Introduction
Pros and Cons
Pros
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Cons
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Move List
Move List/FAQ. Copy and paste the link in your browser.
* next to the # of hits means that the string does not combo from the front of the opponent
P reach:25 speed:3 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
pP*Ppe | I'll Flash | 5 | 607 | NR | 5 | |||||||
pP*Ppk | 5 | 331 | AR *NRR | |||||||||
pP*P>P | 4 | 243 | GR *NRR | 1,2 | ||||||||
pP*>p*P | 5 | 297 | NRR | |||||||||
pP*(<P*)(P) | 4 | 265 | NRR | |||||||||
pP*kkkk | 6 | 433 | GR *NRS | |||||||||
p>ppppP | 6 | 253 | NRR | |||||||||
p>ppppk | 6 | 338 | AR | 3 | ||||||||
pk^k | 3 | 229 | GR | 4 |
1 - pP*P^ is an infinite, 1012 dmg. (minus assist dmg.)
2 - Infinite was performed with assist (<P+K).
3 - k changes in the air, *6 hits! 319 dmg.
4 - pk^ is an infinite, 1222 dmg.
5 - Consumes 1 ki.
>P reach:25 speed:12 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
>PP*Ppe | Vanishing Ball | 5 | 839 | NR | 1,7 | |||||||
>PP*Pppp | 6 | 325 | NRR | 1 | ||||||||
>PP*Ppp>P^ | 6 | 346 | 1 | |||||||||
>PP*Pk*k(K) | *6 | 401 | NRS | 1,2 | ||||||||
>PP*Pk*k>k | 6 | 466 | AR | 1,2,3 | ||||||||
>PP*>pPppP | *13 | 422 | GR *NR | 1,4,5 | ||||||||
>P<P* | *5 | 309 | 6 | |||||||||
>Pk(K-) | 4 | 234 | NR |
1 - >PP* stuns on CH only.
2 - k* stuns from behind only.
3 - >k changes in the air, *6 hits! 459 dmg.(minus assist dmg.)
4 - >PP>pPpp^ is an infinite, 963 dmg.(minus assist dmg.)
5 - Infinite was performed with assist.(<P+K)
6 - Combos on CH.
7 - Consumes 2 ki.
<P reach:20 speed:9 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
<P*(P) | 2 | 135 | NRR | |||||||||
<P*(>P) | *2 | 138 | NRR | |||||||||
<P*<P^ | 2 | 116 | ||||||||||
<P*k | 2 | 135 | NRR | |||||||||
<P*>k^ | 2 | 129 | ||||||||||
<P*<k | 2 | 105 |
K reach:20 speed:10 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
kkk*(K-) | 5 | 355 | NRS | |||||||||
kk>kkkp | 6 | 448 | GR *NRS | |||||||||
kk>k>kk | 6 | 425 | GR | |||||||||
kk<k | 3 | 241 | GR | |||||||||
k>k | *2 | 181 | NRS | |||||||||
k(<K-) | 3 | 188 | NRS | |||||||||
kP | 3 | 223 | NRR |
>K reach:40 speed:7 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
>kkkkk*k | *6 | 445 | NRS | 1 | ||||||||
>kkkkk*>k | 6 | 424 | AR | 1 | ||||||||
>kkk>kk*e | Kamehameha | 6 | 732 | NR | 2 | |||||||
>kkk>kk*(K) | 6 | 425 | NRS | |||||||||
>kPPP*P | 5 | 292 | NRR |
1 - k* stuns from behind only.
2 - Consumes 1 ki.
<K reach:30 speed:7 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
<k(k*) | 2 | 141 | NR | 1 | ||||||||
<k>k^ | 2 | 148 | ||||||||||
<k(<K) | *2 | 144 | NRS | |||||||||
<kP | *2 | 161 | NRR |
1 - k* stuns in the air only.
E | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Death Move | Hits | Damage | Recovery | Note | |||||||
>e | Kamehameha | 1 | 375 | NR | 1 | |||||||
<e | Vanishing Ball | 1 | 600 | NR | 2 | |||||||
eeeee | 5 | 250 |
1 - Consumes 1 ki.
2 - Consumes 2 ki.
Simultaneous | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Hits | Damage | Recovery | Note | ||||||||
(p+k) | 1 | 113 | NRS | |||||||||
>P+K* | 4 | 240 | 1 | |||||||||
<P+K^ | 1 | 75 | ||||||||||
k+g | 2 | 172 | GR | |||||||||
p+g | 3 | 200 | NRS |
1 - reach:30.
Dashing | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Hits | Damage | Recovery | Note | ||||||||
>>p! | 1 | 94 | NRR | |||||||||
>>k! | 1 | 81 | AR | 1 | ||||||||
>>p+k! | 1 | 75 | GR | |||||||||
>>e | 2 | 147 | GR |
1 - >>k! changes in the air, 94 dmg., doesn't guard break in the air.
Ultimates | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
String | Name | Hits | Damage | Note | ||||||||
P+K+G+E!! | Warp Kamehameha | 1949 | 1 |
1 - Consumes 5 ki.
Dragon Rush | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Rush Type | Hits | Damage | Note | |||||||||
Dragon Rush 3 | 29 | 750 |
Strategy
Move List Breakdown
P
>P
<P
K
>K
<K
Other
Dash Buffering
Post Guard Break
Post Knockdown
Match-Ups
Combos
Reset Combos
Capsules
Demon Realm Flames - +10% attack, 1 slot
Demon Realm Guard - +10% guard, 1 slot
Mage Guard - +20% guard, 2 slots
Babidi's Guard - +30% guard, 3 slots
Bibidi's Guard - +40% guard, 4 slots
Potential - +24% attack, attack is raised 6% every 10 seconds, 2 slots
Majin Buu's Regeneration - Reduces damage of blast type deathmoves by using a small amount of Ki, 1 slot
Babidi's Scope - Reduces amount of Ki used, 1 slot
Yakon - Eliminates Baseline Ki when someone transforms, 1 slot
Turtle Shell - Doubles Ki cost for dodging and teleporting, 1 slot
Chicken-fried 7-Seasoned Toad - +30% attack, -25% guard, 1 slot item capsule
Capsule Set-Ups