Chun Li
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Summary
Bio
TBW
Why Pick Chun Li?
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Players To Watch
{{{5}}}
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
ChunLi Discussions
Discussions regarding ChunLi
Li-discussion ChunLi Shoryuken Forum
ChunLi Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | 4 | 2 | 8 | 2 | 5 | 7 | 30 | 70 | HL | CH,SP,V | 0 | 36 | 84 | ||||
Stand MP | 5 | 2 | 10 | 3 | 6 | 5 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Stand HP | 11 | 2 | 16 | -3 | 0 | 2 | 80 | 100 | HL | CA,V | 13 | 96 | 180 | ||||
Stand LK | 4 | 3 | 7 | -3 | 1 | 3 | 40 | 70 | HL | SP,V | 0 | 48 | 84 | ||||
Stand MK | 8 | 3 | 15 | -2 | 2 | 4 | 60 | 100 | HL | V | 10 | 72 | 120 | ||||
Stand HK | 12 | 3 | 16 | -2 | 1 | 21 | 90 | 150 | HL | V | 15 | 108 | 180 | ||||
Crouch LP | 3 | 2 | 6 | 2 | 5 | 7 | 20 | 70 | HL | CH,SP,V | 0 | 24 | 84 | ||||
Crouch MP | 10 | 9 | 18 | -8 | -3 | -1 | 60 | 100 | L | V | 10 | 72 | 120 | ||||
Crouch HP | 7 | 2(10)2 | 14 | -5 | 2 | 2 | 60*40 | 100*50 | HL | SP,V | 10*7 | 72*40 | 120*50 | ||||
Crouch LK | 3 | 2 | 8 | -1 | 1 | 3 | 20 | 70 | L | CH,V | 0 | 24 | 84 | ||||
Crouch MK | 6 | 2 | 15 | -2 | 0 | 0 | 50 | 100 | L | SP,V | 8 | 60 | 120 | ||||
Crouch HK | 7 | 3 | 24 | -12 | KD | KD | 100 | 150 | L | V | 65 | 16 | 21 | 17 | 120 | 180 | |
Jump LP | 3 | 5 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MP | 6 | 4 | - | - | - | - | 60 | 100 | H | - | 10 | 72 | 120 | ||||
Jump HP | 6 | 4(2)4 | - | - | - | - | 50*50 | 100*50 | H | - | 8 | 60*50 | 120*50 | ||||
Jump LK | 4 | 7 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MK | 6 | 5 | - | - | - | - | 60 | 100 | H | - | 10 | 72 | 120 | ||||
Angled Jump HK | 5 | 6 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Neutral Jump HK | - | - | - | - | 90 | 150 | H | - | |||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tsuitotsuken | b or f+MP | 7 | 2 | 12 | 0 | 3 | 5 | 60 | 100 | HL | V | 10 | 72 | 120 | |||
Hakkei | b+HP | 7 | 5 | 13 | 2 | 3 | KD 97 | 90 | 150 | HL | SP,V | 15 | 108 | 180 | |||
Senenshu | df+MK | 26 | 2 | 16 | -2 | 0 | 2 | 70 | 100 | H | - | 12 | 84 | 120 | |||
Tenkukyaku | b+HK | 8 | 5 | 13 | 0 | 2 | 4 | 70 | 150 | HL | V | 12 | 84 | 180 | |||
Yokusenkyaku | f+HK | 18 | 5 | 13 | -2 | 2 | 4 | 70 | 150 | HL | - | 13 | 84 | 180 | |||
Kakurakukyaku | df+HK | 34 | 6 | 6 | -2 | 4 | - | 80 | 150 | H | - | 13 | 96 | 180 | |||
Yosokyaku (1) | d or df+MK during Jump | 5 | 4 | - | - | - | 40 | 60 | H | SP | 7*8*10 | 48 | 72 | ||||
