SvC Chaos: SNK Vs Capcom/Choi Bounge

From SuperCombo Wiki

Introduction

Choi... The people who never played KoF never heard of him... And this is sad. If you want to be a good SvC player, use Choi(He's not for beginners, but if you used Choi on the KoF series, you can use him with what you know, and what you will learn here).

Choi's Good and Bad Things

Good Things:

  • He's one of the fastest characters of the game;
  • He jumps high and far(With only the normal jump);
  • He can jump off walls;
  • Has some Charge and simple moves;
  • Good Supers to use in the battle;
  • Has a really low/small hitbox making people modify their playstyle against Choi.

The Bad Things:

  • He has low stamina;
  • He is not so good on combos;
  • Some attacks have bad reach;
  • Exceed is hard to hit;
  • Almost all of his special moves are risky if blocked.

Moves List

Normal Moves

So... The normal moves... Some people like to play only using the special moves of the character, but that's not good here(with some characters this can work, but that's not so good with Choi). So learn how the normal attacks work and prepare yourself for some good battles!(Not a good phrase, I know that.)

s.LP/A button - (Close) Quick jab motion(It means that it can combo on itself), and little damage, as always. It's cancelable. (Far) Almost the same properties, but this version is good for poking games.
s.LK/B button - (Close) Quick kick, little damage, cancelable. A simple move to use. (Far) Same properties, but not cancelable. You can avoid this move if you want.
s.HP/C button - (Close) This... "Punch" does average damage. It's good to use on some basic combos, because this "punch" is cancelable. (Far) I don't know why, but this punch misses the opponent while he's standing, so the best time to use is while the opponent is jumping, like an anti-air move, but this needs to be timed.
s.HK/D button - The close and the far versions are the same, the damage is good, but neither of them is cancelable, so you can avoid this if you want. Good to use in MAXIMUM combos.

j.LP - Good to use, It stays till he gets on the ground, but remember that this move is not so useful as a jump-in attack, you need to aim, and DON'T use this move if your opponent is on the corner. I think that Choi has some better moves than this(the Neutral Jumping version is the same)
j.LK - I think that it has almost the same properties above, but this is good on the corner. It's not cancelable too.(the Neutral jumping is the same)
j.HP - (Jumping Forward/Back) Good to use, 2 hits, and cancelable on all hits. The best to use on combos. You can use as a cross-up move(Attacking on the air and going to the opponent's back) too. (Neutral) Choi lies in the air and puts his claws down. You can avoid this move if you want.
j.HK - (Jumping Forward/Back) A funny move. Not cancelable but it's good if you want some damage(And to show-off). (Neutral) Choi uses a strange quick kick with the same damage of the neutral above. You can avoid this too.

cr.LP - The same properties as the cl. s.LP.
cr.LK - Same properties as the f. s.LK(I'm just testing you)
cr.HP - Good damage and cancelable, but not so reliable on combos. Choi goes a little forward using this attack.
cr.HK - A fast sweep, and an average damage. Good to use after a (Air) QCF + Kick.

Command Moves

Phantom Killer Kick

  • f + LK/B button - Nothing special with this move, but the damage is better than the Light Attacks. This move is not so good due to the slow startup, which is something bad. In the KoF series, you can combo this move on a f. LP, but in this game you can't. This move is easy to block, so watch out if you want to use. The best way to use this move is when your opponent is going to use a low attack, because Choi is immune to them while he is on the startup stage. This move is not cancelable.

Special Moves

Tornado Slicer

  • Charge Down, Up + Punch

Spatial Separator

  • Charge Down, Up + Kick
    • Hold Kick to attack after bouncing off the wall

Whirlwind Monkey Slash

  • Charge Back, Forward + Punch
    • After the first attack hold any direction + Punch to attack again

Swooper Kick

  • (In Air)Quarter Circle Forward + Kick

Tragic Monkey Trounce

  • Forward, Down, Down-Forward + Kick

Twisting Flight Monkey Trounce

  • Quarter Circle Back + Punch

Flying Monkey Ambush

  • (During Twisting Flight Monkey Trounce)Press either Punch

Super Moves

Pheonix Talons

  • Quarter Circle Forward, Half Circle Back + Kick

True! Slicing Cyclone Slash

  • Double Half Circle Back + Punch

Exceed

Fatal Evisceration

  • Double Half Circle Forward + Both Punches

The Basics

Advanced Strategy

Match-Ups