SvC Chaos: SNK Vs Capcom/Kyo Kusanagi

From SuperCombo Wiki

Introduction

The Good:

  • Easy to master
  • Effective Corner Options
  • Good Anti Air
  • Varied Special Moves
  • Chargeable Super
  • Exceed cheap damage

The Bad:

  • Requires a lot of stocks and MAXIMUM Mode for main combos
  • Not many midscreen combos
  • R.E.D. Kick can't hit short hitbox characters

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Press AB when near Hatsugane

Press CD when near Issetsu Seoi Nage


Command Moves

Geshiki: Naraku Otoshi

  • d + C in air

Geshiki: Goufu You

  • f + B

88 Shiki

  • df + D

Special Moves

  • qcf + A

114 Shiki: Aragami

    • qcf + P

128 Shiki: Konokizu

      • press P

127 Shiki: Yanosabi

      • press K

125 Shiki: Nanase

  • qcf + A

114 Shiki: Aragami

    • hcb + P

127 Shiki: Yanosabi

      • press P

Geshiki: Migiri Ugachi

      • press K

125 Shiki: Nanase

      • hcb + K

212 Shiki: Kototsuki You

qcf + C 115 Shiki: Dokugami

    • hcb + P

401 Shiki: Tsumi Yomi

      • f + P

402 Shiki: Batsu Yomi

        • f,d,df + P

100 Shiki: Oniyaki

qcf + K,K 75 Shiki Kai

hcb + K 212 Shiki: Kototsuki You

f,d,df + P 100 Shiki: Oniyaki

b,d,db + K R.E.D. Kick


Super Moves

182 Shiki

  • qcf,qcf + P (can hold)


Ura 108 Shiki: Orochinagi

  • qcb,hcf + P (can hold)

Exceed Move

qcf,qcf + AC Saishuu Kessen Ougi "Mushiki"

The Basics

Advanced Strategy

Match-Ups