Street Fighter V/Dhalsim

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Dhalsim

SFV-Dhalsim Portrait.jpg
VITALS
Health: 900 Stun: 900
WALKING THROWS
Forward Walk Speed: 0.022 Throw Range: 0.6
Back Walk Speed: 0.02 Throw Hurt Range: 0.6
DASHING JUMPING
Forward Dash Total Frames: 21 Jump Height Apex:
Back Dash Total Frames: 25 Jump Total Frames: 71 (3+64+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Dhalsim?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Dhalsim-Unique.jpg

Special Moves

SFV-Dhalsim-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Dhalsim-Vsystem.jpg

Critical Art

SFV-Dhalsim-Critical.jpg


Dhalsim Discussions

Discussions regarding Dhalsim

Dhalsim Shoryuken Forum

Dhalsim Discord Link

Dhalsim Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide

COMING SOON

Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 4 3 8 3 5 7 30 70 HL SP,V 0 36 84
Stand MP 12 2 17 -4 0 2 60 100 HL V 10 72 120
Stand HP 20 3 22 -6 -3 -1 60 150 L V 15 108 180
Stand LK 5 3 7 2 3 5 40 70 HL SP,V 0 48 84
Stand MK 10 2 15 -4 0 2 50 100 HL V 8 60 120
Stand HK 16 2 23 -5 -3 24 90 150 HL V 15 108 180
Crouch LP 4 2 8 1 4 6 30 70 HL SP,V 0 36 84
Crouch MP 8 4 19 -3 -1 1 60 100 HL SP,V 10 72 120
Crouch HP 8 3 13 3 7 9 90 150 HL SP,V 15 108 180
Crouch LK 4 6 14 -7 -4 -2 20 70 L V 0 24 84
Crouch MK 7 11 12 -8 -3 -1 50 100 L V 8 60 120
Crouch HK 12 16 19 -21 KD KD 90 150 L V 57 8 13 15 108 180
Jump LP 5 5[9] - - - - 40 70 H - 0 48 84
Jump MP 6 4 - - - - 70 100 H - - 84 120
Jump HP 7 4 - - - - 90 150 H - 15 108 180
Jump LK 4 5 - - - - 40 70 H - 0 48 84
Jump MK 6 6 - - - - 70 100 H - 12 84 120
Jump HK 12 6 - - - - 90 150 H - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Drill Kick d+K (air) 12 - - - - - 60 70 HL - 10 72 84
Yoga Anvil b+HP 12 6 24 -8 -3 KD 95 90 150 HL SP,V 15 108 180
Yoga Upper b+MP 8 4 11 0 3 5 60 100 HL SP,V 10 72 120
Divine Kick b+MK 6 3 15 1 3 5 60 100 HL SP,V 10 72 120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Yoga Rocket LP+LK 5 2 18 - KD KD 120 170 0.6 - 77 28 28 - 120 170
Yoga Hoop b+LP+LK 5 2 18 - KD KD 130 200 0.6 - 76 17 17 - 130 200
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Yoga Burner HP+HK 13 3 25 4 KD KD 100 150 - - 100 41 46 25 120 180
Yoga Float MP+MK or f+MP+MK 29 - - - - - -
Air Yoga Float MP+MK (air) 16 - - - - - -
Yoga Mala f+PPP 15 2 37 -2 KD 100 0 HL
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Yoga Fire LP qcf+LP 15 - 38 -8 -6 -4 50 100 HL CA 9 60 120
Yoga Fire MP qcf+MP 15 - 38 -8 -6 -4 50 100 HL CA 9 60 120
Yoga Fire HP qcf+HP 15 - 38 -8 -6 -4 50 100 HL CA 9 60 120
Yoga Fire EX qcf+PP 14 - 32 5 4 4 40*60 40*60 HL - 7*10 48*60 48*60
Yoga Flame LP hcb+LP 13 23 22 -3 KD KD 70 100 HL CA 99 40 45 18 84 120
Yoga Flame MP hcb+MP 18 27 15 -2 KD KD 80 150 HL CA 102 43 48 20 96 180
Yoga Flame HP hcb+HP 25 32 19 3 KD KD 90 200 HL CA 106 47 52 23 108 240
Yoga Flame EX hcb+PP 12 10*7*6*9 24 -3 KD KD 30*30*20*40 50*50*50*50 HL - 118 57 62 8x3*10 36*30*20*40 60*50*50*50
Yoga Gale LP hcb+LP (air) 13 14 - - KD KD 80 200 HL CA 20 96 240
Yoga Gale MP hcb+MP (air) 15 16 - - KD KD 90 200 HL CA 23 108 240
Yoga Gale HP hcb+HP (air) 17 18 - - KD KD 100 200 HL CA 25 120 240
Yoga Gale EX hcb+PP (air) 10 20 - - KD KD 45*45*36 80*80*80 HL - 13*10*10 54*45*36 96*80*80
Yoga Teleport f,d,df or b,d,db+PPP or KKK 3 25 25 - - - - - - - -
Air Yoga Teleport f,d,df or b,d,db+PPP or KKK (air) 5 17 7 - - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Yoga Sunburst qcf,qcf+P (can hold) (air) 10 9 KD KD 320 0 HL 108 49 54 8x4*20 330 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: