not available
Moves
Basic Attacks
Crouching Front Punch
d + fp
Crouching Back Punch
d + bp
Crouching Front Kick
d + fk
Crouching Back Kick
d + bk
Angled Jumping Punch
during angled jump, fp or bp
Angled Jumping Kick
during angled jump, fk or bk
Straight Up Jumping Punch
during straight up jump, fp or bp
?%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
?%
med knockdown
Command Normals
Spinning Low Kick
b + fk
?%
low
Sweep
b + bk
?%
low sweep
Throws
Throw (Away)
b or n + fp + fk
throw
Throw (Towards)
f + fp + fk
throw
Kombo Attacks
Cyborg Assault
fp --- fp --- fp
?% --- ?% --- ?%
2nd hit: bufferable
Automation
fp --- fp --- bp
?% --- ?% --- ?%
2nd & 3rd hit: bufferable
Drive Power
fp --- fp --- f + bk
?% --- ?% --- ?%
2nd hit: bufferable
Freezing Pain
f + fp --- bk
?% --- ?%
Cryo Bash
f + bp --- bp --- fp
?% --- ?% --- ?%
Frost
b + fp --- bp
?% --- ?%
Wildcard
b + bp --- bp
?% --- ?%
2nd hit: bufferable
Upload
b + bp --- bk
?% --- ?%
Reboot
fk --- bk
?% --- ?%
last hit: med , juggle
Nano Smash
bp --- fp --- bp + fp
?% --- ?% --- ?%
2nd hit: bufferable last hit: launch
System Error
fk --- fk --- bp
?% --- ?% --- ?%
2nd hit: low 2nd, 3rd hit: bufferable
Blizzard
b + fk --- bp --- fp
?% --- ?% --- ?%
1st hit: low 2nd hit: launch 3rd hit: knockdown
Fast Tags
Dual Core
fk --- bk --- tg
N/A
Sets up combo for partner
Meltdown
b + fk --- bp --- tg
N/A
Sets up combo for partner
Tag Kombos
Dry Ice
fp --- fp --- tg
Based on Teammate
Glacier
bp --- fp --- tg
Based on Teammate
Ice Over
f + bp --- bp --- tg
Based on Teammate
Tag Specials
Special Attacks
Ice Bomb (Close)
b , b + fk
?%
unblockable
Ice Bomb (Medium)
f , f + fk
?%
unblockable
Ice Bomb (Far)
b , b , f + bk
?%
unblockable
Slide
b , f + bk
?%
low sweep
Ice Parry
d , b + bp
?%
Parries all highs
Divekick (Close)
in air: d + fk
?%
Divekick (Far)
in air: d + bk
?%
Enhanced Special Attacks
Ice Beam
d , f + fp + bl
?%
fullscreen
Cyber Slide
b , f + bk + bl
?%
low sweep
Cryo Bomb (all versions)
(Close) b b + fk + bl
?%
Unblockable Drops 3 bombs
(Medium) f f + fk + bl
?%
Bangport
d , b + fp + bl
?%
hits opponent up close
Frozen Parry
d , b + bp + bl
?%
Parries any hit and freezes
Power Kick (Close)
in air: d + fk + bl
?%
Power Kick (Far)
in air: d + bk + bl
?%
Wake Up Moves
Slide
b , f + bk
?%
low sweep
Ice Parry
d , b + bp
?%
Parries all highs
X-Ray Attack
Cool Down
in air: fk + bk + bl
Finishing Moves
Fatality 1
d b d f + bp
Jump
Fatality 2
d d b d + fp
Jump
Stage Fatality
d d u + bl
Varies
Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
,
Safe high-mid hit string. Overheads and juggles. Good for corner combos.
, ,
Safe high-low-high string. Mix up this string with the above string. Gives advantage on hit but pushes opponent back. Use from corner to mid screen range.
,
Easy hit confirmable string. Hits crouchers. Buffers into all specials. Use for mixups into throws often. Tack on + to launch them if connect.
Special Attacks
Dive Kick
His best weapon because its so damn safe. Learn to use them at lower levels of the jump. High dives can be punished by a fast special. Very good to punish projectiles from midscreen.
Ice Parry
Surprising good counter because it comes out fast. Ground and anti-air. Use this to stop rushdowners. Remember that lows and projectiles do not parry.
Enhanced Special Attacks
Power Kick
Damaging move, it does 18% if all hits connect. 3rd hit is a overhead. Use in mixups.
Frozen Parry
Parries all. Lows, mids, and highs. Leaves opponent completely frozen so follow up with a free combo.
X-Ray Attack
N/A
Basic Strategy
Advanced Strategy
Dash Cancelling:
Cyber Sub can cancel his dashes directly into other dashes, making him very quick on the ground. This works going both forward and backward. This is a unique ability that you should take advantage of.
Combos
Matchups