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SFIV (Arcade JP) - 18 Jul 2008 |
Added
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SFIV (Console) - 12 Feb 2009 |
No changes
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Super SFIV - 27 Apr 2010 |
- Ultra II Added: Metsu Shoryuken
- Medium and Hard Punch Shoryukens now both 2 hits
- Damage and Invincibility on Shoryukens reduced (exact data unknown)
- First vulnerable frame of Shoryukens now considered airborne, causing trades with the Shoryuken against airborne opponents to make Ryu flip to the ground, preventing trades into Metsu Hadoken
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Super SFIV:AE - 16 Dec 2010 |
- Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo
- Far Medium Punch can now be canceled into Special Moves and Supers
- Close Medium Kick damage increased to 80 from 70
- Crouching Medium Kick Active Frames dropped from 5f to 3f
- Crouching Medium Kick Hurtbox enlarged to extend beyond Hitbox
- Hit Stun and Block Stun on Close Hard Kick increased (exact data unknown)
- Solar Plexus Strike (Toward + Hard Punch) reduced in damage to 100 total from 120 total
- Air Tatsumaki Senpukyaku now loses momentum when performed during the beginning of a jump to prevent escape from corners
- EX Air Tatsumaki Senpukyaku now doesn't cause opponent to float higher on every hit, ensuring all hits connect after the first one connects
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Super SFIV:AE v.2012 - 13 Dec 2011 |
- Crouching Forward Kick Active Frames reverted from 3f to 5f
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Ultra SFIV (Arcade JP) - 18 Apr 2014 |
- Shortcut code for DP ignored during Crouching Forward Kick to make Crouching Forward XX Hadouken easier
- Testing
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Ultra SFIV (Console) - 3 Jun 2014 |
{{{10}}}
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Ultra SFIV v1.02 - 8 Aug 2014 |
{{{11}}}
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Ultra SFIV v1.03 - 15 Oct 2014 |
{{{12}}}
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Ultra SFIV v1.04 - 15 Dec 2014 |
{{{13}}}
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Ultra SFIV v1.05 - 22 Apr 2015 |
{{{14}}}
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