best poke is <P <PP still combos when you delay it which makes hit confirming easier, after it hits do a few more and finish with P>PPE, <PP^ is an infinite in the air <P.>P- if blocked
PPPK is a chargeable nullifying stun
KKK is safe on block so he can pull the same (KKK/KKKK- throw/CH) mixup as Goku
<K nullifies and stuns on CH
>P
K and <K OTG Charge = counterpoke & wakeup unblockables --Crazymasterhand 15:58, 14 June 2007 (UTC)