< Monster
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Introduction
Moves List
Normal Moves
Throws
http://www.shoryuken.com/wiki/images/a/ab/Hold_FW.JPG | http://www.shoryuken.com/wiki/images/7/75/Hold_BW.jpg |
6C (throw) - 980 | 4C (throw) - 0 |
Standing
http://www.shoryuken.com/wiki/images/1/17/Atk_St_S.jpg | http://www.shoryuken.com/wiki/images/4/4b/Atk_St_M.jpg | http://www.shoryuken.com/wiki/images/b/b7/Atk_St_H.jpg |
A - 210 | B - 420 | C - 600 |
Crouching
http://www.shoryuken.com/wiki/images/6/6c/Atk_Cr_S.jpg | http://www.shoryuken.com/wiki/images/d/d7/Atk_Cr_M.jpg | http://www.shoryuken.com/wiki/images/8/81/Atk_Cr_H.jpg |
A - 200 | B - 380 | C - 650 |
Running Standing
http://www.shoryuken.com/wiki/images/5/5a/Atk_Dh_St_S.jpg | http://www.shoryuken.com/wiki/images/3/36/Atk_Dh_St_M.jpg | http://www.shoryuken.com/wiki/images/8/8d/Atk_Dh_St_H.jpg |
A - 200 | B - 460 | C - 650 |
Running Crouching
http://www.shoryuken.com/wiki/images/6/64/Atk_Dh_Cr_S.jpg | http://www.shoryuken.com/wiki/images/2/2d/Atk_Dh_Cr_M.jpg | http://www.shoryuken.com/wiki/images/a/a0/Atk_Dh_Cr_H.jpg |
A - 220 | B - 400 | C - 7000 |
Air
http://www.shoryuken.com/wiki/images/8/8d/Atk_Jmp_S.jpg | http://www.shoryuken.com/wiki/images/3/3c/Atk_Jmp_M.jpg | http://www.shoryuken.com/wiki/images/6/63/Atk_Jmp_H.jpg |
A - 180 | B - 300 | C - 500 |
Special Moves
- 236a 手鏡 (The Hand Mirror) Forward Teleport Portals
- 623a 割鏡 (Percentage Mirror) Ground Teleport Portal
- 214a 空蝉 (Empty Cicada) Illusion Dashing Palm
- 236b 姿見 (Form Seeing) Illusion of Enemy
Monster Blow
- 236c 御鏡 (Mirror) Giant White Mirror
- 214c 水晶の竜 (Dragon of the Crystal) Illusion Rush
Absurd Special
236236+S 鎮妖駆邪 (Running Wickedness) Power Breaks any attack on the screen.
Shift
Monster
Special Moves
- 236a 手鏡 (The Hand Mirror) Forward Teleport Portals • Mirror doesn't go as far and moves forward at a slower pace and with more vertical range. • Freezes opponents if it hits an opponent during any attack recovery frame.
- 623a 割鏡 (Percentage Mirror) Ground Teleport Portal • Wider portal on the ground. • Freezes opponent in the air for a moment before they start falling normally.
- 214a 空蝉 (Empty Cicada) Illusion Dashing Palm • Illusion sticks hand out and holds opponent. • Maya will always jump after illusion grabs opponent, unless opponent hits Maya out of it.
- 236b 姿見 (Form Seeing) Illusion of Enemy • Same as normal version.
Freedom
Special Moves
- 236a
手鏡 (The Hand Mirror) Forward Teleport Portals
• Portals move forward quickly to about 1/5th of the screen and teleport Maya there.
• Portals can't hit the opponent.
- 623a
割鏡 (Percentage Mirror) Ground Teleport Portal
• Ground portals can hit the opponent and can be used to teleport on command by pressing the C button after dropping one.
- 214a
空蝉 (Empty Cicada) Illusion Dashing Palm
• Illusion of Maya does a short range Dashing Palm and follows up with a jumping C.
- 236b
姿見 (Form Seeing) Illusion of Enemy
• Same as normal version.
Tranquility
Special Moves
- 236a 手鏡 (The Hand Mirror) Forward Teleport Portals
- 623a 割鏡 (Percentage Mirror) Ground Teleport Portal
- 214a 空蝉 (Empty Cicada) Illusion Dashing Palm
- 236b 姿見 (Form Seeing) Illusion of Enemy