Android 16

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Legend

L = light H = heavy J = jump G = guard xx = cancel

Normals

L is safe, making it useful for tick throws. L and LL are bufferable. H is safe if spaced properly. H can only be super canceled. Kara canceling H gives more reach than anything else.


Specials

The H version of Rocket Punch has 5 hits so it will penetrate most projectiles. However, it has no tracking so it should primarily be used defensively.

Mega Tackle is invincible to ki attacks as soon as the move is activated, making it a great reversal in certain situations. If you slam an opponent into a wall with it, they will be stunned, even without the Wall Smash skill. It's laggy, so be careful.

You can use the splash for ambiguous crossups, but it drains your action. The risk-reward on this move is heavily in your opponent's favor because it doesn't even do 20% if it works, while your opponent gets a free launcher if it's blocked. They even have frame advantage after getting hit if they flip forward. Use sparingly.

Evolution Buster grows stronger the first 3 times it's used, then repeats the cycle. The L version is faster, the H version has better range. 16's kara throws seem to have about as much reach as his H if you cancel late enough. Negative edge makes this easier.

360 shortcut: A hcb (or hcf, or any 180º spin) is not enough, but a 270º spin isn't necessary, either. The minimum input required is a 180º spin plus another direction. EX: hcf,uf or hcb,ub or ub,hcf, etc. Even things like u,hcf do work


Supers

The following attacks knock Armored 16 down immediately (1st hit): throws dash attacks H homing Goku's DP, Flurry Kick, Kiai Blast, Super Kamehameha, SSJ, lvl3 Trunks's Aura Smash, Cannon Shot, DP Piccolo's Beam Cannon, Dimensional Barrier, supers 16's Mega Tackle, splash, Hell Flash Frieza's disc, supers Cell's tail, Judgement, Barrier, Endive Vegeta's G-Slicer, Counter Break, Endive, SSJ, lvl3 Chi-Chi's red tornado, giant blue tornado, supers 17's Violence Hold, L Surrond Attack, Infinity Break, Energy Field 18's Violence Hold, L Surrond Attack Krillin's Scatter Blast, Destructo Disc, After Image, Super Destructo Disc Gohan's SDS, Energy Barrage (ball, not field), SSJ, lvl3 Nappa's Flame Pillar Dragon Finishers Buu's Hurricane Dash, Megaton Drop Majin Vegeta's G-Slicer, Counter Break, Barion Ray, Endive King Piccolo's Dimensional Barrier, supers Ultimate Gohan's u+H, Fissure Kick, Switch Sword, Energy Barrage (ball, not field), dp, Tornado Cutter


Combos

LLH 44 (yes, that is all he can do off L) H xx Hell Flash, L+G, LL xx Hell Flash, H+G 122 launch xx Hell Flash, dash H xx Hell Flash, L+G, LL xx Hell Flash 124 launch xx L+G, unfly H, jump H, LLH 99

all tested vs. Goku with standard 16