Yosokyaku (2) | d or df+MK during Jump after Yosokykaku 1 | 4 | 4 | - | 50 | 60 | H | ||||||||||
Yosokyaku (3) | d or df+MK during Jump after Yosokykaku (2) | 5 | 3 | - | 60 | 60 | H | ||||||||||
Wall Jump | uf during Jump near wall | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Koshuto | LP+LK | 5 | 2 | 18 | KD | KD | 120 | 170 | 0.546 | - | 64 | 15 | 15 | - | 120 | 170 | |
Tenshin Shushu | b+LP+LK | 5 | 2 | 18 | KD | KD | 140 | 200 | 0.546 | - | 72 | 23 | 23 | - | 140 | 200 | |
Ryuseiraku | LP+LK(air) | 5 | 2 | - | KD | KD | 130 | 200 | 0.47 | - | 70 | 21 | 21 | 130 | 200 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Renkiko | HP+HK | - | - | - | - | - | - | ||||||||||
Rankyaku | MP+MK | 11 | 4 | 44 | -24 | KD | KD | 40 | 50 | HL | - | 71 | 12 | 17 | 7 | 48 | 60 |
Sohakkei | f+PPP | 10 | 2 | 20 | 0 | 1 | 40 | 0 | HL | - | |||||||
Kikoken LP | b,f+LP | 13 | - | 32 | -6 | 0 | 2 | 60 | 100 | HL | CA | 10 | 72 | 120 | |||
Kikoken MP | b,f+MP | 11 | - | 32 | -5 | -1 | 1 | 60 | 100 | HL | CA | 10 | 72 | 120 | |||
Kikoken HP | b,f+HP | 9 | - | 32 | -4 | -2 | 0 | 60 | 100 | HL | CA | 10 | 72 | 120 | |||
Kikoken EX | b,f+PP | 11 | - | 27 | 1 | 4 | 4 | 40*60 | 0*100 | HL | - | 7*10 | 48*60 | 0*100 | |||
Hyakuretsukyaku LK | qcf+LK | 5 | 2x4 | 20 | -8 | 3 | 3 | 20x4 | 20x4 | HL | CA | 5x4 | 24*20x3 | 24*20x3 | |||
Hyakuretsukyaku MK | qcf+MK | 10 | 2x5 | 20 | -9 | 2 | 2 | 20x5 | 20x5 | HL | CA | 5x5 | 24*20x4 | 24*20x4 | |||
Hyakuretsukyaku HK | qcf+HK | 14 | 2x6 | 20 | -10 | 1 | 1 | 20x6 | 20x6 | HL | CA | 5x6 | 24*20x5 | 24*20x5 | |||
Hyakuretsukyaku EX | qcf+KK | 5 | 2x10 | 19 | -2 | KD | KD | 10x9*50 | 10x9*150 | HL | - | 90 | 31 | 36 | 3x9*13 | 12*10x8*50 | 12*10x8*150 |
Air Hyakuretsukyaku LK | qcf+LK(air) | 7 | 2x4 | - | - | - | 20x4 | 20x4 | HL | - | 5x4 | 24*20x3 | 24*20x3 | ||||
Air Hyakuretsukyaku MK | qcf+MK(air) | 8 | 2x5 | - | - | - | 20x5 | 20x5 | HL | - | 5x5 | 24*20x4 | 24*20x4 | ||||
Air Hyakuretsukyaku HK | qcf+HK(air) | 8 | 2x6 | - | - | - | 20x6 | 20x6 | HL | - | 5x6 | 24*20x5 | 24*20x5 | ||||
Air Hyakuretsukyaku EX | qcf+KK(air) | 6 | 2x7 | - | - | - | 25x7 | 30x7 | HL | - | 6x7 | 30*25x6 | 36*30x6 | ||||
Spinning Bird Kick LK | d,u+LK | 9 | 2x5 | 24 | -6 | KD | KD | 20x4*40 | 20*25x3*105 | HL | - | 91 | 32 | 37 | 5x4*10 | 24*20x3*40 | 24*20x3*40 |
Spinning Bird Kick MK | d,u+MK | 15 | 2x7 | 24 | -8 | KD | KD | 25*15x5*40 | 30*20x5*70 | HL | - | 91 | 32 | 37 | 6*4x7*10 | 30*15x5*40 | 36*20x5*70 |
Spinning Bird Kick HK | d,u+HK | 22 | 2x9 | 26 | -10 | KD | KD | 10*15x7*45 | 20x8*40 | HL | - | 89 | 30 | 35 | 3*4x7*11 | 12*15x7*45 | 24*20x7*40 |
