Last Blade 2/Kagami

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Special Moves

Super Moves

The Basics

Air dive stuff

Use his dive conservatively. It has a ton of recovery lag on it. Best to low-jump with it if you're going to use it. If you're good, you can dash under someone who jumps straight up and then low-jump dive immediately to get them from behind. This is risky though, and it would require you to be able to read your opponent fairly well. It's great for punishing attempted parries, anti-airs and air recoveries though.

-You can link :hcb::snka: off his air dive, just delay the motion a bit. It's a good way to save your ass if it gets blocked, but again use the dive conservatively if at all. -:hcb::snka: is combo-able, :hcb::snkb: is not. -The other somewhat safe option is to follow up with :qcf::snka: and then quickly back off. -You can combo his :hcf::snka::snkb: off his dive, but the timing is very strict. Can also be another good way to follow-up a blocked dive. -Don't be one of those idiots who constantly air dives and follows up with :dp::snka:.

Advanced Strategy

Match-Ups