Street Fighter V/Urien

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< Street Fighter V
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Urien

SFV-Urien Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 4.35 Throw Range: 0.85
Back Walk Speed: 3 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 25 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 153.5 Forward Jump Distance: 190
Back Dash Distance: 118 Back Jump Distance 171
NOTABLE MOVE CLASSES
Overheads: f+HP Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: HP, df+HK, crHK

Summary

Bio

Bio


Why Pick Urien?

Why Play

Players To Watch
Nemo, Dogura

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Urien-Unique.jpg

Special Moves

SFV-Urien-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Urien-Vsystem.jpg

Critical Art

SFV-Urien-Critical.jpg

Urien Discussions

Discussions regarding Urien

Urien Shoryuken Forum

Urien Discord Link

Urien Discord

Video Guides

Other Useful Guides

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 10 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 7 3 12 3 6 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 12 3 18 -2 4 FILL_ME_IN_COUNTER_HIT 90 150 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP (hold) HP (hold) 22 3 15 5 9 FILL_ME_IN_COUNTER_HIT 100 150 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP (release) HP (release) 5 3 18 -2 4 FILL_ME_IN_COUNTER_HIT 90 150 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 5 2 8 3 4 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 9 2 18 -2 1 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK (air) HK 9 6 19 - - FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK (large) HK 11 4 19 -3 3 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK (hold) (large) HK (hold) 23 4 18 2 8 FILL_ME_IN_COUNTER_HIT 50*50 100*50 M vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK (crouch large) HK 12 3 19 -2 4 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK (hold) (crouch large) HK (hold) 24 3 18 2 8 FILL_ME_IN_COUNTER_HIT 50*50 100*50 M vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 12 3 19 -2 4 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK (hold) HK (hold) 24 3 18 2 8 FILL_ME_IN_COUNTER_HIT 50*50 100*50 M vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK (crouch) HK 13 2 19 -1 5 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK (hold) (crouch) HK (hold) 25 2 18 2 8 FILL_ME_IN_COUNTER_HIT 50*50 100*50 M vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
st.HK (release) HK (release) 1 6 19 - - FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 3 8 1 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6 2 15 0 5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 7 1(1)4 21 -9*-8 -6*KD FILL_ME_IN_COUNTER_HIT 50*40 75*75 H*H sp/su/vt1/vt2 104 45 50 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 7 1 4 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 8 2 17 -2 4 FILL_ME_IN_COUNTER_HIT 60 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 11 2 27 -14 KD FILL_ME_IN_COUNTER_HIT 100 150 L vt1/vt2 68 19 24 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 5 5 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 9 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 7 5 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 9 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Quarrel Punch f+MP 7 4 16 -2 2 FILL_ME_IN_COUNTER_HIT 70 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Terrible Smash f+HP 21 2 20 -8 1 FILL_ME_IN_COUNTER_HIT 80 150 M - - - - CHIP CH_DAMAGE CH_STUN
Quarrel Kick df+HK 15 3 19 -4 3 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 93 34 39 CHIP CH_DAMAGE CH_STUN
Killer Straight LP > MP 4+5 3 14 -4 1 FILL_ME_IN_COUNTER_HIT 30*45 70*72 H*H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Break Rush f+MP > f+HP 7+17 2 20 -8 1 FILL_ME_IN_COUNTER_HIT 70*54 100*135 H*M vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Spartan Bomb (fwd) LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 130 150 T - 60 11 11 CHIP CH_DAMAGE CH_STUN
Spartan Bomb (back) b+LP+LK 5 3 17 KD KD FILL_ME_IN_COUNTER_HIT 130 150 T - 60 11 11 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
