User talk:Mormonfreegan

Discussion page of User:Mormonfreegan

Welcome to Shoryuken Wiki!! We hope you will contribute much and well. You will probably want to read the help pages. Again, welcome and have fun! MrWizard (talk) 00:06, 18 April 2018 (MSK)


Normal Moves template taken from Athena page

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Close y y y +7 +7 3 4 5 200
Far y y y +3 +3 2 4 10 200
Crouching y y y +4 +4 3 4 9 200
Jumping - y y - - 5 23 - 400
Strong Close n y y +9 +9 3 5 8 700
Far n n y +0 +0 6 8 14 700
Crouching n y y +1 +1 5 2 17 700
Jumping - y y - - 7 6? - 700
Fierce Close n y y +1 +1 8 4 21 1100
Far n n n +3 +3 8 4 19 1200
Crouching n n y +1 +1 5 8 17 1200
Jumping - y y - - 6 6 - 1000
Short Close n y y +4 +4 4 6 7 500
Far n n y -3 -3 6 6 14 400
Crouching y y y +6 +6 3 5 6 200
Jumping - n y - - 6 20 - 500
Forward Close n y y +5 +5 5 8 9 800
Far n n y -2 -2 6 4 20 700
Crouching n n n +3 +3 8 8 11 800
Jumping - n y - - 6 8 - 700
Roundhouse Close n y y +3 +3 5 8 15 1100
Far n n n -2 -2 9 4 22 1100
Crouching n n y down -14 8 4 34 1000
Jumping - n n - - 8 6 - 1100
Command Normals
f+Forward n/n n/n y/n down -7 6 3(9)3 24 400+500
(air) d+Forward n n n Down - 8 20 - 800


Frame Data template for normals specials supers frame data table taken from Chun Li Page

