Cammy (SSFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 20 50 20 ch/sp/su 4 2 7 +2 +5
Close MP HL 60 100 40 sp/su 5 2 9 +3 +6
Close HP HL 90 200 60 sp/su 9 2 16 0 +5 Forces stand
Close LK HL 20 50 20 ch/sp/su 5 1 7 +3 +6
Close MK HL 60 100 40 sp/su 7 4 11 -1 +2
Close HK HL 40*60 125*75 60*20 su 12 1(8)3 17 -2 +3 Forces stand
Far LP HL 20 50 20 ch/sp/su 6 2 7 +2 +5
Far MP HL 70 100 40 su 7 2 12 0 +3
Far HP HL 100 200 60 sp/su 14 4 16 -2 +3
Far LK HL 30 50 20 sp/su 6 2 8 +1 +4
Far MK HL 60 100 40 - 8 3 11 0 +3
Far HK HL 100 200 60 - 11 6 15 -1 +3
crouch LP HL 20 50 20 ch/sp/su 4 2 10 -1 +2
crouchMP HL 60 100 40 sp/su 5 3 9 +2 +5
crouch HP HL 90 200 60 sp/su 8 2 18 -2 +2
crouch LK L 20 50 20 ch/sp/su 5 2 12 -3 0 Low attack
crouch MK L 60 100 40 sp/su 7 3 16 -5 0 Low attack
crouch HK L 100 200 60 - 12 3 18 -3 D Low attack, cannot fast recover
Jump up LP H 40 50 20 - 5 7 - - -
Jump up MP H 70 100 40 sp 7 6 - - -
Jump up HP H 90 200 60 sp 8 6 - - -
Jump up LK H 30 50 20 sp 6 5 - - -
Jump up MK H 70 100 40 - 9 5 - - -
Jump up HK H 90 200 60 - 7 7 - - -
Jump forward LP H 40 50 20 - 7 6 - - -
Jump forward MP H 70 100 40 sp 8 5 - - -
Jump forward HP H 90 200 60 - 8 5 - - -
Jump forward LK H 40 50 20 sp 7 7 - - -
Jump forward MK H 60 100 40 - 7 4 - - -
Jump forward HK H 90 200 60 sp 6 7 - - -
F+MP H 70 100 40 - 20 5 3+8 -2 +1 Mid attack
F+HK HL 40*60 125*75 60*20 su 12 1(8)3 17 -2 +3 1~11f (translate), Forces stand, 1st hit cancellable
Super Jump - - - - ??? - - - - 1~3 (translate
Focus Attack LVL 1 HL 60 100 20 - 26 2 40 -26 -26
Focus attack LVL 2 HL 90 150 40 - 17+17 2 40 -20 D
Focus attack LVL 3 - 150 200 60 - 70 2 40 D D
Forward Throw 0.9 130 100 40 - 3 2 20 - D Throw range 0.9
Back throw 0.9 120 160 60 - 3 2 20 - D Throw range 0.9
Thunder Knuckle LP HL 100 150 20/30 su 16 6 21 -2 0 1~15f (translate), 16~21f (translate), Armor break
Thunder Knuckle MP HL 120 200 20/30 su 14 4 20 -1 +1 Armor break
Thunder Knuckle HP HL 70 150 30/40 su 7 16 14+13 -22 D 1~6f invincible, Pursuit property, Armor break
Thunder Knuckle EX HL 60*60 100*100 -250/0 su 27 17 38 -5 D Pursuit property, Armor break, (translate), (translate), (translate)
Burning Kick LK HL 100 100 20/30 - 23 4 17 -2 D (translate)
Burning Kick MK HL 100 100 20/30 - 25 3 17 -1 D (translate)
Burning Kick HK HL 100 100 20/30 - 27 2 17 0 D (translate)
Burning Kick EX HL 20x3*80 50x3*100 -250/0 - 9 2*1*2(11)10 23 -12 D 1~8f invincible, Pursuit property, 4th hit (translate)
Burning Kick LK(air) HL 100 100 10/30 - 21 8 12 +6 D (translate)
Burning Kick MK(air) HL 100 100 10/30 - 19 8 12 +4 D (translate)
Burning Kick HK(air) HL 100 100 10/30 - 17 9 12 +2 D (translate)
Burning Kick EX(air) HL 20x3*80 50x3*100 -250/0 - 6 2*1*2(10)8 15 +2 D Pursuit property, 4th hit(translate), (translate)
Seismo Hammer L 120 100 20/30 su 24 8 31 -18 D (translate), Low attack
Seismo Hammer EX L 120 100 -250/0 su 19 5 18 -2 D 1~13f invincible, (translate), Low attack
??? HL - - 0/0 - - - 6 - - (translate)
Super Combo LP HL 80*80*140 0 -1000/0 - 1+13 1(33)1(19)2 59+56 -96 D 1~5f invincible, Pursuit property, 3rd hit (translate)
Super Combo MP HL 80*80*140 0 -1000/0 - 1+7 1(15)1(21)2 59+56 -96 - 1~5f invincible, Pursuit property, 3rd hit (translate)
Super Combo HP HL 80*80*140 0 -1000/0 - 1+5 1(8)1(29)2 36+35 -52 D 1~4f invincible, Pursuit property, 3rd hit (translate)
Ultra Combo 1 HL 60*98x3*126 0 0/0 - 1+6 3(53)5(8)5(10)5(10)5 59+56 -201 D 1~10f invincible
Ultra Combo 2 HL 38*342 0 0/0 - 1+9 until ground 46 - - 1~11f invincible