Street Fighter V/Sakura

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Sakura

SFV-Sakura Portrait.jpg
VITALS
Health: - Stun: 950
WALKING THROWS
Forward Walk Speed: 5.26 Throw Range: 0.8
Back Walk Speed: 4.7 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 23 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 164.3 Forward Jump Distance: 212.8
Back Dash Distance: 99.8 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: f+MK Hard Knockdowns: crHK (CH), CA
Low Attacks: crLK, crMK, crHK Crush Counters: HK, b+HP, crHP, crHP

Summary

Bio

Bio


Why Pick Sakura?

Why Play

Players To Watch
Alex Myers, ISA

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Sakura-Unique.jpg

Special Moves

SFV-Sakura-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Sakura-Vsystem.jpg

Critical Art

SFV-Sakura-Critical.jpg

Sakura Discussions

Discussions regarding Sakura

Sakura Shoryuken Forum

Sakura Discord Link

Sakura Discord

Video Guides

Other Useful Guides

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 3 8 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 5 3 13 3 7 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 9 3 21 -2 3 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 4 3 13 -2 -1 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 8 3 19 1 3 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 12 2 26 -4 1 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 3 2 9 1 3 FILL_ME_IN_COUNTER_HIT 20 150 H ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6 4 13 1 5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 8 5 26 -8 -5 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 8 0 3 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 7 2 14 -3 2 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 10 2 25 -13 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 66 17 22 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 4 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 6 7 - - - FILL_ME_IN_COUNTER_HIT 60 100 M sp - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 8 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 8 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 7 5 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 10 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Flower Kick f+MK 21 2 23 -7 1 FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
Furiko Upper b+HP 7 3 26 -7 -4 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vs/vt1/vt2 108 49 54 CHIP CH_DAMAGE CH_STUN
Chin Buster Kick df+HK 12 3 22 2 3 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hanakaze LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 150 T - 61 12 12 CHIP CH_DAMAGE CH_STUN
Sakura Shoulder Throw b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 150 200 T - 56 7 7 CHIP CH_DAMAGE CH_STUN
