Super Buu (DBZ:B3)

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Introduction

Pros and Cons

Pros

  • Great damage
  • Good combo platform
  • Good Baseline Ki of 5
  • Good throw
  • Good capsule set-ups

Cons

  • Weak defensive play

Move List

Move List/FAQ. Copy and paste the link in your browser.

* next to the # of hits means that the string does not combo from the front of the opponent

P reach:25 speed:3
String Death Move Hits Damage Recovery Note
pP*Ppe I'll Flash 5 607 NR 5
pP*Ppk 5 331 AR *NRR
pP*P>P 4 243 GR *NRR 1,2
pP*>p*P 5 297 NRR
pP*(<P*)(P) 4 265 NRR
pP*kkkk 6 433 GR *NRS
p>ppppP 6 253 NRR
p>ppppk 6 338 AR 3
pk^k 3 229 GR 4


1 - pP*P^ is an infinite, 1012 dmg. (minus assist dmg.)
2 - Infinite was performed with assist (<P+K).
3 - k changes in the air, *6 hits! 319 dmg.
4 - pk^ is an infinite, 1222 dmg.
5 - Consumes 1 ki.

>P reach:25 speed:12
String Death Move Hits Damage Recovery Note
>PP*Ppe Vanishing Ball 5 839 NR 1,7
>PP*Pppp 6 325 NRR 1
>PP*Ppp>P^ 6 346 1
>PP*Pk*k(K) *6 401 NRS 1,2
>PP*Pk*k>k 6 466 AR 1,2,3
>PP*>pPppP *13 422 GR *NR 1,4,5
>P<P* *5 309 6
>Pk(K-) 4 234 NR


1 - >PP* stuns on CH only.
2 - k* stuns from behind only.
3 - >k changes in the air, *6 hits! 459 dmg.(minus assist dmg.)
4 - >PP>pPpp^ is an infinite, 963 dmg.(minus assist dmg.)
5 - Infinite was performed with assist.(<P+K)
6 - Combos on CH.
7 - Consumes 2 ki.

<P reach:20 speed:9
String Death Move Hits Damage Recovery Note
<P*(P) 2 135 NRR
<P*(>P) *2 138 NRR
<P*<P^ 2 116
<P*k 2 135 NRR
<P*>k^ 2 129
<P*<k 2 105


K reach:20 speed:10
String Death Move Hits Damage Recovery Note
kkk*(K-) 5 355 NRS
kk>kkkp 6 448 GR *NRS
kk>k>kk 6 425 GR
kk<k 3 241 GR
k>k *2 181 NRS
k(<K-) 3 188 NRS
kP 3 223 NRR


>K reach:40 speed:7
String Death Move Hits Damage Recovery Note
>kkkkk*k *6 445 NRS 1
>kkkkk*>k 6 424 AR 1
>kkk>kk*e Kamehameha 6 732 NR 2
>kkk>kk*(K) 6 425 NRS
>kPPP*P 5 292 NRR


1 - k* stuns from behind only.
2 - Consumes 1 ki.

<K reach:30 speed:7
String Death Move Hits Damage Recovery Note
<k(k*) 2 141 NR 1
<k>k^ 2 148
<k(<K) *2 144 NRS
<kP *2 161 NRR


1 - k* stuns in the air only.

E
String Death Move Hits Damage Recovery Note
>e Kamehameha 1 375 NR 1
<e Vanishing Ball 1 600 NR 2
eeeee 5 250


1 - Consumes 1 ki.
2 - Consumes 2 ki.

Simultaneous
String Hits Damage Recovery Note
(p+k) 1 113 NRS
>P+K* 4 240 1
<P+K^ 1 75
k+g 2 172 GR
p+g 3 200 NRS


1 - reach:30.

Dashing
String Hits Damage Recovery Note
>>p! 1 94 NRR
>>k! 1 81 AR 1
>>p+k! 1 75 GR
>>e 2 147 GR


1 - >>k! changes in the air, 94 dmg., doesn't guard break in the air.

Ultimates
String Name Hits Damage Note
P+K+G+E!! Warp Kamehameha 1949 1


1 - Consumes 5 ki.

Dragon Rush
Rush Type Hits Damage Note
Dragon Rush 3 29 750


Strategy

Move List Breakdown

P
>P
<P
K
>K
<K
Other

Dash Buffering

Post Guard Break

Post Knockdown

Match-Ups

Combos

Reset Combos

Capsules

Demon Realm Flames - +10% attack, 1 slot

Demon Realm Guard - +10% guard, 1 slot

Mage Guard - +20% guard, 2 slots

Babidi's Guard - +30% guard, 3 slots

Bibidi's Guard - +40% guard, 4 slots

Potential - +24% attack, attack is raised 6% every 10 seconds, 2 slots

Majin Buu's Regeneration - Reduces damage of blast type deathmoves by using a small amount of Ki, 1 slot

Babidi's Scope - Reduces amount of Ki used, 1 slot

Yakon - Eliminates Baseline Ki when someone transforms, 1 slot

Turtle Shell - Doubles Ki cost for dodging and teleporting, 1 slot

Chicken-fried 7-Seasoned Toad - +30% attack, -25% guard, 1 slot item capsule

Capsule Set-Ups