Martial Masters/Tiger

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< Martial Masters
Revision as of 23:46, 22 January 2021 by Lichmassacre (talk | contribs) (Lichmassacre moved page Tiger (MM) to Martial Masters/Tiger: Old naming convention)
Mmtiger.gif

Introduction

Pros:
Strong damage.
Tackle gives +0 on block.
Some big pokes.
Difficult infinite but sets up from almost anything.
Tricky 214B+C.
Decent damage from command throw.
63214K->236P great for trades or passing through projectiles.

Cons:
Big pokes are laggy.
Big target.
Tons of character specific stuff on him.
236236P super easy to do by accident and is very slow.

Move List

Quick Movelist

Normal Attacks:
F+D
Bk+B
Bk+D
Air Dn+C

Special Attack:
Crouching B, Crouch A

Advanced Attacks:
Domination HCB+K,(Jump Over Opponent)QCF+P
Tiger Turn F,QCF+P, Elbow Strike QCF+P
Down Strike Elbow Strike F+P
Sky-High Elbow Strike QCF+P
Tiger Crow QCB+P
Tiger Attack HCF+K,F+C
Explorer F,QCF+K x2
Random Strike HCF+P

Deadly Attaks:
Breaker QCFx2+P
Destroyer QCFx2+K

Shadow Moves

Pouncing Hide qcf + LK+HP must connect (not blocked) to perform entire maneuver; launches opponent
Double Shoulder Charge qcb + LK+HP first shoulder charge goes past opponent and second shoulder charge comes from behind;
despite the second shoulder charge being from behind you block it normally, it is not crossing you up
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver

Throw Moves

Command Moves

True Strength HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Palms d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Jumping Palms d + HP in air overhead
Claw Uppercut d + HP 2 hits
Big Boot b + LK
Crescent Axe f + HK 3 hits; second and third are overheads
Straight Kick b + HK
Crushing Stomp d/u + LP/LK/HP/HK pursue attack when opponent is on floor

Special Moves

Hunting Fists hcf + P connects close and is unblockable; can be canceled into
Roaring Elbow f, d, df + P LP=short, HP=far
-Second Elbow qcf + P LP=short, HP=far
--Driving Fist f + P overhead
--Claw Uppercut qcf + P launches opponent
Capture Claw qcb + P LP=short, HP=far
Hide Rush hcf + K LK=short, HK=far
-Shoulder Launch f + HP launches opponent
Hide Launcher f, d, df + K LK=short and 2 hits, HK=far and 7 hits
-Driving Back qcf + K
Backflip hcb + K
-Pounce qcf + P LP=short, HP=far; launches opponent

Super Moves

Tiger Barrage qcf, qcf + P first hit must connect (not blocked) to perform entire maneuver
Bursting Tiger qcf, qcf + K first hit must connect (not blocked) to perform entire maneuver

Combos

Crossups: j.D


Wiff Grab Setup: 4B 41236B/D (wiff), 41236P

Decent setup once you've convinced people to start blocking your Tackle.

You can also use 41236A+B.


Combos:

2B 2A 41236B 6C, 63214D 236C, 623B 623K
2B 2A 623P 236P 236P, 236236K or 41236D 6C
2B 2A 623P 236P 236B+C ...

2B 2A 4B/4D 41236D 6C ...
2B 2A 4B 623C 236C 236C ... - Slightly more damage.
2B 2A 4B 214A 236B+C ...

... 41236K 6C, 41236D 6C, 623B 623K - Easier but less damage.
... 41236K 6C, 236236K, 623K 623K - Stronger but needs meter.

c.663B 2C 4B ... - Special combo, see above about this normal.

c.C 6D 214P or 41236D ... - For overhead. Combos on some characters.
c.C 4B 214P or 41236D ... - For direct combo
c.C 4D 236236K, 623K 623K - Simple, Easy, Strong.

f.C 236B+C ...

... 4B 214P 236B+C ... - Strong setup for shadow combo

63214K 236P, 623B 623K
63214K, 236236K, 623B 623K
63214K (wiff) 236P, 63214K, 236C, 623B 623K
63214K (wiff) 236P, 236236K, 623K 623K

... 236B+C, D, 66 623D, j.D, 623D 623K - Easy.
... 236B+C, D, 66 623D, 623D, 236236K, 623K 623K
... 236B+C, 63214K (wiff) 236C, 623D, 623D, 63214K 236C, 623B 623K - Strong but somewhat tricky.

... 236B+C, c.D, 63214K (wiff) 236C, 623D, 63214K 236C, 623B 623K - Even stronger, but hard to do outside of the corner.

... 236B+C, Taunt, 66 D, 623D, j.D, 63214D, 236P, 623B 623K - Combo with Taunt! Corner only.

... 236B+C, Taunt, 236236P, Taunt(hits), 623D, 63214D or 236236P ... - It's silly but why not.

Launcher ... 63214K 236C, 214B+C, 66 63214K, 236C, 63214K, 236C, 623B 623K - Special alternative juggle combo with 214B+C. Very strong!

41236A+B, c.C 4B ...

j.D 2C 214B+C, 66 c.C 41236B, 2A+B, c.C 4D 623P 236P 6P, 236236K, 623D 623D - Requires you to 'quick cancel' his 2C.

... ( 623P (wiff) 236P, 6P )*n - Infinite loop. Timing is very tricky.

Strategies

Tiger its the typical stereotype of the foreign fighter in Chinese Martial Arts themed series, he is a medium-heavy rushdown character with balanced options.