Introduction
Kyo Kusanagi's Good and Bad things
Good Things:
- Easy to master
- Effective Corner Options
- Good Anti Air
- Varied Special Moves
- Chargeable Super
- Exceed cheap damage
Bad Things:
- Requires a lot of stocks and MAXIMUM Mode for main combos
- Not many midscreen combos
- R.E.D. Kick can't hit short hitbox characters
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Geshiki: Naraku Otoshi
- d+HP (In the air only) -
Geshiki: Goufu You
- f+LK -
88 Shiki
- df+HK -
Special Moves
Kyo's special moves can be the most confusing part, due to the strings...
114 Shiki: Aragami
- QCF+LP -
- Follow-Ups(String number one):
- 128 Shiki: Konokizu
- QCF+P(After Aragami) -
- 127 Shiki: Yanosabi
- P(Finisher) -
- 125 Shiki: Nanase
- K(Finisher) -
- 128 Shiki: Konokizu
- Follow-Ups(String number one):
- Follow-Ups(String number two):
- 127 Shiki: Yanosabi
- HCB+P(After Aragami) -
- Geshiki: Migiri Ugachi
- P(Finisher) -
- 125 Shiki: Nanase
- K (Finisher) -
- 212 Shiki: Kototsuki You
- HCB+K(Finisher) -
- 127 Shiki: Yanosabi
- Follow-Ups(String number two):
115 Shiki: Dokugami
- QCF+HP -
- Follow-Ups:
- 401 Shiki: Tsumi Yomi
- HCB+P -
- 402 Shiki: Batsu Yomi
- f+P -
- 100 Shiki: Oniyaki
- DP+P -
- 401 Shiki: Tsumi Yomi
- Follow-Ups:
75 Shiki Kai
- QCF+ K -
- Follow-Ups:
- 75 Shiki Kai(Second kick)
- K -
- 75 Shiki Kai(Second kick)
- Follow-Ups:
212 Shiki: Kototsuki You
- HCB+K -
100 Shiki: Oniyaki
- DP+P -
R.E.D. Kick
- RDP+K -
Super Moves
182 Shiki
- QCF(2x)+P (You can hold the button to delay the attack) -
Ura 108 Shiki: Orochinagi (aka Serpent Wave)
- QCB, HCF+P -
Exceed
Saishuu Kessen Ougi "Mushiki"
- QCF(2x)+PP -
The Basics
Some combos (Without MAXIMUM Mode)
1.-cr.B,cr.A,df+D
2.-[Jumping Attack], cl.HP, DP+P or qcf+LP,qcf+LP,K or hcb+K
3.-[Jumping Attack], cl.HP, qcf+HK,HK,hcb+K or qcf,hcf+LP
4.-(Corner) [Jumping Attack], cl.HP, qcf+HK,HK,qcf+HP,hcb+P,f+P,DP+P
5.-(Corner) [Jumping Attack], cl.HP, qcf+HK,HK,qcf,qcf+P
6.-cr.B,cr.A,EXCEED