Street Fighter V/Blanka

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< Street Fighter V
Revision as of 21:36, 13 July 2018 by L1GHTN1N (talk | contribs) (Blanka)
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Blanka

SFV-Blanka Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 4.3 Throw Range: 0.8
Back Walk Speed: 3.2 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 24 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 123.9 Forward Jump Distance: 212.8
Back Dash Distance: 111.7 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: f+MK Hard Knockdowns: CA
Low Attacks: crLK, crMK, crHK, df+HP Crush Counters: HP, HK, crHP, crHK

Summary

Bio

Bio


Why Pick Blanka?

Why Play

Players To Watch
Wolfgang

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Blanka-Unique.jpg

Special Moves

SFV-Blanka-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Blanka-Vsystem.jpg

Critical Art

SFV-Blanka-Critical.jpg

Blanka Discussions

Discussions regarding Blanka

Blanka Shoryuken Forum

Blanka Discord Link

Blanka Discord

Video Guides

Other Useful Guides

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 5 2 8 2 5 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 7 2 15 0 3 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 11 2 24 -6 0 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 4 4 8 3 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 7 2(7)2 13 2 3 FILL_ME_IN_COUNTER_HIT 30*30 50*50 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 10 5 22 -5 3 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 103 44 49 CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 3 7 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6 4 18 -3 0 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 13 3 20 -3 1 FILL_ME_IN_COUNTER_HIT 90 150 H su/vt1/vt2 94 35 40 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 3 8 1 4 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 6 2 16 -1 5 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 8 3 27 -12 KD FILL_ME_IN_COUNTER_HIT 100 150 L vt1/vt2 69 20 25 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 4 4 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 6 3 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP ub or uf+HP 7 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
neutral jump HP u+HP 8 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 3 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 7 5 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 9 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Rock Crusher f+MP 21 1*2 17 -6 2 FILL_ME_IN_COUNTER_HIT 35*35 50*50 M*M - - - - CHIP CH_DAMAGE CH_STUN
Amazon River Run df+HP 11 10 27 -16 KD FILL_ME_IN_COUNTER_HIT 80 150 L vt1/vt2 60 11 16 CHIP CH_DAMAGE CH_STUN
Raging Bash 1st MK>HK 7+7 5 36 -19 KD FILL_ME_IN_COUNTER_HIT 30*30*54 (114) 50*50*63 (163) H vt1/vt2 98 39 44 CHIP CH_DAMAGE CH_STUN
Raging Bash 2nd MK>HK>HP 7+7+26 2 21+7 - KD FILL_ME_IN_COUNTER_HIT 30*30*54*56 (170) 50*50*63*80 (243) H - 67 8 13 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Wild Fang N or f+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 150 T - 62 13 13 CHIP CH_DAMAGE CH_STUN
