Kid Buu (HD)

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Revision as of 23:04, 11 November 2014 by Nerk (talk | contribs) (→‎Special Moves)

Kid Buu

KidBuu.png

In a nutshell

Kid Buu is a very fast character with strong midrange pokes. He has the fastest and longest hop in the game, easily clearing half the screen in one leap, and the biggest jump arc. Kid Buu has some very unique air mobility options with his parachute special, which allows him to control the angle and timing of his aerial assaults. This coupled with his air fireballs round off what is undeniably the best keep-away game out of any character in Hyper Dimension. The trade off for having such great aerial mobility is that Kid Buu has no overheads; all of his jumping normals can be blocked low. This doesn't make him harmless on offense though, as he has some very legit tick-throw tactics. Good choice for players who love speed.


Moves List

Normal Moves

Close st.Y - Kid Buu performs a standing double punch. Hits twice. Very strange normal, this one has short range and a very awkward animation that's hard to put to use anywhere but as a close range hitconfirm into launcher.

Close st.B - Swiping overhead kick. Slow startup but can be quite useful for specific combo routes. Cannot combo into launcher.

Far st.Y - Kid Buu does a 3 sequence marching punch. Probably the worst far st.Y in the game, you pretty much never want this move to come out. Slow and obvious with terrible range, steer clear.

Far st.B - Forward moving roundhouse kick. Not useful at all, Kid Buu has midrange pokes that are a thousand times better than this.

cr.Y - Kid Buu hammers downwards with both fists. Can't be special cancelled. Hits twice and has decent range, making it a great hitconfirm tool for comboing into Kid Buu's alternate Earth Stab launchers, but not for a too much else.

cr.B - Low kick to the shins. Hits low. Can be special cancelled but not normal cancelled. Lows don't really mean much to Kid Buu considering he has no overheads, so this is mostly a combo tool for the Earth Stab route.

F.gifY - Kid Buu slides forward with an enlarged, outstretched fist. Excellent midrange poke; fast, long range and covers the perfect angle to stuff hops and anything else the opponent might throw out. Deals quite a bit of stun too.

j.Y - Kid Buu hammers downwards with both fists. By far the slowest j.Y in the game. Identical animation to cr.Y, but this attack only becomes active once the fists are extended all the way down. Mostly used for tick throw shenanigans; because the animation is long and deceptive, you can very easily whiff this move in the opponent's face, land, then throw.

j.B - Extendo leg. Not a good jumping normal by any definition, slowest j.B in the game in fact, but it's the best Kid Buu has, which makes it his go-to for jump-ins.

Special Moves

Tassel Whip - Qcf.gifY -

Rolling Disk Tackle - Hcf.gifY -

Close Earth Stab - Qcb.gifY -

Mid Earth Stab - Qcb.gifB -

Far Earth Stab - Qcb.gifA -

Buu Floater - Hcb.gifY while in the air -

Horizontal Tri-Blast - F.gifDown.gifY while in the air -

Diagonal Tri-Blast - F.gifDown.gifB while in the air -

Kantsu Energy Dan - F.gifB.gifF.gifA -

Buu Burn - Hcf.gifA -

Energy Sphere - Qcb.gifF.gifA -

Desperation Attack: Explosive Putty Uppercut - B.gifF.gifDown.gifUp1.gifY -