Mortal Kombat X/Cassie Cage

From SuperCombo Wiki

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Biography

Cassandra Carlton Cage, the daughter of Johnny Cage and Sonya Blade, has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed--and occassionally hotheaded--as her motherl and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit. But these traits hide a seed of self-doubt cultivated by the demanding nature of her commanding officer: Sonya.

Move List

Basic

Name Command Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Front Jab FP High 2.00% 0.50% 7 3 15 1 6 14
Elbow Smash B FP Mid 3.00% 0.75% 11 5 30 -7 4 20
Low Jab D FP Mid 2.00% 0.50% 7 4 15 -8 12 18
Back Strike BP High 3.00% 0.75% 6 3 18 -3 19 16
Tonfa Strike B BP High 3.00% 0.75% 11 3 26 -1 10 24
Superman F BP High 5.00% 1.25% 15 3 20 2 16 25
Uppercut D BP High 14.00% 3.50% 11 4 41 -24 26 0
Step Sidekick FK High 5.00% 1.25% 10 2 22 -6 16 15
Heel Plunge F FK Overhead 5.00% 1.25% 15 6 33 -11 -3 25
Low Heel D FK Low 2.00% 0.50% 7 2 14 -3 13 16
Roundhouse BK High 7.00% 1.75% 11 3 23 1 8 21
Cunning Sweep B BK Low 7.00% 1.75% 20 2 25 -9 24 0
Kritical Knee F BK Mid 2.00% 0.50% 16 2 27 -1 3 21
Low Poke D BK Low 3.00% 0.75% 8 2 23 -7 18 18
Jump Front Punch FP Overhead 5.00% 1.25% 6 11 25 2 12 0
Jump Back Punch BP Overhead 7.00% 1.25% 9 3 25 2 24 0
Jump Front Kick FK Overhead 7.00% 1.75% 7 12 25 -3 50 0
Jump Back Kick BK Overhead 7.00% 1.75% 10 9 25 -3 50 0
Jump Up Front Punch FP or BP Overhead 7.00% 1.75% 10 8 25 -5 53 0
Jump Up Back Punch FK or BK Overhead 7.00% 1.75% 10 7 25 -3 37 0
Throw (towards) F+TH Throw 12.00% 0.00% 10 2 24 -8 0 32
*Throw (towards) F+TH, BL Throw 0.00% 0.00% 1 0 0 0 0 0
Throw (away) TH Throw 12.00% 0.00% 10 2 24 -8 0 32
*Throw (away) TH, BL Throw 0.00% 0.00% 1 0 0 0 0 0

Kombo

Name Command Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Rockin' FP, FP Mid 2.00% 0.50% 11 2 14 2 24 18
Rollin' FP, FP, BP Mid 5.00% 1.25% 14 4 33 -5 34 25
Turn Left FP, BP Mid 3.00% 0.75% 10 2 21 -3 21 18
By All Means FP, BP, FP Mid 9.00% 2.25% 17 8 26 -8 44 0
Sneak Preview FP, BP, FK Mid 7.00% 1.75% 13 3 26 -1 43 21
Upper Hand FP, BP, B BK Low 5.00% 1.25% 14 2 38 -12 8 0
Kick Abuse D+F FP Low 9.41% 1.25% 13 21 29 -16 19 40
Hard Sell B FP, BP Mid 3.00% 0.75% 15 3 21 -6 15 23
Activity B FP, BP, BK Mid 7.00% 1.75% 19 4 27 1 45 0
Slap Back BP, FP Mid 2.00% 0.50% 8 2 24 -8 15 17
Don't Blink BP, FP, BP Mid 3.00% 0.75% 9 3 15 0 16 19
Assault Phase BP, BK Mid 3.00% 0.75% 6 3 31 -2 8 14
Around We Go BP, BK, BP Mid 7.00% 1.75% 22 5 34 -7 50 0
Play Time F BP, FP Mid 3.00% 0.75% 16 2 32 -11 1 23
Ugly Stick F BP, FP, FP Mid 7.00% 1.75% 8 3 30 -6 22 0
Attack Pattern F BP, BK Mid 7.75% 2.00% 10 27 30 -2 41 21
Shifting Fire B BP, FP, BP Low 4.85% 1.25% 8 19 29 -4 8 35
Caged Rage B BP, FP, BP, D FP+BP Mid 11.65% 3.00% 5 33 31 -7 24 23
Blood Stain FK, FK Mid 2.00% 50.00% 9 3 20 -3 13 19
Blood Splat FK, FK, FP Low 5.00% 1.25% 12 4 38 -10 9 0
Rise Up FK, FK, BP Mid 7.00% 1.75% 15 5 21 1 38 0
Fancy Footwork F FK, FK Low 9.65% 2.50% 15 24 21 -8 37 0
Street Smart F BK, BK Mid 5.00% 1.25% 4 4 26 -2 33 23

