Martial Masters/Monkey Boy

From SuperCombo Wiki

Introduction

Move List

Quick Movelist

Normal Attacks:

                           F+A
                           Bk+B
                           DnF+C
                           F+D

Special Attack:

                    Crouching Bx2, Crouching A

Advanced Attacks:

Fruit Strike QCF+A,D Random Kick (QCB+K)x3 Peach Thief F,QCF+P,QCB+P Flying Monkey B,QCB+K (Can be done in Air) Flying Kick F,QCF+K

Deadly Attacks:

Fruit Party QCFx2+P King of Thieves QCBx2+P

Shadow Moves

Shadow Moves


Swing To High Snap qcf + LK+HP must connect (not blocked)

                                                   to perform entire 
                                                   maneuver; launches
                                                   opponent 

Monkey Fruit Toss qcb + LK+HP fruit will collide with

                                                   other projectiles as 
                                                   both will be "destroyed"
                                                   in the process

Stagger Grab hcf + LP+LK connects close and is

                                                   unblockable; small
                                                   window for free attack
                                                   after landing maneuver


Throw Moves

Command Moves

Command Moves


Butt Pat HP+HK can hit opponent for very

                                                   minor damage; taunt 
                                                   fills Super Meter 
                                                   considerably

Hopping Fist d + LP+LK overhead Backroll and Jump b + LP+LK can follow with air attack Backhand f + LP Skyward Uppercut df + HP High Snap Kick b + LK 2 hits; launches opponent Rolling Axe f + HK 2 hits Monkey Drop d/u + LP/LK/HP/HK pursue attack

                          when opponent is 
                          on floor

Special Moves

Special Moves


Fruit Toss qcf + P/LK LP=short and high,

                                                   LK=medium and high,
                                                   HP=far and medium 
                                                   height; will collide
                                                   with other projectiles
                                                   as both will be
                                                   "destroyed" in the
                                                   process; fruits are
                                                   random and different
                                                   fruits cause different
                                                   damage

Fruit Roll qcf + HK must be blocked low; will

                                                   collide with other 
                                                   projectiles as both 
                                                   will be "destroyed" in
                                                   the process

Sneaky Strike f, d, df + P must be blocked low

 Low Slider             qcb + P                  Sneaky Strike must connect
                                                   (not blocked) to perform
                                                   this follow up; Monkey
                                                   Boy switches to the
                                                   other side of the
                                                   opponent

Tree Climb Kick f, d, df + K LK=short, HK=far Swing Kick qcb + K LK=short, HK=far

 Second Swing Kick      qcb + K                  LK=short, HK=far
   Side Kick            qcb + K                  LK=short, HK=far

Monkey Stomp b, d, df + K LK=short, HK=far; if third

                                                   hit touches opponent
                                                   Monkey Boy will throw
                                                   a fruit; fruit will
                                                   collide with other 
                                                   projectiles as both 
                                                   will be "destroyed" in
                                                   the process

Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,

                                                   HK=far and 3 hits; if
                                                   HK version's third hit
                                                   touches opponent
                                                   Monkey Boy will throw
                                                   a fruit; fruit will
                                                   collide with other 
                                                   projectiles as both 
                                                   will be "destroyed" in
                                                   the process

Super Moves

Supers


Fruit Frenzy qcf, qcf + P a fruit will collide with

                                                   other projectiles as 
                                                   both will be "destroyed"
                                                   in the process; can move
                                                   towards end of super and
                                                   use raining fruit as a
                                                   shield of sorts

Sneaky Slider qcb, qcb + P first hit must connect

                                                   (not blocked) to perform
                                                   entire maneuver

Combos

Crossups: j.B, j.C, 421K, j.421K

Normals:

 6A  - Fast, forward moving. Staple for combos.
 4B  - Launches.
 3C  - Stronger than 6A/6D but very short range.
 6D  - Similar range to 6A but slower. Builds more meter.
 

Specials:

 236A/B/C/D  - Projectile, button determines arc. D version rolls along ground
               and must be blocked low. Fruit Type is random and determines
               damage. Watermelon = Huge Damage
 623P, 214P  - Switches sides. Auto cancels into taunt. Builds a lot of meter.
 214B/D, 214B/D, 214B/D  - Strength determines distance moved forward.
 623B/D  - Invincible startup.
 421B/D  - If the third hit of the dive connects, he will throw a fruit.
 j.421B/D  - Air version. B version hits once, doesn't throw fruit.
             Can be TKed for quick crossup/overhead.
 

Supers:

 236236P  - Throws many fruit.
 214214P  - Invincible? Very fast startup.
 

Combos:

2B 2A 6A 214D 214D 214D - Example B&B

4B 623D or 236C - Random chance of getting a Watermelon. AA 3C 623D or 236C

C/D 3C 214D or 623P ... - Same combos as off 6A but more damage. C/D 6D ... - Also the same combos, works at a larger distance. 2C 6A/3C/6D ... - Strong combo off low.

... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup ... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup ... 6A/3C/6D 623B, 623D - Corner only.

236236P, 2A+B, C 6D ... - Super must hit close to connect this. 236236P, 66 C 6D ... - Works better from a distance.

A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang.

                         Also works throwing into or out of the corner on Monk
                         Also works throwing into the corner on Scorpion.

A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos. A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.

... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works. ... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.

Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D

   - Basic delaunch combo from a crossup.

... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D

   - Basic delaunch from front.

... 236B+C, j.D, D 6D 214D 214D 236B+C ...

   - Delaunch Loop.
   

41236A+B, D 3C ...

... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..

   - 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
   

... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..

   - Not an infinite but easily loops for 100%.
   

... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..

   - Works on Crane.

Strategies