The King of Fighters 2002/Joe: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 1: Line 1:
'''Anywhere:'''<br>
'''Anywhere:'''<br>
1. Close C, f+B, hcf+D - 33%<br>
1. Crouch C, f+B, hcf+D - 33% (does not combo if you add a jump attack, use hcf+B instead)<br>
2. Close C, f+B, qcf hcb+P - 47%<br>
2. Crouch C, f+B, qcf hcb+P - 47%<br>
3. Close C, df+B, Mash P, qcf+A, (S)qcf hcb+P - 75%
3. Crouch C, df+B, Mash P, qcf+A, (S)qcf hcb+P - 75%


'''Maxmode:'''<br>
'''Maxmode:'''<br>
1. (Opponent in air, Joe in maxmode) qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, hcf+D/qcf uf+K - 60%/75% (Corner)<br>
1. Crouch C, df+B, BC, run Crouch C, df+B, mash P<br>
2. (Opponent in air, not in corner) dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, hcf+D/qcf uf+K - 55%/70%
2. (Opponent in air and corner, Joe in maxmode) qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, hcf+D/qcf uf+K - 60%/75%<br>
3. (Opponent in air, not in corner, Joe in maxmode) dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, hcf+D/qcf uf+K - 55%/70%


'''Attack Strings:'''<br>
'''Attack Strings:'''<br>
1. Close C, f+B, qcb+B/hcf+P<br>
1. Close D, f+B, qcb+B/hcf+P<br>
2. Crouch D, qcb+B
2. Crouch D, qcb+B<br>
3. Crouch C/Close D/Crouch D, df+B, Crouch A, Far D/df+B<br>
4. Jump D(forward), Jump D(backwards, instant overhead)


'''Move Properties:'''<br>
'''Move Properties:'''<br>

Revision as of 22:37, 17 October 2006

Anywhere:
1. Crouch C, f+B, hcf+D - 33% (does not combo if you add a jump attack, use hcf+B instead)
2. Crouch C, f+B, qcf hcb+P - 47%
3. Crouch C, df+B, Mash P, qcf+A, (S)qcf hcb+P - 75%

Maxmode:
1. Crouch C, df+B, BC, run Crouch C, df+B, mash P
2. (Opponent in air and corner, Joe in maxmode) qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, dp+B(1), (C)qcb+B, hcf+D/qcf uf+K - 60%/75%
3. (Opponent in air, not in corner, Joe in maxmode) dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, dp+B(1), (C)qcb+D, hcf+D/qcf uf+K - 55%/70%

Attack Strings:
1. Close D, f+B, qcb+B/hcf+P
2. Crouch D, qcb+B
3. Crouch C/Close D/Crouch D, df+B, Crouch A, Far D/df+B
4. Jump D(forward), Jump D(backwards, instant overhead)

Move Properties:
-cancellable normals are close A, crouch A, close B, far B, close C, crouch C, close D, crouch D
-CD is cancellable into specials and DMs
-free cancellable into moves are dp+K, qcb+K and hcf+K
-free cancellable out-of moves are df+B, mash P, qcf+A followup of mash P and dp+K on the first hit
-f+B is cancellable, df+B can be cancelled only into the mashing P move
-after mashing P, qcf+A is an overhead, qcf+C is a low hit
-dp+K on the first hit and qcf+A after mashing P, is supercancellable
-qcf hcb+P is a hard knockdown on the last hit