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Single Shot B F FP High 7.00% 1.88% 25 101 -69 -4 0 0
Akimbo B F FP+BL High 12.93% 7.75% 17 122 -72 -3 9 0
Glow Kick B F BK Mid 8.00% 2.00% 13 5 46 -38 36 0
Diving Glow Kick B F BK+BL Mid 14.40% 4.00% 13 31 10 -51 4 0
Getaway Flip D B BP Mid 6.00% 1.75% 6 6 36 -30 62 0
Power Flip D B BP+BL Mid 9.00% 2.13% 6 5 25 -12 76 0
Testi-Kill SS+BL Mid 9.00% 2.13% 6 5 25 -12 76 0

Variations

Spec Ops

Gains various Air Strikes and The American Way.

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Air Assault (Med) D D FP Low 5.00% 1.62% 75 6 -29 45 112 0
Air Assault(Close) D D FP, B Low 5.00% 1.62% 48 6 -29 45 112 0
Air Assault(Far) D D FP, F Low 5.00% 1.62% 48 6 -29 45 112 0
Target Paint D D FP+BL Low 5.00% 1.62% 48 6 -29 45 112 0
The American Way D B FP Low 5.00% 1.62% 48 6 -29 45 112 0

Hollywood

Gains stylish Air Akimbo Gunshots and Nut Kracker.

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Caged Heat BP, FP, U BK Mid 5.00% 1.25% 10 4 31 -7 64 0
Assault Force F FK, BK Mid 13.65% 1.00% 13 21 28 -8 23 0
Air Akimbo (air) B F FP High 6.80% 2.87% 11 110 -60 -23 -1 0
Air Multi Gun (air) B F FP+BL High 12.21% 4.63% 7 132 -73 -33 23 0
Nut Kracker B D FK Mid 10.00% 2.25% 14 3 46 -21 3 0
Nut Buster B D FK+BL Mid 14.75% 3.88% 14 3 46 -23 52 0

Brawler

Gains Take Down, Air Power Slam, and Bow Breaker.

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Severance Package F BP, FP+FK Mid 9.00% 0.50% 9 4 29 -15 1 13
Take Down B F FK Overhead 13.00% 1.37% 17 7 31 -20 10 0
Bow Breaker D B F BP Throw 13.00% 1.37% 12 2 39 -23 4 0
Air Power Slam (air) D+TH Unblockable 6.00% 1.37% 7 2 11 1 -7 53
*Enhance (air) BL N/A 0.00% 0.00% 1 0 21 -21 -21 0

Finishing Moves

Fatalities

Bubble Head (Mid)

(F D B F FP)

  • Easy Fatality Hold (BL + FP)
Selfie (Close)

(D F D B BK)

  • Easy Fatality Hold (BL + BP)



Brutalities

Between The Eyes

(B F FP)

  • Available in all Variations
  • Must e Jump Distance Away from the opponent
  • Final hit must come from Single Shot (B F FP)
Hats Off

(D F FP)

  • Available in all Variations
  • Cassie must not lose a round
  • Hold Up before the third hit of Kick Abuse
  • Final hit must come from Kick Abuse (D F FP)
Pop Goes

(B D FK)

  • Only In Hollywood Variation
  • Cassie must hit the opponent with 4 Nut Krackers (B D FK) during the match
  • Final hit must come from Nut Kracker (B D FK)
Beatdown

(B F FK)

  • Only in Brawler Variation
  • Final hit must come from a 3 hit kombo that ends with the Take Down (B F FK)
Half Day?

(D D FP + BL)

  • Only in Spec Ops Variation
  • Cassie must perform 1 American Ways (D B FP) during the match
  • Must be Jump Distance away from the opponent
  • Final hit must come from Target Paint (D D FP + BL)