Cammy (SSFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 25 50 20 ch/sp/su 3 2 8 +1 +4
Close MP HL 70[60] 100 40 sp/su 4 4 15 +2 +6
Close HP HL 100 200 60 sp/su 4 4 15 -1 +3
Close LK HL 25 50 20 ch/sp/su 4 2 8 +1 +4
Close MK HL 65 100 40 sp/su 4 3 17 -6 -3
Close HK HL 110 200 60 - 9 5 24 -11 -7
Far LP HL 25 50 20 ch/sp/su 3 3 7 +1 +4
Far MP HL 70 100 40 sp/su 7 4 14 -4 -1
Far HP HL 120 200 60 - 7 2 19 -3 +1
Far LK HL 30 50 20 sp/su 4 3 6 0 +3
Far MK HL 70 100 40 - 7 2 13 -1 +2
Far HK HL 110 200 60 - 8 2 22 -6 -2
crouch LP HL 20 50 20 ch/sp/su 3 2 8 -1 +2
crouch MP HL 65 100 40 sp/su 5 4 10 0 +3
crouch HP HL 90 200 60 - 6 4 12 +2 +7 Forces stand
crouch LK L 25 50 20 ch/sp/su 3 3 9 -1 +2 Low attack
crouch MK L 65 100 40 sp/su 6 4 12 -2 +1 Low attack
crouch HK L 95 150 60 - 7 2 24 -8 D Low attack, cannot fast recover
Jump up LP H 50 50 20 - 4 4 - - -
Jump up MP H 80 100 40 - 5 4 - - -
Jump up HP H 100 200 60 - 5 3 - - -
Jump up LK H 30 50 20 - 5 5 - - -
Jump up MK H 70 100 40 - 5 7 - - -
Jump up HK H 100 200 60 - 5 3 - - -
Jump forward LP H 50 50 20 - 4 5 - - -
Jump forward MP H 80 100 40 - 5 3 - - -
Jump forward HP H 100 200 60 - 6 4 - - -
Jump forward LK H 30 50 20 - 4 7 - - -
Jump forward MK H 70 100 40 - 5 4 - - -
Jump forward HK H 100 200 60 - 6 5 - - -
Focus Attack LVL 1 H 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 H 80 150 40 - 17+12 2 35 -15 D
Focus attack LVL 3 H 120 200 60 - 65 2 35 D D
Forward Throw 0.8 140 130 40 - 3 2 20 - D Throw range 0.75
Back throw 0.8 135 140 40 - 3 2 20 - D Throw range 0.75
Air Throw 1.0 150 150 40 - 5 2 - - D Throw range 1.0
Cannon Spike LK HL 100[120] 100[150] 30/40 su 5 21 20+12 -30 D 1~4f invincible, (translate), (translate)
Cannon Spike MK HL 100[120] 100[180] 30/40 su 5 26 18+12 -30 D 1~5f invincible, (translate)
Cannon Spike HK HL 100[120] 100[200] 30/40 su 5 31 17+12 -30 D 1~5f invincible, (translate)
Cannon Spike EX HL 150[95] 200[100] -250/0 su 5 26 18+12 -30 D 1~6f invincible, (translate)
Spiral Arrow LK L 100 150 30/30 - 7 19 4+5 -17 D Low attack
Spiral Arrow MK L 120 150 30/30 - 7 19 4+5 -17 D Low attack
Spiral Arrow HK L 80*60 100*80 30/30*30 su 7 7*12 4+5 -10 D Low attack, 1st hit cancellable
Spiral Arrow EX L 100*60 100*100 -250/0 su 7 7*12 4+5 -10 D Low attack, 1st hit cancellable, 1~25f projecticle invincible
Spin Knuckle LP HL 80*80 100*100 30/20*20 su 35 3*8 9 +4 D (translate), 2~25(translate), Armor break, 1st hit cancellable
Spin Knuckle MP HL 80*80 100*100 30/20*20 su 33 3*8 10 +3 D (translate), 2~25(translate), Armor break, 1st hit cancellable
Spin Knuckle HP HL 80*80 100*100 30/20*20 su 36 3*8 10 +3 D (translate), 2~25(translate), Armor break, 1st hit cancellable
Spin Knuckle EX HL 80*80 100*100 -250/0 su 33 3*8 10 +3 D 1~25f strike invincible, Armor break, 1st hit cancellable
Hooligan Combination - - - 30/- - - - ??? - -
Razor's Edge Slicer L 100[120] 150[200] 0/30[0] su 10 9 13 -1 -
Fatal Leg Twister 1.0 130 140 0/40 - 31+1 1 5 - - Throw range 1.0
Crossed Scissors 1.0 140 150 0/40 - 31+1 1 5 - - Throw range 1.0
Cannon Strike HL 60 100 10/20 - 12 11 5 +8 +11
Cannon Strike EX HL 80 100 -250/0 - 12 11 4 +14 +18
Super Combo HL 40x6*110 0 -1000/0 - 1+5 6*6*6(3)2*2(2)2(11)8 30+21 -35 -
Ultra Combo 1 HL 30x6*210[30x5*330] 0 0/0 - 1+9 6*6*6(3)2*2(2)2(11)8 30+21 -35 - 1~11f invincible
Ultra Combo 2 - 470 0 0/0 - 1+0 35 61 - -