1st Aegis Reflector (far) HP+HK (VT1) 5 - 8 17 22 FILL_ME_IN_COUNTER_HIT 20 0 H - - - - CHIP CH_DAMAGE CH_STUN
1st Aegis Reflector (close) b+HP+HK (VT1) 10 - 10 17 22 FILL_ME_IN_COUNTER_HIT 20 0 H - - - - CHIP CH_DAMAGE CH_STUN
1st Aegis Reflector (up) d+HP+HK (VT1) 15 - 17 17 22 FILL_ME_IN_COUNTER_HIT 20 0 H - - - - CHIP CH_DAMAGE CH_STUN
Tyrant Pressure 2HPHK (VT2) 1 - 4 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Metallic Aura MP+MK 16 - 36 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Anger Snap Fist f+PPP 17 2 24 -2 KD FILL_ME_IN_COUNTER_HIT 60 0 H - 75 16 21 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Chariot Tackle LK b,f+LK 10 6 22 -5 0 FILL_ME_IN_COUNTER_HIT 70 150 H su 87 29 34 CHIP CH_DAMAGE CH_STUN
Chariot Tackle MK b,f+MK 13 11 21 -9 -3 FILL_ME_IN_COUNTER_HIT 80 150 H su 85 26 31 CHIP CH_DAMAGE CH_STUN
Chariot Tackle HK b,f+HK 16 8 21 -6 KD FILL_ME_IN_COUNTER_HIT 100 100 H su 87 28 33 CHIP CH_DAMAGE CH_STUN
Chariot Tackle EX b,f+KK 7 9(9)4 20 -2 KD FILL_ME_IN_COUNTER_HIT 90*60 100*100 H vt1/vt2 68 9 14 CHIP CH_DAMAGE CH_STUN
Violence Knee Drop LK d,u+LK 25 12 11 -4(2) KD FILL_ME_IN_COUNTER_HIT 100 200 M - 72(100) 13(41) 18(46) CHIP CH_DAMAGE CH_STUN
Violence Knee Drop MK d,u+MK 25 13 13 -7(0) KD FILL_ME_IN_COUNTER_HIT 100 200 M - 71(98) 12(39) 17(44) CHIP CH_DAMAGE CH_STUN
Violence Knee Drop HK d,u+HK 25 18 14 -8(-1) KD FILL_ME_IN_COUNTER_HIT 100 200 M - 72(97) 13(38) 18(43) CHIP CH_DAMAGE CH_STUN
Violence Knee Drop EX d,u+KK 25 11 10 1(6) KD FILL_ME_IN_COUNTER_HIT 150 200 M - 91(96) 32(37) 37(42) CHIP CH_DAMAGE CH_STUN
Dangerous Headbutt LP d,u+LP 8 3 8+9 -2 1 FILL_ME_IN_COUNTER_HIT 100 150 H - - - - CHIP CH_DAMAGE CH_STUN
Dangerous Headbutt MP d,u+MP 11 4 8+10 -2 1 FILL_ME_IN_COUNTER_HIT 110 150 H - - - - CHIP CH_DAMAGE CH_STUN
Dangerous Headbutt HP d,u+HP 13 5 7+10 -2 KD FILL_ME_IN_COUNTER_HIT 120 150 H - 92 33 38 CHIP CH_DAMAGE CH_STUN
Dangerous Headbutt EX d,u+PP 12 5 3+26 -17 KD FILL_ME_IN_COUNTER_HIT 40*40 40*40 H - 102 43 48 CHIP CH_DAMAGE CH_STUN
Metallic Sphere LP qcf+LP 14 1 36 -7 -1 FILL_ME_IN_COUNTER_HIT 60 100 H su - - - CHIP CH_DAMAGE CH_STUN
Metallic Sphere LP (hold) qcf+LP (hold) 53 1 28 4 7 FILL_ME_IN_COUNTER_HIT 40*50 60*60 H su - - - CHIP CH_DAMAGE CH_STUN
Metallic Sphere MP qcf+MP 14 1 36 -7 1 FILL_ME_IN_COUNTER_HIT 60 100 H su - - - CHIP CH_DAMAGE CH_STUN
Metallic Sphere MP (hold) qcf+MP (hold) 53 1 30 2 5 FILL_ME_IN_COUNTER_HIT 40*50 60*60 H su - - - CHIP CH_DAMAGE CH_STUN
Metallic Sphere HP qcf+HP 13 1 36 - - FILL_ME_IN_COUNTER_HIT 70 100 H su - - - CHIP CH_DAMAGE CH_STUN
Metallic Sphere HP (hold) qcf+HP (hold) 42 1 30 - - FILL_ME_IN_COUNTER_HIT 45*55 60*60 H su - - - CHIP CH_DAMAGE CH_STUN
Metallic Sphere EX ground qcf+LPMP or LPHP 12 1 32 1 3 FILL_ME_IN_COUNTER_HIT 40*50 60*60 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Metallic Sphere EX ground (hold) qcf+LPMP or LPHP (hold) 41 1 27 13 17 FILL_ME_IN_COUNTER_HIT 30*30*60 50*50*50 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Metallic Sphere EX air qcf+MPHP 13 1 32 - - FILL_ME_IN_COUNTER_HIT 45*55 60*60 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Metallic Sphere EX air (hold) qcf+MPHP (hold) 32 1 27 - - FILL_ME_IN_COUNTER_HIT 33*33*64 50*50*50 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Dominate Crush qcf,qcf+P 6 19 60 -47 KD FILL_ME_IN_COUNTER_HIT 340 0 H - 69 10 15 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
2nd Aegis Reflector (far) HP+HK (2nd VT1) 24 - 6 17 22 FILL_ME_IN_COUNTER_HIT 20 0 H - - - - CHIP CH_DAMAGE CH_STUN
2nd Aegis Reflector (close) b+HP+HK (2nd VT1) 14 - 16 17 22 FILL_ME_IN_COUNTER_HIT 20 0 H - - - - CHIP CH_DAMAGE CH_STUN
2nd Aegis Reflector (up) d+HP+HK (2nd VT1) 16 - 16 17 22 FILL_ME_IN_COUNTER_HIT 20 0 H - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Tyrant Blaze HP+HK 14+6 9(12)5 21 -2 KD FILL_ME_IN_COUNTER_HIT 50*40 100*50 H*H su 100 41 46 CHIP CH_DAMAGE CH_STUN
Tyrant Blaze lvl 2 HP+HK lvl 2 60+6 8(10)5(11)9(10)5 21 KD(-2) KD FILL_ME_IN_COUNTER_HIT 30x40 (120) 50x4 (200) H*H su 103 44 49 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Urien

Fighting Against Urien