SvC Chaos: SNK Vs Capcom/Kyo Kusanagi

From SuperCombo Wiki

Introduction

The Good:

  • Easy to master
  • Effective Corner Options
  • Good Anti Air
  • Varied Special Moves
  • Chargeable Super
  • Exceed cheap damage

The Bad:

  • Requires a lot of stocks and MAXIMUM Mode for main combos
  • Not many midscreen combos
  • R.E.D. Kick can't hit short hitbox characters

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Press AB when near Hatsugane

Press CD when near Issetsu Seoi Nage


Command Moves

Geshiki: Naraku Otoshi

  • d + C in air

Geshiki: Goufu You

  • f + B

88 Shiki

  • df + D

Special Moves

114 Shiki: Aragami

  • qcf + A
    • Follow Ups:
      • 128 Shiki: Konokizu
        • qcf + P
      • 127 Shiki: Yanosabi
          • press P
      • 125 Shiki: Nanase
          • press K
      • 127 Shiki: Yanosabi
        • hcb + P
      • Geshiki: Migiri Ugachi
          • press P
      • 125 Shiki: Nanase
          • press K
      • 212 Shiki: Kototsuki You
          • hcb + K


115 Shiki: Dokugami

  • qcf + C
    • Follow Ups:
      • 401 Shiki: Tsumi Yomi
        • hcb + P
      • 402 Shiki: Batsu Yomi
          • f + P
      • 100 Shiki: Oniyaki
            • f,d,df + P

75 Shiki Kai

  • qcf + K,K

212 Shiki: Kototsuki You

  • hcb + K

100 Shiki: Oniyaki

  • f,d,df + P

R.E.D. Kick

  • b,d,db + K

Super Moves

182 Shiki

  • qcf,qcf + P (can hold)


Ura 108 Shiki: Orochinagi

  • qcb,hcf + P (can hold)

Exceed Move

Saishuu Kessen Ougi "Mushiki"

  • qcf,qcf + AC

The Basics

Advanced Strategy

Match-Ups