Moves List
Normal Moves
Throws
Tacchuu |
LP + LK
|
Araiso |
F or B + LP + LK
|
Special Normals
Kazami |
F + LP
|
Kaoruna |
F + MP
|
Shimaki |
F + HP
|
|
Press HP during this move for a follow-up punch (up to two times)
|
Shinbuki |
F + LK
|
Naruto |
F + MK
|
Kurushio |
F + HK
|
Target Combos
Special Moves
Hayate |
D, DF, F + P |
(EX)
|
Fukiage |
F, D, DF + P |
(EX)
|
Karakusa |
F, DF, D, DB, B + K |
|
Oroshi |
D, DB, B + P |
(EX)
|
Tsurugi |
D, DB, B + K (in air) |
(EX)
|
Super Arts
I |
Seichusen-Godanzuki |
D, DF, F, D, DF, F + P |
1 stock
|
II |
Abare-Tosanami |
D, DF, F, D, DF, F + K |
2 stocks
|
III |
Tanden-Renki |
D, DF, F, D, DF, F + P |
1 stock
|
Strategies
work your entire game around the karakusa/ landing the abare tsunami. use standing jabs to poke jump-ins, dashing under after the hit. this sets up for low Lk-hayate, throw/ techs, or karakusas. this will become predictable to keep it fresh. jumping Mk are the all purpose air and anti air attack. jumping HK is great for swatting down jump happy combatants.