Introduction
Move List
Quick Movelist
Normal Attacks:
F+A Bk+B DnF+C F+D
Special Attack:
Crouching Bx2, Crouching A
Advanced Attacks:
Fruit Strike QCF+A,D Random Kick (QCB+K)x3 Peach Thief F,QCF+P,QCB+P Flying Monkey B,QCB+K (Can be done in Air) Flying Kick F,QCF+K
Deadly Attacks:
Fruit Party QCFx2+P King of Thieves QCBx2+P
Shadow Moves
Shadow Moves
Swing To High Snap qcf + LK+HP must connect (not blocked)
to perform entire maneuver; launches opponent
Monkey Fruit Toss qcb + LK+HP fruit will collide with
other projectiles as both will be "destroyed" in the process
Stagger Grab hcf + LP+LK connects close and is
unblockable; small window for free attack after landing maneuver
Throw Moves
Command Moves
Command Moves
Butt Pat HP+HK can hit opponent for very
minor damage; taunt fills Super Meter considerably
Hopping Fist d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Backhand f + LP Skyward Uppercut df + HP High Snap Kick b + LK 2 hits; launches opponent Rolling Axe f + HK 2 hits Monkey Drop d/u + LP/LK/HP/HK pursue attack
when opponent is on floor
Special Moves
Special Moves
Fruit Toss qcf + P/LK LP=short and high,
LK=medium and high, HP=far and medium height; will collide with other projectiles as both will be "destroyed" in the process; fruits are random and different fruits cause different damage
Fruit Roll qcf + HK must be blocked low; will
collide with other projectiles as both will be "destroyed" in the process
Sneaky Strike f, d, df + P must be blocked low
Low Slider qcb + P Sneaky Strike must connect (not blocked) to perform this follow up; Monkey Boy switches to the other side of the opponent
Tree Climb Kick f, d, df + K LK=short, HK=far Swing Kick qcb + K LK=short, HK=far
Second Swing Kick qcb + K LK=short, HK=far Side Kick qcb + K LK=short, HK=far
Monkey Stomp b, d, df + K LK=short, HK=far; if third
hit touches opponent Monkey Boy will throw a fruit; fruit will collide with other projectiles as both will be "destroyed" in the process
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,
HK=far and 3 hits; if HK version's third hit touches opponent Monkey Boy will throw a fruit; fruit will collide with other projectiles as both will be "destroyed" in the process
Super Moves
Supers
Fruit Frenzy qcf, qcf + P a fruit will collide with
other projectiles as both will be "destroyed" in the process; can move towards end of super and use raining fruit as a shield of sorts
Sneaky Slider qcb, qcb + P first hit must connect
(not blocked) to perform entire maneuver
Combos
Crossups: j.B, j.C, 421K, j.421K
Normals:
6A - Fast, forward moving. Staple for combos. 4B - Launches. 3C - Stronger than 6A/6D but very short range. 6D - Similar range to 6A but slower. Builds more meter.
Specials:
236A/B/C/D - Projectile, button determines arc. D version rolls along ground and must be blocked low. Fruit Type is random and determines damage. Watermelon = Huge Damage 623P, 214P - Switches sides. Auto cancels into taunt. Builds a lot of meter. 214B/D, 214B/D, 214B/D - Strength determines distance moved forward. 623B/D - Invincible startup. 421B/D - If the third hit of the dive connects, he will throw a fruit. j.421B/D - Air version. B version hits once, doesn't throw fruit. Can be TKed for quick crossup/overhead.
Supers:
236236P - Throws many fruit. 214214P - Invincible? Very fast startup.
Combos:
2B 2A 6A 214D 214D 214D - Example B&B
4B 623D or 236C - Random chance of getting a Watermelon. AA 3C 623D or 236C
C/D 3C 214D or 623P ... - Same combos as off 6A but more damage. C/D 6D ... - Also the same combos, works at a larger distance. 2C 6A/3C/6D ... - Strong combo off low.
... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup ... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup ... 6A/3C/6D 623B, 623D - Corner only.
236236P, 2A+B, C 6D ... - Super must hit close to connect this. 236236P, 66 C 6D ... - Works better from a distance.
A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang.
Also works throwing into or out of the corner on Monk Also works throwing into the corner on Scorpion.
A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos. A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.
... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works. ... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D
- Basic delaunch combo from a crossup.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D
- Basic delaunch from front.
... 236B+C, j.D, D 6D 214D 214D 236B+C ...
- Delaunch Loop.
41236A+B, D 3C ...
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..
- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..
- Not an infinite but easily loops for 100%.
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..
- Works on Crane.