Sailor Hop LP+LK (air) 5 2 6 - KD FILL_ME_IN_COUNTER_HIT 160 200 T - 55(59) 1(10) 1(10) CHIP CH_DAMAGE CH_STUN
Kashinfu MP+MK > LP+LK 28+8 3 15 - KD FILL_ME_IN_COUNTER_HIT 150 200 T - 65 16 16 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Haru Arashi HP+HK (VT1) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Sakura Senpu HP+HK (VT2) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Haru Kaze MP+MK 28 - 15 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Sakura Otoshi MP+MK > P 28+11 3 6 -3(5) KD FILL_ME_IN_COUNTER_HIT 50 40 M - 74~79(94) 15~20(45) 20~25(50) CHIP CH_DAMAGE CH_STUN
Sakura Otoshi 2nd MP+MK > P > P 5 3 6 - KD FILL_ME_IN_COUNTER_HIT 50*45 (95) 40*72 (112) M - 75~80(94) 16~21(45) 21~26(50) CHIP CH_DAMAGE CH_STUN
Sakura Otoshi 3rd MP+MK > P > P > P 5 3 5 - KD FILL_ME_IN_COUNTER_HIT 50*45*40 (135) 40*72*96 (208) M - 58~66(88) -1~7(29) 4~12(34) CHIP CH_DAMAGE CH_STUN
Oukakyaku MP+MK > K 28+18 14 11 -5(4) 3(12) FILL_ME_IN_COUNTER_HIT 80 100 H - - - - CHIP CH_DAMAGE CH_STUN
Floral Spin f+KKK 17 2 27 -2 KD FILL_ME_IN_COUNTER_HIT 60 0 H - 74 15 20 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hadoken LP qcf+LP 17 42 32 -8 -2 FILL_ME_IN_COUNTER_HIT 50 100 H su - - - CHIP CH_DAMAGE CH_STUN
Hadoken MP qcf+MP 17 49 34 -8 -2 FILL_ME_IN_COUNTER_HIT 50 100 H su - - - CHIP CH_DAMAGE CH_STUN
Hadoken HP qcf+HP 17 56 36 -8 -2 FILL_ME_IN_COUNTER_HIT 60 100 H su - - - CHIP CH_DAMAGE CH_STUN
Hadoken lvl 2 qcf+P (hold) 41 - 30 3 KD FILL_ME_IN_COUNTER_HIT 40*40 150 H su/vs 109 50 55 CHIP CH_DAMAGE CH_STUN
Hadoken EX qcf+PP 14 - 31 1 KD FILL_ME_IN_COUNTER_HIT 50*50 150 H vt1/vt2 101 42 47 CHIP CH_DAMAGE CH_STUN
Tengyo Hadoken qcf+K 17 27 29 4 KD FILL_ME_IN_COUNTER_HIT 60 100 H su 97 38 43 CHIP CH_DAMAGE CH_STUN
Tengyo Hadoken lvl 2 qcf+K (hold) 39 24 36 1 KD FILL_ME_IN_COUNTER_HIT 40*60 150 H su/vs 95 37 42 CHIP CH_DAMAGE CH_STUN
Tengyo Hadoken EX qcf+KK 15 34 30 -1 KD FILL_ME_IN_COUNTER_HIT 40*60 150 H vt1/vt2 98 40 45 CHIP CH_DAMAGE CH_STUN
Shouoken LP f,d,df+LP 4 3(1)4 26+18 -31 KD FILL_ME_IN_COUNTER_HIT 20*20*60 (100) 100 H su 81 22 27 CHIP CH_DAMAGE CH_STUN
Shouoken MP f,d,df+MP 13 3(1)4 28+18 -32 KD FILL_ME_IN_COUNTER_HIT 15x3*5*60 (110) 150 H su 81 22 27 CHIP CH_DAMAGE CH_STUN
Shouoken HP f,d,df+HP 17 10(1)2 34+18 -37 KD FILL_ME_IN_COUNTER_HIT 30x2*5x4*40 (120) 150 H su 81 22 27 CHIP CH_DAMAGE CH_STUN
Shouoken EX f,d,df+PP 4 5(1)3(20)10 36+18 -45 KD FILL_ME_IN_COUNTER_HIT 10x3*30*10x4*50 (150) 200 H - 72 13 18 CHIP CH_DAMAGE CH_STUN
Shunpukyaku LK qcb+LK 17 2 13+9 -2 1 FILL_ME_IN_COUNTER_HIT 60 150 H - - - - CHIP CH_DAMAGE CH_STUN
Shunpukyaku MK qcb+MK 21 2(13)2 9+15 -6 3 FILL_ME_IN_COUNTER_HIT 30*40 (70) 50*100 (150) H - - - - CHIP CH_DAMAGE CH_STUN
Shunpukyaku HK qcb+HK 24 2(10)2(9)2 8+14 -2 2 FILL_ME_IN_COUNTER_HIT 30*30*40 (100) 45*45*60 (150) H - - - - CHIP CH_DAMAGE CH_STUN
