Scorpion
koming soon
Moves
Basic Attacks
Command Normals
Throws
Kombo Attacks
Fast Tags
Tag Kombos
Tag Specials
Special Attacks
Enhanced Special Attacks
X-Ray Attack
Finishing Moves
Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
N/A
Special Attacks
Spear- Unsafe from close ranges and leads to a combo on hit. Best used at mid range. Startup is decent and could use a minor speed boost. Whiffs on a crouching target. Ending combos with this puts Scorpion very close to opponent however it is not the most damaging ender.
Demon Fire- This move is only unsafe when jumped. However jumping is the only way to escape it unless the correct setup is used which will be discussed later in advanced strategy. Startup is not extremely fast therefore it's fairly easy to avoid when used outside of the setups.
Teleport- Best used to punish projectiles, unsafe on block. On hit Scorpion gets a safe jump. Startup is not fast enough for the player to wait all day to punish projectiles/moves.
Takedown- Best used only in combos little to no use otherwise. Unsafe on block. Not fast enough to try to use a surprise attack. However this seems to be the most damaging move when ending a combo however positioning wise not the best.
Enhanced Special Attacks
N/A
X-Ray Attack
N/A
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Jump-in Combos
- N/A
Combos With Enhanced Specials
- N/A
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
- N/A
Style
- N/A
Matchups
N/A