Moves List
Normal Moves
Throws
Neck Hanging Three |
LP + LK
|
Body Slam |
F or B + LP + LK
|
Special Normals
Body Press |
While jumping, D + HP
|
Hammer Hook |
F + HP
|
Target Combos
Special Moves
Giant Palm Bomber |
D, DB, B + P |
(EX)
|
Moonsault Press |
360 + P |
|
Monster Lariat |
D, DF, F + K |
(EX)
|
Shootdown Backbreaker |
F, D, DF + K |
|
Meat Squasher |
360 + K |
|
Ultra Throw |
F, DF, D, DB, B + K
|
Super Arts
I |
Gigas Breaker |
720 + K |
1 stock
|
II |
Megaton Press |
D, DF, F, D, DF, F + K |
2 stocks
|
III |
Hammer Frenzy |
D, DF, F, D, DF, F + P |
2 stocks
|
Combos
Instead of Jumping HP, you can use Down+HP in the air for any combo that starts with Jumping HP.
Combos: Midscreen
- Jumping HP-->Standing LK-->QCF+2K
- QCB+2P-->QCF+HK
- HCB+HK-->SA II
- QCB+HP-->QCB+MP/LPxxSA III
- Jumping HP-->Standing LK-->SA III
- HCB+HK-->F, D, DF+HK
- QCB+HP-->QCB+MP/LP-->Crouching MK
- QCB+HP-->QCB+MP/LP-->QCF+2K
- Crouching LK-->SA III
Combos:Corner
- HCB+HK-->QCB+P-->F, D, DF+HK
- HCB+HK-->QCB+HPxxSA II
Stun Finisher
- HCB+HK-->Standing MP (x4)-->F, D, DF+LK
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Arts
Additional Frame Data
Strategies
Overview
Super Art Selection
Kara-Throwing
Zoning
Mixups
Additional Notes