Jungle Wheel b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 200 T - 59 10 10 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Jungle Dynamo HP+HK (VT1) 1 - 6 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Lightning Beast HP+HK (VT2) 1 - 6 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Coward Crouch MP+MK 10 - 46(94) - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Wild Lift MP+MK > P 10+13 4 24 -8 KD FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 110 51 56 CHIP CH_DAMAGE CH_STUN
Raid Jump MP+MK > K 10+19 - 4 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Quick Rolling f+PPP 16 3 23 -2 KD FILL_ME_IN_COUNTER_HIT 60 - H - 65 6 11 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Surprise Forward f or df+KKK - - 30 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Surprise Back b or db+KKK - - 34 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Rolling Attack LP b,f+LP 9 22 6+6 -21 KD FILL_ME_IN_COUNTER_HIT 100 200 H su 72 13 18 CHIP CH_DAMAGE CH_STUN
Rolling Attack MP b,f+MP 9 30 8+7 -21 KD FILL_ME_IN_COUNTER_HIT 100 200 H su 67 8 13 CHIP CH_DAMAGE CH_STUN
Rolling Attack HP b,f+HP 9 29 4+23 -21 KD FILL_ME_IN_COUNTER_HIT 100 200 H su 64 5 10 CHIP CH_DAMAGE CH_STUN
Rolling Attack EX b,f+PP 8 30 6+4 -21 KD FILL_ME_IN_COUNTER_HIT 100 150 H - 100 41 46 CHIP CH_DAMAGE CH_STUN
Back Step Rolling LK b,f+LK 27 21 11 3(7) 8(12) FILL_ME_IN_COUNTER_HIT 80 150 H - - - - CHIP CH_DAMAGE CH_STUN
Back Step Rolling MK b,f+MK 29 30 11 3(7) 8(12) FILL_ME_IN_COUNTER_HIT 80 150 H - - - - CHIP CH_DAMAGE CH_STUN
Back Step Rolling HK b,f+HK 31 32 11 3(7) 8(12) FILL_ME_IN_COUNTER_HIT 80 150 H - - - - CHIP CH_DAMAGE CH_STUN
Back Step Rolling EX b,f+KK 27 34 5 11(15) 16(20) FILL_ME_IN_COUNTER_HIT 65*65 100*100 H - - - - CHIP CH_DAMAGE CH_STUN
Vertical Rolling LK d,u+LK 8 21 25+17 -36 KD FILL_ME_IN_COUNTER_HIT 120 150 H su 84 25 30 CHIP CH_DAMAGE CH_STUN
Vertical Rolling MK d,u+MK 7 16 32+20 -36 KD FILL_ME_IN_COUNTER_HIT 120 150 H su 87 28 33 CHIP CH_DAMAGE CH_STUN
Vertical Rolling HK d,u+HK 5 16 30+29 -34 KD FILL_ME_IN_COUNTER_HIT 120 150 H su 87 28 33 CHIP CH_DAMAGE CH_STUN
Vertical Rolling EX d,u+KK 5 16 33+36 -30 KD FILL_ME_IN_COUNTER_HIT 50x3 (150) 100*50x2 (200) H - 73 14 19 CHIP CH_DAMAGE CH_STUN
Wild Hunt LP hcb+LP 40 2 30 - KD FILL_ME_IN_COUNTER_HIT 170 200 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
Wild Hunt MP hcb+MP 43 2 30 - KD FILL_ME_IN_COUNTER_HIT 170 200 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
Wild Hunt HP hcb+HP 46 2 30 - KD FILL_ME_IN_COUNTER_HIT 170 200 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
Wild Hunt EX hcb+PP 36 2 30 - KD FILL_ME_IN_COUNTER_HIT 190 200 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
Electric Thunder P (mash) 10 2(3)2(3)2(3)2(3)2 17 3 KD FILL_ME_IN_COUNTER_HIT 80 150 H su 97 38 43 CHIP CH_DAMAGE CH_STUN
