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Taskmaster
In a nutshell
Taskmaster is a versatile, but slow character that packs some brutal damage. At first glance, he seems to be missing a lot of options, but in play you'll quickly find that the ones he does have can be difficult for opponents to deal with. Some of his normal attacks are just huge, and his Arrows hit really hard and can be fired in many different directions.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
![L.png](/images/f/fe/L.png)
48,000
Crouching Light
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![L.png](/images/f/fe/L.png)
45,000
![Low.png](/images/b/b1/Low.png)
Standing Medium
![M.png](/images/a/a3/M.png)
40,000 + 40,000
Crouching Medium
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![M.png](/images/a/a3/M.png)
65,000
![Low.png](/images/b/b1/Low.png)
Standing Heavy
![H.png](/images/a/a2/H.png)
90,000
Crouching Heavy
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![H.png](/images/a/a2/H.png)
80,000
Web Swing
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![H.png](/images/a/a2/H.png)
80,000
![Chipdamage.png](/images/c/cc/Chipdamage.png)
Charging Star
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![H.png](/images/a/a2/H.png)
95,000
![Chipdamage.png](/images/c/cc/Chipdamage.png)
Can negate some projectiles
Standing Special
![S.png](/images/8/82/S.png)
90,000
![Launch.png](/images/6/68/Launch.png)
Jumping Light
air
![L.png](/images/f/fe/L.png)
50,000
![High.png](/images/b/b7/High.png)
Jumping Medium
air
![M.png](/images/a/a3/M.png)
68,000
![High.png](/images/b/b7/High.png)
Jumping Heavy
air
![H.png](/images/a/a2/H.png)
50,000 + 50,000
![High.png](/images/b/b7/High.png)
Jumping Web Swing
air
+
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![H.png](/images/a/a2/H.png)
80,000
Jumping Special
air
![S.png](/images/8/82/S.png)
90,000
![High.png](/images/b/b7/High.png)
Special Moves
Aim Master
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
60,000 per hit
![Airok.png](/images/6/68/Airok.png)
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
![Otg.png](/images/7/7b/Otg.png)
Guard Master
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
100,000
100,000
40,000
![L.png](/images/f/fe/L.png)
100,000
![M.png](/images/a/a3/M.png)
40,000
![H.png](/images/a/a2/H.png)
![L.png](/images/f/fe/L.png)
![High.png](/images/b/b7/High.png)
![M.png](/images/a/a3/M.png)
![Low.png](/images/b/b1/Low.png)
![H.png](/images/a/a2/H.png)
Light Sword Master
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![L.png](/images/f/fe/L.png)
50,000
Followup on block
Combo Followup
After blocked Light Sword Master
,
+
![H.png](/images/a/a2/H.png)
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![H.png](/images/a/a2/H.png)
89,000 (30,000 + 10,000 + 50,000)
1st and last attack are
Last hit is unscaled
![Unblockable.png](/images/6/6e/Unblockable.png)
Last hit is unscaled
Medium Sword Master
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![M.png](/images/a/a3/M.png)
50,000
Followup on block
Combo Followup
After blocked Medium Sword Master
,
,
,
+
![H.png](/images/a/a2/H.png)
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![H.png](/images/a/a2/H.png)
146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000)
1st and last attack are
Last hit is unscaled
![Unblockable.png](/images/6/6e/Unblockable.png)
Last hit is unscaled
Heavy Sword Master
![Dp.png](/images/thumb/8/8c/Dp.png/22px-Dp.png)
![H.png](/images/a/a2/H.png)
50,000
Followup on block
Combo Followup
After blocked Heavy Sword Master
,
,
,
,
,
+
![H.png](/images/a/a2/H.png)
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
![H.png](/images/a/a2/H.png)
![M.png](/images/a/a3/M.png)
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![H.png](/images/a/a2/H.png)
193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000)
1st and last attack are
Last hit is unscaled
![Unblockable.png](/images/6/6e/Unblockable.png)
Last hit is unscaled
Hyper Moves
Legion Arrow
![Qcf.png](/images/thumb/7/72/Qcf.png/22px-Qcf.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
296,600 (15,000 x 25)
![Airok.png](/images/6/68/Airok.png)
Damage scales by 0.98
![Atk.png](/images/1/1b/Atk.png)
Air
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
![Otg.png](/images/7/7b/Otg.png)
Air
![L.png](/images/f/fe/L.png)
![H.png](/images/a/a2/H.png)
![Otg.png](/images/7/7b/Otg.png)
Ground
![M.png](/images/a/a3/M.png)
![H.png](/images/a/a2/H.png)
![Otg.png](/images/7/7b/Otg.png)
Aegis Counter
![Qcb.png](/images/thumb/0/00/Qcb.png/22px-Qcb.png)
![Atk.png](/images/1/1b/Atk.png)
![Atk.png](/images/1/1b/Atk.png)
250,000
![Counter.png](/images/c/cc/Counter.png)
Apprentice Combos
Strategy
Tips and Tricks
- Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
- Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
- After Spidey Swing, you are airborn and can do attacks that count as high. Combine this with a low assist to make Taskmaster's offence really scary.
- By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
- For TaskMaster's Mission #10, be sure to hit the air M's when Ryu is at the peak of being knocked in the air to easier connect to the Air S.