|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
5
|
+4
|
+7
|
|
|
Close
|
HL
|
60
|
100
|
40
|
sp/su
|
6
|
3
|
18
|
-7
|
-2
|
|
|
Close
|
HL
|
90
|
150
|
60
|
sp/su
|
6
|
3
|
19
|
-4
|
+1
|
Forces Stand
|
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
6
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
8
|
3
|
12
|
-1
|
+7
|
Forces Stand
|
|
Close
|
HL
|
110
|
200
|
60
|
sp/su
|
8
|
3
|
21
|
-6
|
-2
|
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
5
|
+4
|
+7
|
|
|
Far
|
HL
|
70
|
100
|
40
|
su
|
7
|
5
|
5
|
+4
|
+7
|
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
11
|
3
|
16
|
-1
|
+3
|
|
|
Far
|
HL
|
40
|
50
|
20
|
-
|
4
|
3
|
7
|
+1
|
+4
|
|
|
Far
|
HL
|
80
|
100
|
40
|
-
|
7
|
3
|
13
|
-2
|
+1
|
|
|
Far
|
HL
|
130
|
200
|
60
|
-
|
11
|
3
|
18
|
-3
|
+1
|
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
3
|
6
|
+2
|
+5
|
|
|
crouch
|
HL
|
60
|
100
|
40
|
sp/su
|
5
|
5
|
8
|
+1
|
+4
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
sp/su
|
5
|
5
|
22
|
-9
|
-4
|
Forces Stand
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
3
|
4
|
7
|
0
|
+3
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
4
|
2
|
16
|
-4
|
-1
|
|
|
crouch
|
L
|
100
|
100
|
60
|
-
|
8
|
3
|
21
|
-6
|
-
|
Hard Knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
7
|
9
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
7
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
7
|
10
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
6
|
2
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
7
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
5
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
5
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
5
|
7
|
-
|
-
|
-
|
|
|
+
|
H
|
80
|
100
|
40
|
-
|
15
|
2
|
17
|
-5
|
-2
|
|
|
+
|
HL
|
60
|
100
|
40
|
-
|
11
|
5
|
11
|
-2
|
+1
|
|
|
+
|
H
|
120
|
150
|
60
|
-
|
21
|
2
|
20
|
-4
|
-1
|
Feint lasts 24f
|
|
Target Combo 1
|
HL
|
70
|
50
|
30
|
sp/su
|
6
|
3
|
24
|
-9
|
-4
|
Forces Stand
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+12
|
2
|
42
|
-28
|
-28
|
|
|
Focus Attack LVL 2
|
HL
|
90
|
150
|
40
|
-
|
18+12
|
2
|
42
|
-22
|
-
|
|
|
Focus Attack LVL 3
|
-
|
150
|
200
|
60
|
-
|
68
|
2
|
42
|
-
|
-
|
|
|
Forward Throw
|
0.92
|
120
|
80
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard Knockdown
|
|
Back Throw
|
0.92
|
130
|
80
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard Knockdown
|
|
Hadoken
|
HL
|
60
|
100
|
10/20
|
su
|
14
|
-
|
Total 47
|
-7
|
-3
|
17~18f cancellable
|
|
Hadoken
|
HL
|
50*40
|
50*50
|
-250/0
|
su
|
14
|
-
|
Total 43
|
0
|
+3
|
17~18f cancellable, can juggle
|
|
Shoryuken
|
HL
|
120[80]
|
100
|
30/40
|
su
|
3
|
11
|
18+8
|
-20
|
-
|
1~2f Invincible, 3~5f unthrowable, 3~13 lower body invincibility, 6f~ airborne, [] refers to active frames 4~11
|
|
Shoryuken