Block Frames
Move Name HL Damage Stun Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 300 2? ch/sp/su 2 3 7 +5 +5 -
Close Strong.gif HL 600 5*5? sp/su 4 12 14 -6 -6 -
Close Fierce.gif HL 800,800 10? su, none 5 6 22 +2 +2 -
Close Short.gif - - - - - - - - - same as far short.
Close Forward.gif - - - - - - - - - same as far forward.
Close Roundhouse.gif HL 1300 12? - 7 3/3/3/3 27 -6 -6 each hit does 400, 400, 300, and 200 damage
Far Jab.gif HL 200 2? ch/sp/su 3 3 7 +5 +5 -
Far Strong.gif HL 600 8? sp/su 4 10 10 +3 +3 -
Far Fierce.gif HL 900 11? - 8 4 26 -6 -6 -
Far Short.gif HL 300 3 sp/su 6 4 13 -2 -2 -
Far Forward.gif HL 800 8 - 7 6 19 -3 -3 -
Far Roundhouse.gif HL 1100 11 - 12 3 25 -4 -4 -
crouch Jab.gif HL 400 4 ch/sp/su 3 4 7 +6 +6 -
crouch Strong.gif L 800 8 sp/su 5 9 17 +4 +4 -
crouch Fierce.gif HL 1200 12 sp/su 8 11 20 -7 -7 -
crouch Short.gif L 300 3 ch/sp/su 5 4 11 +2 +2 -
crouch Forward.gif L 700 7 - 9 4 14 +2 +2 -
crouch Roundhouse.gif L 1000 10 su 8 8 27 -11 - Knockdown
Jump up Jab.gif H 500 5 sp 4 22 - - - -
Jump up Strong.gif H 800 8 - 5 10 - - - -
Jump up Fierce.gif H 1200 12 - 6 8 - - - -
Jump up Short.gif H 600 6 - 6 22 - - - -
Jump up Forward.gif H 1100 11 - 6 10 - - - -
Jump up Roundhouse.gif H 1100 11 - 10 8 - - - -
Jump forward Jab.gif H 500 5 sp 4 22 - - - -
Jump forward Strong.gif H 800 80 sp 5 10 - - - -
Jump forward Fierce.gif H 700 7 - 6 8 - - - Can juggle into target combo
Jump forward Short.gif H 400 4 - 4 26 - - - -
Jump forward Forward.gif H 700 7 - 5 12 - - - -
Jump forward Roundhouse.gif H 700*600 7*6 - 6 6(9)10 - - - Can juggle both hits on airborne
Right.gif + Forward.gif H 800 8 - 15 4 15 +5 +5 -
Right.gif + Roundhouse.gif HL 1100 11 - 12 4 25 -4 -4 -
Downright.gif + Roundhouse.gif H 1000 10 - 37 6 8 +6 - Airborne 1-?F (Translation Needed)
Far Short.gif > Short.gif HL 300 3 sp/su 3 4 13 -2 -2 -
Air Down.gif + Forward.gif H 900 9 - 5 10 - - - Can be canceled into itself on hit or block
Air Fierce.gif > Fierce.gif H 500 5 - 6 10 - - - -
Throw Right.gif or Left.gif + Fierce.gif 52px 1600 - - 4 1 13 - - -
Throw Right.gif or Left.gif + Roundhouse.gif 52px 1800 - - 6 1 13 - - -
Air Throw Any Direction EXCEPT U.png + Fierce.gif 24px 1800 - - 1 1 0 - - Vertical Low Requirement: 70px, Vertical High Requirement: 78px
Kikoken Jab.gif HL 700 7 - 20 ? 40 (Total 59) -11 -11 Knockdown on air hit, Forces Stand, Fizzles after aprox 3/4ths of screen
Kikoken Strong.gif HL 800 8 - 16 ? 38 (Total 54) -9 -9 Knockdown on air hit, Forces Stand, Fizzles after aprox 1/2 of screen
Kikoken Fierce.gif HL 1000 10 - 12 ? 36 (Total 47) -7 -7 Knockdown on air hit, Forces Stand, Fizzles after aprox 1/4th of the screen
Kyakuretsukyaku Short.gif HL 300xN 3xN - 6 4(5)4(5)4(5)4(3) 17 0 0 Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
Kyakuretsukyaku Forward.gif HL 300xN 3xN - 6 3(5)3(5)3(5)3(3) 17 +3 -6 Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
Kyakuretsukyaku Roundhouse.gif HL 300xN 3xN - 6 3(4)3(4)3(4)3(2) 17 +6 -3 Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
Spinning Bird Kick Short.gif HL 500x2 5x2 - 21 2(6)2 24 -2 - 21-35F Airborne, Forces Stand
Spinning Bird Kick Forward.gif HL 300x4 3x4 - 21 2(6)2(6)2(6)2 24 -2 - 21-53F Airborne, Forces Stand
Spinning Bird Kick Forward.gif HL 300x3*200x3 3x3*200x3 - 21 2(6)2(6)2(6)2(6)2(6)2 24 -2 - 21-67F Airborne, Forces Stand
Kikoshou - Level 1 Jab.gif HL 2700 - - 4+7 2*2*2*2*3 38 -18 - 1-8F Invincible
Kikoshou - Level 2 Strong.gif HL 3700 - - 4+7 2*2*2*2*2*2*3 38 -18 - 1-14F Invincible
Kikoshou - Level 3 Fierce.gif HL 4400 - - 4+7 2*2*2*2*2*2*3*4 38 -18 - 1-22F Invincible
Houyoku-Sen - Level 1 Short.gif HL 3000 - - 4+14 2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(10)14 27 -17 - 1-8F Invincible, Final hit can be super jump canceled
Houyoku-Sen - Level 2 Forward.gif HL 4200 - - 4+15 2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(10)14 27 -17 - 1-14F Invincible, Final hit can be super jump canceled
Shoryu Reppa - Level 3 Roundhouse.gif HL 5400 - - 4+16 2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)14 27 -17 - 1-22F invincible, Final hit can be super jump canceled
Block Frames
Move Name HL Damage Stun Cancel Ability Startup Active Recovery On Guard On Hit Notes