SvC Chaos: SNK Vs Capcom/Ryo Sakazaki

From SuperCombo Wiki
"Hey, you raucous rube. Thank me after a match is over." By: Ryo Sakazaki, waiting for your thanks.

Introduction

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This guy with the Karate gi is Ryo Sakazaki, a well known character from the Art of Fighting series(He is the main char in there). His moves are like a Shoto: he has a DP, a projectile(Lacks reach, unlike his old versions, but the move still is a projectile), and a tatsu-like move(With a different input). He is very good in intermedite play, and can be used by beginners in the game(If you used him in KoF 2002, you'll know a good part of his game, and don't worry with that almost-impossible-to-do SDM, okay?). Now for his pros and cons.

Ryo Sakazaki's Good and Bad Things

Good Things:

  • Easy to learn(Good part of his game is easy to learn);
  • Can do parries(Along with Hugo in this game);
  • He is kind of a Copy and Paste from KoF 2002(If you're used to him in there, that's good);
  • Can link his cr.LK with his cl.HP(He could do it on KoF 2002, that's one of the ways we can know that he is just a copy);
  • Has some simple combos;
  • Has many moves with auto-guard frames;
  • Exceed is nice on combos(Do you remember the auto-dizzy HSDM from KoF 2002? Yeah, it is here).

Bad Things:

  • He is a little hard to master;
  • Hasn't many MAXIMUM Mode options(Like his father in this game);
  • Exceed doesn't do that damage compared to the other ones(But it still helps him, unlike other Exceeds);
  • If he misses a parry, he will take free damage(That's why you'll need to learn it, or not, you decide that);
  • Has no SDM(I know it was almost impossible to do, but it was unblockable... Only Shin Karate has that).

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Hyouchuu Wari

  • f + A

Joudan Uke

  • f + B

Gedan Uke

  • df + B

Special Moves

Ko'ou Ken

  • qcf + P

Mouko Raijin Setsu

  • qcf + K


Kohou Shippuu Ken

  • qcb + P

Hien Shippuu Kyaku

  • hcb + K

Zanretsu Ken

  • f,b,f + P

Kohou

  • f,d,df + P

Super Moves

Haou Shoukou Ken

  • f,hcf + P

Ryuuko Ranbu

  • qcf,hcb + P

Exceed Move

Tenchi Haou Ken

  • qcf,qcf + AC

The Basics

Gameplan

Some Combos 1.-cr.LK,cr.HP, Ko oh Ken

2.-cr.LK (x2),cl.LK,B Hien ShipuKyaku

3.-Jumping HP/HK,cl.HP,Hien Shipukyaku

Advanced Strategy

Match-Ups