UMVC3/Felicia

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< UMVC3
Revision as of 00:13, 17 January 2012 by Mike spragg (talk | contribs)
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Felicia

Umvc3 felicia face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
880,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
15 %
35 %
55 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Rolling Buckler
~Rolling Slide
direct front
30,000 , 50,000
no combo
low strk on 2nd hit
Dancing Flash
Beta2.png Cat Spike M
direct front
90,000
groundbounce vs airborne opponent
Dancing Flash
Gamma2.png Sand Splash
shot front
49,000 + 40,000 X 2
(81,300)
proj otg
Dancing Flash

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
35,000
rpdfire
Crouching Light
d + l
44,000
low rpdfire
Standing Medium
m
55,000
Crouching Medium
d + m
53,000
Standing Heavy
h
30,000 X 3
(77,100)
Crouching Heavy
d + h
65,000
low softknockdown
Special
s
70,000
launch nocancel
Toy Touch
df + m
50,000
low otg
jcancel
Kitty Slash
b + h
40,000 X 2
(74,000)
Jumping Light
air l
45,000
high
Jumping Medium
air m
55,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Rolling Buckler L
qcf + l
50,000
Rolling Buckler M
qcf + m
60,000
Rolling Buckler H
qcf + h
70,000
Neko Punch
l During:
Rolling Buckler
40,000
softknockdown
Rolling Slide
m During:
Rolling Buckler
60,000
low softknockdown
Rolling Uppercut
h During:
Rolling Buckler
40,000 X 3
108,300
strk
Cat Spike L
dp + l
80,000
N/A
Cat Spike M
dp + m
90,000
stagger vs grounded opponent
groundbounce vs airborne opponent
Cat Spike H
dp + h
100,000
groundbounce high
Delta Kick
rdp + atk
30,000 + 25,000 + 60,000
(101,000)
strk for first hit
softknockdown for 2nd hit
2nd hit vs airborne triggers 3rd hit
groundbounce vs airborne <br opponent on 3rd hit
Special Move
qcf + atk
0
N/A

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Combo
qcf + atk + atk
0
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy