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SFIV (Arcade JP) - 18 Jul 2008 |
Added
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SFIV (Console) - 12 Feb 2009 |
No changes
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Super SFIV - 27 Apr 2010 |
Ultra II Added: Metsu Shoryuken
Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo
Medium and Heavy Punch Shoryukens now both 2 hits
Damage and Invincibility on Shoryukens reduced (exact data unknown)
First vulnerable frame of Shoryukens now considered airborne, causing trades with the Shoryuken against airborne opponents to make Ryu flip to the ground, preventing trades into Metsu Hadoken
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Super SFIV:AE - 16 Dec 2010 |
Crouching Forward Kick Active Frames dropped from 5f to 3f
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Super SFIV:AE v.2012 - 13 Dec 2011 |
Crouching Forward Kick Active Frames reverted from 3f to 5f
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Ultra SFIV (Arcade JP) - 18 Apr 2014 |
Shortcut code for DP ignored during Crouching Forward Kick to make Crouching Forward XX Hadouken easier
Testing
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Ultra SFIV (Console) - 3 Jun 2014 |
{{{10}}}
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Ultra SFIV v1.02 - 8 Aug 2014 |
{{{11}}}
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Ultra SFIV v1.03 - 15 Oct 2014 |
{{{12}}}
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Ultra SFIV v1.04 - 15 Dec 2014 |
{{{13}}}
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Ultra SFIV v1.05 - 22 Apr 2015 |
{{{14}}}
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