) ? 110(120) 170(180) H ["su","vt1"] - - - ? CH_DAMAGE CH_STUN
HP Hundred Hand Slap HP (mash) 19 2(3)2(3)2(3)2(3)2(3)2(3)2 15 -2 2(4) ? 120(130) 180(190) H ["su","vt1"] - - - ? CH_DAMAGE CH_STUN
EX Hundred Hand Slap PP (mash) 16 2(3)2(2)2(3)2(3)2(3)2(2)2 15 -2 4(6) ? 100(110) 150(160) H ["vt1","vt2"] - - - ? CH_DAMAGE CH_STUN
LP Sumo Headbutt b,f+LP 10(16) 3(14) 10+14(11+15) -4 KD KD 120(100) 180(150) H ["su"] 90 31 36 ? CH_DAMAGE CH_STUN
MP Sumo Headbutt b,f+MP 8(14) 3(19) 9+14(11+15) -7 KD KD 140(110) 180(150) H ["su"] 92 33 38 ? CH_DAMAGE CH_STUN
HP Sumo Headbutt b,f+HP 12(18) 3(25) 11+16(~) -12 KD KD 160(120) 180(150) H ["su"] 90 31 36 ? CH_DAMAGE CH_STUN
EX Sumo Headbutt b,f+PP 7(14) 4(22) 9+23(~) -26 KD KD 160(130) 200(180) H - 79(81) 20(22) 25(27) ? CH_DAMAGE CH_STUN
LK Sumo Smash d,u+LK 11 3(18)6 24 -1(-3) / -3(-5) KD KD 120(100) 180(160) H*M - 63~65(77) 4~6(18) 9~11(23) ? CH_DAMAGE CH_STUN
MK Sumo Smash d,u+MK 13 3(19)7 24 -1(-3) / -3(-5) KD KD 120(100) 180(160) H*M - 63~65(77) 4~6(18) 9~11(23) ? CH_DAMAGE CH_STUN
HK Sumo Smash d,u+HK 16 3(19)13 24 -2(-3) / -4(-5) KD KD 120(100) 180(160) H*M - 62~64(76) 3~5(17) 8~10(22) ? CH_DAMAGE CH_STUN
EX Sumo Smash d,u+KK 8 8(14)10 19 4(6) / -1(-3) KD KD 160(140) 200(180) H*M - 68~70(84~85) 9~11(25~26) 14~16(30~31) ? CH_DAMAGE CH_STUN
LP Oicho Throw hcb+LP 7 2 60 - KD KD 140 180 T - 49 10 10 ? 168 216
MP Oicho Throw hcb+MP 7 2 60 - KD KD 160 180 T - 49 10 10 ? 192 216
HP Oicho Throw hcb+HP 7 2 60 - KD KD 180 180 T - 49 10 10 ? 216 216
EX Oicho Throw hcb+PP 5 2 60 - KD KD 200 200 T - 58 9 9 ? 240 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Kamigashima qcf,qcf+P 1+8 29 9+28 -22 KD KD 50*(4x27)*12*170 0 H - 4 4 4 ? CH_DAMAGE 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Oni-Daikaku HP+HK 10 3(3)21 10+10(11+14) -4 KD KD 120(100) 200 H ["su","vt1"] 90 31 36 ? CH_DAMAGE 240
Oni-Daikaku (Hold) HP+HK (Hold) 60 3(3)21 10+10(11+14) 27 KD KD 180(160) 200 H ["su","vt1"] 90 31 36 ? CH_DAMAGE 240
Oni-Daikaku (Release) HP+HK (Release) 3 3(3)21 10+10(11+14) -4 KD KD 120(100) 200 H ["su","vt1"] 90 31 36 ? CH_DAMAGE 240
Oni-Muso HP+HK > HP+HK 3 3(3)21 10+10(11+14) KD KD KD 40*80 100*100 H ["su"] 92 33 38 ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Iwato Biraki HP+HK 28(17) 20 44 - KD KD 180 200 T - 62 22 22 ? 216 240
Notes:
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

Strategy

Playing as E.Honda

Fighting Against E.Honda