Marvel vs Capcom 3/Viewtiful Joe

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Viewtiful Joe

Vjoeface.jpg

In a nutshell

Joe is a tiny little pest that frustrates his opponents with this size. He does lack range, but getting in is never a problem for Joe. His ability to put his opponents into a slow motion state is one of the game's most powerful tools, and building a strategy around this is the key to success with Viewtiful Joe.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Voomerang
shot front
70,000
Desperado
Beta.png Groovy Upper
direct upward
80,000
Mach Speed
Gamma.png Shocking Pink
shot downward
80,000
otg
Mach Speed

Normal Moves

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
{{#motion: u while in the air }}
Removes one Air Dash
Triple Jump
{{#motion: u during a Double Jump }}
Removes one Air Dash
Air Dash
f or b + atk + atk in the air
Can be performed twice in a jump,
but each Air Dash removes one
of your remaining Jumps.
Standing Light
l
38,000
Crouching Light
d + l
35,000
low
Standing Medium
m
50,000
Crouching Medium
d + m
48,000
low
Viewtiful Overhead
f + m
50,000
high
Does not cancel into h attacks
Standing Heavy
h
65,000
Crouching Heavy
d + h
60,000
low softknockdown
Standing Special
s
70,000
launch
Jumping Light
air l
38,000
high djcancel
Jumping Medium
air m
50,000
high djcancel
Jumping Heavy
air h
65,000
high djcancel
Jumping Special
air s
64,200 (25,000 x 3)
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Voomerang
qcf + atk
70,000
airok
Charged Voomerang
qcf + hold atk
50,000 per hit
airok
Hits up to 3 times, but will not combo into itself
Shocking Pink
qcb + atk
80,000
otg
l lasts 2 sec
m lasts 3 sec
h lasts 4 sec
Red Hot Kick
aironly qcb + atk
80,000 l
80,000 m
94,800 (35,000 x 3) h
Air Joe
aironly Mash atk
96,800 (25,000 x 3 + 40,000) l
119,700 (25,000 x 3 + 40,000 + 35,000) m
146,200 (25,000 x 3 + 40,000 + 35,000 + 45,000) h
Groovy Upper
dp + atk
80,000 l
80,000 m
104,000 (50,000 + 60,000) h

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Desperado
qcf + atk + atk
250,000
Damage scales by 0.95
Viewtiful God Hand
qcb + atk + atk
145,000 (50,000 + 100,000)
Slows oppponent for 10 seconds
Damage scales by 0.95
Mach Speed
dp + atk + atk
252,000 (30,000 + 15,000 x 13 + 70,000)
launch startupinv
Damage scales by 0.98

Apprentice Combos

Strategy

Tips and Tricks

  • Joe becomes a nightmare when paired with a low hitting OTG assist. Being able to airdash in and hit 3 or 4 times before landing while a low assist is creating an unblockable for you will really scare opponents.
  • While doing a short combo into God Hand is available, having an OTG assist allows you to do a much longer, much more damaging combo, and then OTG into God Hand to inflict the slowdown status.
  • Joe's overhead can combo into launcher or Groovy Uppercut, letting him start nasty combos from it. Characters in slow motion will have a very hard time blocking this.

Basic Strategy

Advanced Strategy