Shunpukyaku EX qcb+KK 15 2(7)2(7)2 4+18 (22) -2 KD FILL_ME_IN_COUNTER_HIT 20x3*60 (120) 150 H - 95 36 41 CHIP CH_DAMAGE CH_STUN
Airborne Shunpukyaku LK qcb+LK (air) 13 2(10)2 16 -5(-1) KD FILL_ME_IN_COUNTER_HIT 100 150 H - 95(99) 36(40) 41(44) CHIP CH_DAMAGE CH_STUN
Airborne Shunpukyaku MK qcb+MK (air) 13 2(10)2 16 -6(-1) KD FILL_ME_IN_COUNTER_HIT 100 150 H - 94(100) 35(41) 40(46) CHIP CH_DAMAGE CH_STUN
Airborne Shunpukyaku HK qcb+HK (air) 13 2(10)2 16 -6(0) KD FILL_ME_IN_COUNTER_HIT 100 150 H - 95(100) 36(41) 41(45) CHIP CH_DAMAGE CH_STUN
Airborne Shunpukyaku EX qcb+KK (air) 12 2(3)5(2)4(1)5(2)3 16 - KD FILL_ME_IN_COUNTER_HIT 28x5 (140) 40x5 (200) H - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Sakura Rain qcf,qcf+P 1+5 - 71 -23 KD FILL_ME_IN_COUNTER_HIT 330 (250) 0 H - 19(~) 19(~) 19(~) CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Hadoken LP qcf+LP 14 ~ 28 1 KD FILL_ME_IN_COUNTER_HIT 20*60 (80) 150 H su/vs 110 51 56 CHIP CH_DAMAGE CH_STUN
Hadoken MP qcf+MP 14 ~ 28 1 KD FILL_ME_IN_COUNTER_HIT 20*60 (80) 150 H su/vs 110 51 56 CHIP CH_DAMAGE CH_STUN
Hadoken HP qcf+HP 14 ~ 28 1 KD FILL_ME_IN_COUNTER_HIT 20*60 (80) 150 H su/vs 110 51 56 CHIP CH_DAMAGE CH_STUN
Hadoken lvl 2 qcf+P (hold) 33 ~ 27 10 KD FILL_ME_IN_COUNTER_HIT 20*20*60 (100) 150 H su/vs 114 55 60 CHIP CH_DAMAGE CH_STUN
Tengyo Hadoken qcf+K 15 29 30 9 KD FILL_ME_IN_COUNTER_HIT 30*50 (80) 150 H su/vs 110 51 56 CHIP CH_DAMAGE CH_STUN
Tengyo Hadoken lvl 2 qcf+K (hold) 31 29 24 13 KD FILL_ME_IN_COUNTER_HIT 30*30*50 (110) 150 H su/vs 112 53 58 CHIP CH_DAMAGE CH_STUN
Hogasho HP+HK 21 7 17(22) 2 6 FILL_ME_IN_COUNTER_HIT 60 120 H vs ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Sakura Rain qcf,qcf+P 1+5 ~ 71 -23 KD FILL_ME_IN_COUNTER_HIT 350 (280) 0 H - 19(~) 19(~) 19(~) CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Shouoken LP f,d,df+LP 4 5(1)3(20)4(1)8(2)2 26+25 -33 KD FILL_ME_IN_COUNTER_HIT 20x3*10*20*10x5*30 (170) 200 H su 78 19 24 CHIP CH_DAMAGE CH_STUN
Shouoken MP f,d,df+MP 4 5(1)3(20)4(1)8(2)2 26+25 -33 KD FILL_ME_IN_COUNTER_HIT 20x3*10*20*10x5*30 (170) 200 H su 78 19 24 CHIP CH_DAMAGE CH_STUN
Shouoken HP f,d,df+HP 4 5(1)3(20)4(1)8(2)2 26+25 -33 KD FILL_ME_IN_COUNTER_HIT 20x3*10*20*10x5*30 (170) 200 H su 78 19 24 CHIP CH_DAMAGE CH_STUN
Shunpukyaku LK qcb+LK 13 2(6)2(7)2 4+22 (29) -10 KD FILL_ME_IN_COUNTER_HIT 30x4 (120) 30x3*60 (150) H vs 113 54 59 CHIP CH_DAMAGE CH_STUN
Shunpukyaku MK qcb+MK 13 2(6)2(7)2 4+22 (29) -10 KD FILL_ME_IN_COUNTER_HIT 30x4 (120) 30x3*60 (150) H vs 113 54 59 CHIP CH_DAMAGE CH_STUN
Shunpukyaku HK qcb+HK 13 2(6)2(7)2 4+22 (29) -10 KD FILL_ME_IN_COUNTER_HIT 30x4 (120) 30x3*60 (150) H vs 113 54 59 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Sakura

Fighting Against Sakura