(Created page with '{| | __TOC__ |} {{Changelist_StreetFighterIV|Abel|Abel| |Added | | | | | }} {{Changelist_StreetFighterIV|Adon|Adon| |N/A |N/A |Added | | | }} {{Changelist_StreetFighterIV|Akum...') |
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{{Changelist_StreetFighterIV|Abel|Abel| | {{Changelist_StreetFighterIV|Abel|Abel| | ||
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Ultra II Added: Breathless<br> | |||
Tornado Throw does less damage (exact data unknown)<br> | |||
Soulless (Ultra I) does less damage (exact data unknown)<br> | |||
More invincibility on EX Falling Sky (exact data unknown)<br> | |||
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{{Changelist_StreetFighterIV|Akuma|Akuma| | {{Changelist_StreetFighterIV|Akuma|Akuma| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Demon Armageddon<br> | |||
Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo<br> | |||
No longer able to loop Stand Light Punch to Stand Heavy Kick (exact data unknown)<br> | |||
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{{Changelist_StreetFighterIV|Balrog|Balrog| | {{Changelist_StreetFighterIV|Balrog|Balrog| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Dirty Bull<br> | |||
Input for Dash Upper made more lenient<br> | |||
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{{Changelist_StreetFighterIV|Blanka|Blanka| | {{Changelist_StreetFighterIV|Blanka|Blanka| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Shout Of Earth<br> | |||
Reduced recovery on Surprise Forward (exact data unknown)<br> | |||
Distances of Rolling Attacks were altered (exact data unknown)<br> | |||
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Ultra II Added: CQC (Cammy Quick Combination)<br> | |||
Improved Hitbox on Jumping Light Kick for Cross-ups<br> | |||
Cannon Spike damage reduced from 150 to 100<br> | |||
Spiral Arrow has better recovery (exact data unknown)<br> | |||
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{{Changelist_StreetFighterIV|ChunLi|Chun-Li| | {{Changelist_StreetFighterIV|ChunLi|Chun-Li| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Kikosho<br> | |||
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{{Changelist_StreetFighterIV|CViper|C. Viper| | {{Changelist_StreetFighterIV|CViper|C. Viper| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Burning Dance<br> | |||
More invincibility added to Heavy Punch Thunder Knuckle (exact data unknown)<br> | |||
Ground Burn Kick has slightly more recovery (exact data unknown)<br> | |||
Improved priority on Crouching Medium Punch (exact data unknown)<br> | |||
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|Added | |Added | ||
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Ultra II Added: Haoh Gadoken<br> | |||
Taunts now have Hitboxes that can hit the opponent<br> | |||
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{{Changelist_StreetFighterIV|Dhalsim|Dhalsim| | {{Changelist_StreetFighterIV|Dhalsim|Dhalsim| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Yoga Shangri-La<br> | |||
Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo<br> | |||
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{{Changelist_StreetFighterIV|EHonda|E. Honda| | {{Changelist_StreetFighterIV|EHonda|E. Honda| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Orochi Breaker<br> | |||
Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo<br> | |||
Sumo Headbutt now goes over Low Tiger Shots<br> | |||
More invincibility added to Light and EX Sumo Headbutts (exact data unknown)<br> | |||
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{{Changelist_StreetFighterIV|ElFuerte|El Fuerte| | {{Changelist_StreetFighterIV|ElFuerte|El Fuerte| | ||
|Added | |Added | ||
|No change | |||
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Ultra II Added: El Fuerte Ultra Spark<br> | |||
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|Added | |Added | ||
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Ultra II Added: Gekirinken<br> | |||
Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo<br> | |||
Tenshin (Command Throw) slightly improved (exact data unknown)<br> | |||
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|Added | |Added | ||
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Ultra II Added: Shitenketsu (Mantis Stance) and Teiga (Crane Stance)<br> | |||
Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo<br> | |||
Mantis Stance: Gekiro now Throw Invincible<br> | |||
Mantis Stance: EX Gekiro now a true Uppercut; Invincible up to the first Active Frame (7th frame)<br> | |||
Mantis Stance: Standing Medium Kick into Hyakurenko loop removed due to increased pushback from Hyakurenko<br> | |||
Mantis Stance: Heavy Punch Hyakurenko is now Super Cancelable for the first 4 hits instead of just the first hit<br> | |||
Mantis Stance: Zan'ei recovers quicker (exact data unknown)<br> | |||
Crane Stance: Crouching Medium Kick can go under most Projectiles now<br> | |||
Crane Stance: Oga's speed improved; faster to reach walls and quicker dives<br> | |||
Crane Stance: Jyakoha has quicker startup (exact data unknown)<br> | |||
Jump arcs in both stances have been adjusted (exact data unknown)<br> | |||
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|Added | |Added | ||
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Ultra II Added: Denjin Hadoken<br> | |||
Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo<br> | |||
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{{Changelist_StreetFighterIV|Guile|Guile| | {{Changelist_StreetFighterIV|Guile|Guile| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Sonic Hurricane<br> | |||
