UMVC3/Haggar

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< UMVC3
Revision as of 23:20, 16 January 2012 by Mike spragg (talk | contribs)
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Mike Haggar

Umvc3 haggar face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,200,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40 %
65 %
90 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
15 %
15 %
15 %
15 %
30 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
30 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Double Lariat
direct instant
40,000 X 3
(108,300)
softknockdown
Giant Haggar Press
Beta2.png Steel Pipe
direct front
110,000
groundbounce
Giant Haggar Press
Gamma2.png Violent Ax
direct front
50,000 + 80,000
122,000
Stagger on first hit
strk on 2nd hit
Giant Haggar Press

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
65,000
Crouching Light
d + l
62,000
low
Standing Medium
m
83,000
Crouching Medium
d + m
80,000
low
Standing Heavy
h
100,000
groundbounce
softknockdown
Crouching Heavy
d + h
97,000
low otg
hardknockdown
only cancels into Steel Pipe
Special
s
100,000
launch nocancel
Steel Pipe
f + h
110,000
stagger vs grounded opponent
groundbounce
hardknockdown vs airborne opponent
Jumping Light
air l
58,000
high
Jumping Medium
air m
75,000
high
Jumping Heavy
air h
100,000
high
Jumping Special
air s
110,000
high aircombofinisher
Head Butt
air u + h
100,000
dizzy on counterhit
unique hardknockdown on airborne counterhit
Air Steel Pipe
"Dat Pipe!!"
air d + h
120,000
groundbounce
hardknockdown

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Violent Ax L
qcf + l
110,000
strk
Violent Ax M
qcf + m
50,000 + 80,000
(122,000)
stagger on 1st hit
strk on 2nd hit
Violent Ax H
qcf + h
50,000
+ 60,000
+ 70,000
(160,600)
stagger on 1st hit
strk on 2nd hit
groundbounce
softknockdown on 3rd hit
Wild Swing
air qcf + s
30,000 X 5 + 50,000
(152,300)
capture
does not scale normally.
hardknockdown
Hoodlum Launcher L
dp + l
50,000 + 100,000
(140,000)
cptr launcher
Hoodlum Launcher M
dp + m
50,000 + 100,000
(140,000)
throw launcher
Hoodlum Launcher H
dp + h
50,000 + 100,000
(140,000)
anti-air throw
launcher
Flying Piledriver L
hcb + l
160,000
throw
hardknockdown
Flying Piledriver M
hcb + m
190,000
throw
hardknockdown
Flying Piledriver H
hcb + h
220,000
throw
hardknockdown
Sky-High Back Drop L
air hcb + l
160,000
throw
hardknockdown
Sky-High Back Drop M
air hcb + m
190,000
throw
hardknockdown
Sky-High Back Drop H
air hcb + h
220,000
throw
hardknockdown
Double Lariat
atk + s
40,000 X 3
(108,300)
hardknockdown
Haggar deals 100,000
damage to himself.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Rapid Fire Fist
qcf + atk + atk
50,000 + 20,000 X 9 (~ 42)
+ 50,000 + 100,000
(276,800 ~ 396,600)
strk on second to last hit
groundbounce
hardknockdown on final hit
mashable
Giant Haggar Press
dp + atk + atk
30,000 X 7 + 200,000
(328,400)
otg proj on final hit
Final Haggar Buster
hcb + atk + atk
540,000 in 8 hits
(504,000 in 26 hits)
throw
hardknockdown
Spin 360 for extra damage
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy