Introduction
The Good:
- Easy to master
- Effective Corner Options
- Good Anti Air
- Varied Special Moves
- Chargeable Super
- Exceed cheap damage
The Bad:
- Requires a lot of stocks and MAXIMUM Mode for main combos
- Not many midscreen combos
- R.E.D. Kick can't hit short hitbox characters
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws=
Press AB when near Hatsugane Press CD when near Issetsu Seoi Nage
Command Moves
d + C in air Geshiki: Naraku Otoshi
f + B Geshiki: Goufu You
df + D 88 Shiki
Special Moves
qcf + A * 114 Shiki: Aragami
_qcf + P 128 Shiki: Konokizu
_press P 127 Shiki: Yanosabi
_press K 125 Shiki: Nanase
qcf + A * 114 Shiki: Aragami
_hcb + P 127 Shiki: Yanosabi
_press P Geshiki: Migiri Ugachi
_press K 125 Shiki: Nanase
_hcb + K 212 Shiki: Kototsuki You
qcf + C * 115 Shiki: Dokugami
_hcb + P 401 Shiki: Tsumi Yomi
_f + P 402 Shiki: Batsu Yomi
_f,d,df + P 100 Shiki: Oniyaki
qcf + K,K * 75 Shiki Kai
hcb + K * 212 Shiki: Kototsuki You
f,d,df + P 100 Shiki: Oniyaki
b,d,db + K * R.E.D. KicK
Super Moves
qcf,qcf + P (can hold) S^ 182 Shiki
qcb,hcf + P (can hold) S^ Ura 108 Shiki: Orochinagi
Exceed Move
qcf,qcf + AC X^ Saishuu Kessen Ougi "Mushiki"