UMVC3/Chris

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Chris

Umvc3 chris face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,100,000
Double Jump:
no
Air Dash:
no
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40.0 %
65.0 %
90.0 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
15 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Combination Punch H
direct front
50,000 + 90,000
hardknockdown
Sweep Combination
Beta2.png Grenade Toss L (Mine)
shot tiltdown
117,000
otg
proj
softknockdown
Grenade Launcher
Gamma2.png Gun Fire M (Machine Gun)
shot front
22,000 X 8
proj
Grenade Launcher

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
48,000
low
Crouching Light
d + l
45,000
rpdfire
Standing Medium
m
65,000
Crouching Medium
d + m
80,000
low
Standing Heavy
h
80,000
Crouching Heavy
d + h
90,000
low softknockdown
Special
s
80,000
launch
Low Shot
f + m
90,000
low proj
Stun Rod
f + h
90,000
Flamethrower
b + h
18,000 per hit, up to 25 hits
proj
Jumping Light
air l
50,000
high
Jumping Medium
air m
70,000
high
Jumping Heavy
air h
90,000
high
Jumping Special
air s
85,000
high
aircombofinisher
Air Low Shot
air d + h
90,000
proj

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000 (40,000 X 2)
airthrow hardknockdown
Back Air Throw
air b + h
80,000 (40,000 X 2)
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Gun Fire L (Shotgun)
qcf + l
20,000 per hit, up to 10 hits
proj
Gun Fire M (Machine Gun)
qcf + m
22,000 X 8
proj
Gun Fire M (Magnum)
qcf + h
150,000
proj
wallbounce
hardknockdown
Air Gun Fire L (Shotgun)
air
qcf + l
20,000 per hit, up to 10 hits
proj
otg
Air Gun Fire M (Machine Gun)
air
qcf + m
22,000 X 8
proj
otg
Air Gun Fire M (Magnum)
air
qcf + h
150,000
proj
groundbounce
softknockdown
Grenade Toss L (Mine)
dp + l
130,000
proj
otg
Grenade Toss M (Explosive)
dp + m
150,000
proj
otg
Grenade Toss H (Incendiary)
dp + h
130,000 explosion
15,000 X 5 for flames
proj
otg
Combination Punch Light
qcb + l
l ,
m ,
h
50,000 + 60,000

+ 50,000
+ 50,000
+25,000+30,000+80,000
wallbounce on last hit
Combination Punch Medium
qcb + m
h
50,000 + 80,000

150,000
softknockdown
wallbounce and proj on last hit
Combination Punch Heavy
{{#motion:qcb + h }}
50,000 + 90,000
hardknockdown on 2nd hit
Prone Position
d , d + h
0
switches to Prone Stance
nocancel
u to exit stance
Prone Shot
h during
Prone Stance
90,000
proj
nocancel

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Grenade Launcher
qcf + atk + atk
100,000 X 4
proj
Sweep Combo
qcb + atk + atk
70,000 + 30,000 X 3 + 150,000
groundbounce
otg
proj ;
groundbounce on 2nd hit only
otg on hits 13 - 20 only
Satellite Laser
dp + atk + atk
16,500 X 27 (445,000)
hardknockdown
proj
otg
Level 3 Hyper.

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Chris