Street Fighter 3: 3rd Strike/Makoto/Archive

From SuperCombo Wiki

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Moves List

Normal Moves

Throws

Tacchuu LP + LK
Araiso F or B + LP + LK

Special Normals

Kazami F + LP
Kaoruna F + MP
Shimaki F + HP
Press HP during this move for a follow-up punch (up to two times)
Shinbuki F + LK
Naruto F + MK
Kurushio F + HK

Target Combos

  • LK -> MK
  • F + MK -> HK

Special Moves

Hayate D, DF, F + P (EX)
Fukiage F, D, DF + P (EX)
Karakusa F, DF, D, DB, B + K
Oroshi D, DB, B + P (EX)
Tsurugi D, DB, B + K (in air) (EX)

Super Arts

I Seichusen-Godanzuki D, DF, F, D, DF, F + P 1 stock
II Abare-Tosanami D, DF, F, D, DF, F + K 2 stocks
III Tanden-Renki D, DF, F, D, DF, F + P 1 stock

Strategies

work your entire game around the karakusa/ landing the abare tsunami. use standing jabs to poke jump-ins, dashing under after the hit. this sets up for low Lk-hayate, throw/ techs, or karakusas. this will become predictable to keep it fresh. jumping Mk are the all purpose air and anti air attack. jumping HK is great for swatting down jump happy combatants.