Electric Thunder EX PP (mash) 10 2(3)2(3)2(3)2(3)2 14 6 KD FILL_ME_IN_COUNTER_HIT 120 200 H vt/vt2 108 49 54 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Dynamic Rolling qcf,qcf+P 8 3(20)2 60 -37 KD FILL_ME_IN_COUNTER_HIT 340 0 H - 5 5 5 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Rolling Attack LP b,f+LP 7 32 10 -36 KD FILL_ME_IN_COUNTER_HIT 120 180 H su 103(134) 44(75) 49(80) CHIP CH_DAMAGE CH_STUN
Rolling Attack MP b,f+MP 7 32 10 -36 KD FILL_ME_IN_COUNTER_HIT 120 180 H su 103(134) 44(75) 49(80) CHIP CH_DAMAGE CH_STUN
Rolling Attack HP b,f+HP 7 32 10 -36 KD FILL_ME_IN_COUNTER_HIT 120 180 H su 103(134) 44(75) 49(80) CHIP CH_DAMAGE CH_STUN
Rolling Attack EX b,f+PP 7 32 10 -36 KD FILL_ME_IN_COUNTER_HIT 120 180 H su 103(134) 44(75) 49(80) CHIP CH_DAMAGE CH_STUN
Back Step Rolling LK b,f+LK 21 36 11 5(8) KD FILL_ME_IN_COUNTER_HIT 65x2 (130) 100x2 (200) H - 111(114) 52(55) 57(60) CHIP CH_DAMAGE CH_STUN
Back Step Rolling MK b,f+MK 21 36 11 5(8) KD FILL_ME_IN_COUNTER_HIT 65x2 (130) 100x2 (200) H - 111(114) 52(55) 57(60) CHIP CH_DAMAGE CH_STUN
Back Step Rolling HK b,f+HK 21 36 11 5(8) KD FILL_ME_IN_COUNTER_HIT 65x2 (130) 100x2 (200) H - 111(114) 52(55) 57(60) CHIP CH_DAMAGE CH_STUN
Back Step Rolling EX b,f+KK 21 36 11 5(8) KD FILL_ME_IN_COUNTER_HIT 65x2 (130) 100x2 (200) H - 111(114) 52(55) 57(60) CHIP CH_DAMAGE CH_STUN
Vertical Rolling LK d,u+LK 5 16 33+36 -36 KD FILL_ME_IN_COUNTER_HIT 50*45x2 (140) 60x3 (180) H su 73 14 19 CHIP CH_DAMAGE CH_STUN
Vertical Rolling MK d,u+MK 5 16 33+36 -36 KD FILL_ME_IN_COUNTER_HIT 50*45x2 (140) 60x3 (180) H su 73 14 19 CHIP CH_DAMAGE CH_STUN
Vertical Rolling HK d,u+HK 5 16 33+36 -36 KD FILL_ME_IN_COUNTER_HIT 50*45x2 (140) 60x3 (180) H su 73 14 19 CHIP CH_DAMAGE CH_STUN
Vertical Rolling EX d,u+KK 5 16 33+36 -36 KD FILL_ME_IN_COUNTER_HIT 50*45x2 (140) 60x3 (180) H su 73 14 19 CHIP CH_DAMAGE CH_STUN
Electric Thunder P (mash) 13 2(3)2(3)2(3)2(3)2(3)2 12 2 KD FILL_ME_IN_COUNTER_HIT 100 230 H su 102 43 48 CHIP CH_DAMAGE CH_STUN
Electric Thunder EX PP (mash) 13 2(3)2(3)2(3)2(3)2(3)2 12 2 KD FILL_ME_IN_COUNTER_HIT 100 230 H su 102 43 48 CHIP CH_DAMAGE CH_STUN
Ground Shave Rolling HP+HK 6*33 7(20)5*6*6*7 25 -8 KD FILL_ME_IN_COUNTER_HIT 30x5 (150) 50x5 (250) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Ground Shave Rolling (hold) HP+HK (hold) 6*32*92 7(19)60*12*5*5*5*5*5 10 22 KD FILL_ME_IN_COUNTER_HIT 30*40x5*90 (320) 50*60x6 (410) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Ground Shave Rolling (release) HP+HK 3 5*6*6*7 25 -8 KD FILL_ME_IN_COUNTER_HIT 30x4 (120) 50x4 (200) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Rolling Cannon HP+HK 3(13) 20 9(14) ~ KD FILL_ME_IN_COUNTER_HIT 50 80 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Rolling Cannon from LP Roll b,f+LP xx c,f+HP+HK 3(13) 20 9(14) 1(2) KD FILL_ME_IN_COUNTER_HIT 50 80 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Rolling Cannon from MP Roll b,f+HP xx c,f+HP+HK 3(13) 20 9(14) -2 KD FILL_ME_IN_COUNTER_HIT 50 80 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Rolling Cannon from EX Roll b,f+PP xx c,f+HP+HK 3(13) 20 9(14) 1(2) KD FILL_ME_IN_COUNTER_HIT 50 80 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Blanka

Fighting Against Blanka