Charge time for Sonic Boom reduced (exact data unknown)<br> | |||
Flash Explosion damage increased (exact data unknown)<br> | |||
New Taunt move added that makes Guile put on Sunglasses<br> | |||
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{{Changelist_StreetFighterIV|Ken|Ken| | {{Changelist_StreetFighterIV|Ken|Ken| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Guren Senpukyaku<br> | |||
Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo<br> | |||
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{{Changelist_StreetFighterIV|MBison|M. Bison| | {{Changelist_StreetFighterIV|MBison|M. Bison| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Psycho Punisher<br> | |||
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|Added | |Added | ||
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Ultra II Added: Soul Satellite<br> | |||
Crouching Heavy Punch damage increased (exact data unknown)<br> | |||
Increased damage on all versions of Soul Throw (exact data unknown)<br> | |||
Soul Reflect given more Active Frames for easier Projectile reflection (exact data unknown)<br> | |||
Soul Throw given Juggle Potential of 1 from 0<br> | |||
Soul Spark given improved recovery (exact data unknown)<br> | |||
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{{Changelist_StreetFighterIV|Rufus|Rufus| | {{Changelist_StreetFighterIV|Rufus|Rufus| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Big Gang Typhoon<br> | |||
Damage on Falcon Kick (Dive Kick) reduced (exact data unknown)<br> | |||
Damage on EX Snake Strike reduced (exact data unknown)<br> | |||
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|Added | |Added | ||
|No changes | |No changes | ||
|Ultra II Added: Metsu Shoryuken ( | | | ||
|Crouching Forward Kick Active Frames dropped from 5f to 3f | Ultra II Added: Metsu Shoryuken<br> | ||
|Crouching Forward Kick Active Frames reverted from 3f to 5f | Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo<br> | ||
|Shortcut code for DP ignored during Crouching Forward Kick to make Crouching Forward XX Hadouken easier<br> | Medium and Heavy Punch Shoryukens now both 2 hits<br> | ||
Damage and Invincibility on Shoryukens reduced (exact data unknown)<br> | |||
First vulnerable frame of Shoryukens now considered airborne, causing trades with the Shoryuken against airborne opponents to make Ryu flip to the ground, preventing trades into Metsu Hadoken<br> | |||
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Crouching Forward Kick Active Frames dropped from 5f to 3f | |||
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Crouching Forward Kick Active Frames reverted from 3f to 5f | |||
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Shortcut code for DP ignored during Crouching Forward Kick to make Crouching Forward XX Hadouken easier<br> | |||
Testing<br> | Testing<br> | ||
}} | }} | ||
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{{Changelist_StreetFighterIV|Sagat|Sagat| | {{Changelist_StreetFighterIV|Sagat|Sagat| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Tiger Cannon<br> | |||
New Special Move Added: Angry Scar (costs 1 meter)<br> | |||
Reduced damage on Standing Heavy Kick (exact data unknown)<br> | |||
Reduced damage on Tiger Uppercuts (exact data unknown)<br> | |||
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|Added | |Added | ||
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Ultra II Added: Shunku Hadoken<br> | |||
Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo<br> | |||
Improved Hitbox on Jumping Medium Kick for easier Cross-ups<br> | |||
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|Added | |Added | ||
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Ultra II Added: Tanden Typhoon<br> | |||
More recovery added to Yoga Teleport<br> | |||
Diagonal Jumping Heavy Punch has faster startup (exact data unknown)<br> | |||
Tandem Stream can no longer be activated with a Sonic Boom still on screen<br> | |||
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{{Changelist_StreetFighterIV|Vega|Vega| | {{Changelist_StreetFighterIV|Vega|Vega| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Splendid Claw<br> | |||
Baskdash improved: first non-invincible frame now considered airborne so getting struck on that frame no longer rewards with full, grounded combo<br> | |||
Claw and Mask were made harder to knock off<br> | |||
Bloody High Claw now has Hitbox on the way to the wall<br> | |||
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{{Changelist_StreetFighterIV|Zangief|Zangief| | {{Changelist_StreetFighterIV|Zangief|Zangief| | ||
|Added | |Added | ||
|No changes | |||
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Ultra II Added: Siberian Blizzard<br> | |||
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Revision as of 14:01, 10 August 2013
Abel
Adon
Akuma
Balrog
Blanka
Cammy
Chun-Li
Cody
C. Viper
Dan
Dee Jay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
Makoto
M. Bison
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief
???
File:SSFIV-??? Face.jpg | |
SFIV (Arcade JP) - 18 Jul 2008 | N/A |
SFIV (Console) - 12 Feb 2009 | N/A |
Super SFIV - 27 Apr 2010 | N/A |
Super SFIV:AE - 16 Dec 2010 | N/A |
Super SFIV:AE v.2012 - 13 Dec 2011 | N/A |
Ultra SFIV (Arcade JP) - 18 Apr 2014 | Added |
Ultra SFIV (Console) - 3 Jun 2014 | {{{10}}} |
Ultra SFIV v1.02 - 8 Aug 2014 | {{{11}}} |
Ultra SFIV v1.03 - 15 Oct 2014 | {{{12}}} |
Ultra SFIV v1.04 - 15 Dec 2014 | {{{13}}} |
Ultra SFIV v1.05 - 22 Apr 2015 | {{{14}}} |