Spinning Bird Kick EX | d,u+KK | 5 | 2x5 | 27 | -12 | KD | KD | 30x4*50 | 30x4*80 | HL | - | 80 | 21 | 26 | 8x4*13 | 36*30x3*50 | 36*30x3*80 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Stand LP | 4 | 5 | 5 | 2 | 6 | 40 | 70 | HL | CH,SP | ||||||||
Stand MP | 5 | 2 | 10 | 3 | 8 | 65*5 | 100*0 | HL | SP | ||||||||
Stand HP | 11 | 4 | 14 | -3 | 2 | 80*5*5 | 150*0*0 | HL | CA | ||||||||
Stand LK | 4 | 4 | 6 | -3 | 1 | 50 | 70 | HL | SP | ||||||||
Stand MK | 8 | 4 | 14 | -2 | 4 | 65*5 | 100*0 | HL | V | ||||||||
Stand HK | 12 | 3 | 16 | -2 | 1 | 90*5*5 | 150*0*0 | HL | V | ||||||||
Crouch LP | 3 | 4 | 4 | 2 | 6 | 30 | 70 | HL | CH,SP | ||||||||
Crouch MP | 10 | 9 | 18 | -8 | -2 | 65*5 | 100*0 | L*HL*HL | - | ||||||||
Crouch HP | 7 | 2(10)2 | 14 | -2 | 2 | 55*5*5*35*5*5 | 100*0*0*50*0*0 | HL | SP | ||||||||
Crouch LK | 3 | 3 | 7 | -1 | 3 | 30 | 70 | L | CH | ||||||||
Crouch MK | 6 | 2 | 13 | -2 | 4 | 55*5 | 100*0 | L*HL | SP | ||||||||
Crouch HK | 7 | 4 | 23 | -12 | KD 82 | KD 82 | 100*5*5 | 150*0*0 | L*HL*HL | - | |||||||
Jump LP | 3 | 5 | - | - | 50 | 70 | H | - | |||||||||
Jump MP | 6 | 4 | - | - | 65*5 | 100*0 | H*HL | - | |||||||||
Jump HP | 6 | 4(2)4 | - | - | 45*5*5*45*5*5 | 100*0*0*50*0*0 | H*HL*HL | - | |||||||||
Jump LK | 4 | 7 | - | - | 50 | 70 | H | - | |||||||||
Jump MK | 6 | 5 | - | - | 65*5 | 100*0 | H*HL | - | |||||||||
Angled Jump HK | 5 | 6 | - | - | 90*5*5 | 150*0*0 | H*HL*HL | - | |||||||||
Neutral Jump HK | - | - | 90*5*5 | 150*0*0 | H*HL*HL | - | |||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tsuitotsuken | b or f+MP | 7 | 3 | 11 | 0 | 4 | 60*5*5 | 100*0 | HL | - | |||||||
Hakkei | b+HP | 7 | 7 | 11 | 2 | 6 | KD 96 | 90*5*5 | 150*0*0 | HL | SP | ||||||
Senenshu | df+MK | 26 | 2 | 16 | -2 | 3 | 75*5 | 100*0 | H*HL | - | |||||||
Tenkukyaku | b+HK | 8 | 5 | 13 | 0 | 2 | 70*5*5 | 150*0*0 | HL | - | |||||||
Yokusenkyaku | f+HK | 18 | 5 | 13 | -2 | 3 | 80*5*5 | 150*0*0 | HL | - | |||||||
Kakurakukyaku | df+HK | 34 | 6 | 11 | 3 | 7 | 80*5*5 | 150*0*0 | H*HL*HL | - | |||||||
Yosokyaku (1) | d or df+MK during Jump | 4 | 4 | - | - | - | 45*5 | 60*0 | H*HL | SP | |||||||
Yosokyaku (2) | d or df+MK during Jump | 4 | 4 | - | - | - | 55*5 | 60*0 | H*HL | SP | |||||||
Yosokyaku (3) | d or df+MK during Jump | 5 | 3 | - | - | - | 65*5 | 60*0 | H*HL | SP | |||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hoyokusen | qcf,qcf+K | 5 | 2 | 35 | -20 | KD | KD 99 | 340 | 0 | HL | - | 99 | 40 | 40 | 8*3x??*7 | 346 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |