The King of Fighters 2002/Seth

From SuperCombo Wiki

Anywhere:
1. Close C(1), f+B, f+A - 25%
2. Close D, b+A, hcb+K, f+B - 40%
3. Close D, b+A, qcf hcb+B - 70%
4. Close D, b+A, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 80%
5. Crouch A, df+B, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 70%

Corner:
1. d d+P(counter), hcb+B, qcfx2+P - 42%
2. Close D, b+A, hcb+D, f+A/qcfx2+P - 38%/43%
3. Close D, df+B, hcb+B, qcfx2+P - 43%

Maxmode:
1. Close C(1), b+A, BC, run Close D, b+A, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 85%

Attack Strings:
1. Jump A, qcf+B (Corner)
2. Crouch AA, df+B, hcb+B

Move Properties:
-cancellable normals are close A, crouch A, close B, close C(1), crouch C, close D, jump A, jump C
-CD is cancellable into command moves, specials and DMs and has autoguard
-free cancellable into moves are qcf+P, hcb+K, qcf+K(air), hcf+K
-free cancellable out-of moves are f+B, df+B, b+B, qcf+P, hcb+K, f+K followup of hcb+K and d+K followup of hcb+K
-b+A is cancellable, df+B is cancellable if cancelled into
-close D, df+B and d+K followup of hcb+K, are low attacks
-qcf+B in air and b+B are overheads
-qcf+P is supercancellable
-qcf+B(air), qcf+C and d d+P(counter) are hard knockdowns
-qcfx2+P on the first hit, stuns the opponent. Thus, if you trade hits with the opponent with this move, you have enough time to run up and do a combo

Strategies:

Notes:
-b+A whiffs against most crouching opponents