|
HL
|
90*60
|
125*75
|
30/30*16
|
su
|
4
|
3*11
|
25+14
|
-29
|
-
|
1~6f Invincible, 7~17f lower body invincibility, 8f~ airborne, (additional juggle notes)
|
|
Shoryuken
|
HL
|
70*40*30
|
100*50*50
|
30/30*10*10
|
su
|
3
|
2*2*12
|
30+9
|
-30
|
-
|
1~4f Invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7f~ airborne, 1st hit floats airborne opponent, floats opponent on counter-hit through 2nd hit, (additional juggle notes)
|
|
Shoryuken
|
HL
|
80*30*30*60
|
100*25*25*80
|
-250/0
|
su
|
4
|
2*2*2*8
|
45+9
|
-41
|
-
|
1~9f Invincible, 10~17f lower body invincibility, 8f~ airborne, (additional juggle notes)
|
|
Hurricane Kick
|
HL
|
60*50*50
|
70*50*50
|
20/20*10*10
|
su
|
6
|
1(4)2(6)2
|
11+6
|
-6
|
-2
|
7~20f lower body projectile invincibility, 7f~ airborne, armor break, 1st hit forces stand, remaining hits cannot hit crouching, (additional notes)
|
|
Hurricane Kick
|
HL
|
60*30x3
|
50*40x3
|
20/20*10x3
|
su
|
6
|
2(5)2(5)1(5)2(5)2
|
14+9
|
-4
|
0
|
8~41f lower body projectile invincibility, 8f~ airborne, armor break, 1st hit forces stand, remaining hits cannot hit crouching, (additional notes)
|
|
Hurricane Kick
|
HL
|
60*30x4
|
50*40x4
|
20/20*10x4
|
su
|
6
|
2(6)1(5)1(5)1(5)1(5)1(5)2(4)2
|
12+12
|
-5
|
-1
|
9~51f lower body projectile invincibility, 9f~ airborne, armor break, 1st hit forces stand, remaining hits cannot hit crouching, (additional notes)
|
|
Hurricane Kick
|
HL
|
50*40x4
|
50x5
|
-250/0
|
su
|
6
|
2(4)1(3)1(4)1(3)1(4)1(4)1(3)1
|
9+14
|
-3
|
+1
|
8~39f lower body projectile invincibility, 8f~ airborne, armor break, 1st hit forces stand, remaining hits cannot hit crouching, (additional notes)
|
|
Hurricane Kick (air)
|
HL
|
50
|
50
|
10/30
|
-
|
8
|
[2(6)2](6)[(2(5)2]
|
10
|
-
|
-
|
can juggle, (additional notes)
|
|
Hurricane Kick (air)
|
HL
|
60
|
50
|
10/30
|
-
|
7
|
[1(4)1](4)[1(4)1](4)1
|
10
|
-
|
-
|
can juggle, (additional notes)
|
|
Hurricane Kick (air)
|
HL
|
70
|
50
|
10/30
|
-
|
7
|
[1(2)1](3)1(6)[1(3)1](2)1
|
10
|
-
|
-
|
can juggle, (additional notes)
|
|
Hurricane Kick (air)
|
HL
|
40
|
50
|
-250/0
|
-
|
6
|
[1(2)1](2)[1(2)1](2)[1(2)1](1)2
|
-
|
-
|
-
|
can juggle, (additional notes)
|
|
Super Combo
|
HL
|
40x3*50*100x2
|
0
|
-1000/0
|
-
|
1+1
|
2*1*8(20)1*3*7
|
31+12
|
-29
|
-
|
1~2f Invincible, 3f projectile invincible, 5~24f 37f~ airborne, Jab startup is 1+1, (additional notes)
|
|
Ultra Combo 1
|
HL
|
60*30x9[500]
|
0
|
0/0
|
-
|
0+10
|
2*2*5x7*1
|
32+50
|
-94
|
-
|
1~11f Invincible, 12~13f unthrowable, 13f~ airborne, [] refers to animation, (additional notes)
|
|
Ultra Combo 2
|
HL
|
75*17x9*23*225
|
0
|
0/0
|
-
|
0+7
|
2(5)93
|
8+42
|
-40
|
-
|
1~8f Invincible, 9f~end of active frames lower body immune to strikes & full body projectile invincibility, 7f~ airborne, (additional notes)
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|