JoJo's Bizarre Adventure: Heritage for the Future/Young Joseph: Difference between revisions

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j.C, c.A, s.C xx Cracker Volley (upper)
j.C, c.A, s.C xx Cracker Volley (upper)


C Hamon Overdrive (x3) [does not work on all charachters, can be infinite on some]
C Hamon Overdrive (x3) [does not work on all characters, can be infinite on some]


=== Super Combos ===
=== Super Combos ===

Revision as of 08:14, 1 June 2006

Introduction

JoJo is Joeseph Joestar from the 2nd series of JoJo's Bizarre Adventure (vols. 6-12). According to the story of the game, Joeseph is made younger by Alessy, who then runs away, leaving Joseph young until he defeats Alessy. I don't know if this actually happens in the manga, though. He plays like Joseph, but without a stand, he loses quite a few moves, but he gains some as well.

JoJo is a much better character than his older self (which makes perfect sense), He can either rush down, or when the chips are down, turtle very well. He is a versitile character with an almost shoto feel to him. And being without a stand puts him at an advantage over most of the characters, i.e., no stand crash.

Moves List

Normal Moves

Sobat- 6+C or 44+C

Slide kick- 3+B or 3+C NOTE: C version sweeps

Crackers- S NOTE: Can be used in air

Crackers Upper- 6+S NOTE: Juggles

Crackers Sweep- 2+S

Slide Crackers- 66+S

Special Moves

Hamon Overdrive- 236+(any attack) NOTE: The C version is delayed, but juggles.

Hamon Cola- 623+(any attack) NOTE: Juggles

Cracker Volley- 236+S,S,S (upper, juggles) or 236+S,S,6+S (hop attack) or 236+S,S,2+S (sweep)

Cracker Boomerang- 214+S NOTE: If this move is ducked and passes opponent. Will remain in air for a couple of seconds. The one bola will return in opposie direction. Will disappear if hit.

Iron Bow Gun- 63214+(any attack) NOTE: In the C version, Joseph fires the lead ball in the opposite direction. It will attack the opponent from the other side. It will not connect if Joseph is hit.

Super Moves

Unforgettable Memory- 236+(2 attacks)

The Red Stone of Eija(Hamon Beam!)- 214+(2 attacks) NOTE: Unblockable

The Basics

Combos

Slide Kick xx Hamon Overdrive

Slide Kick xx Cracker Volley (upper)

c.A, c.A, s.B xx B Hamon Overdrive

j.C, c.B xx B Hamon Overdrive

c.A, c.A, s.C xx Cracker Volley (upper)

j.C, c.A, s.C xx Cracker Volley (upper)

C Hamon Overdrive (x3) [does not work on all characters, can be infinite on some]

Super Combos

(in corner) Crackers Upper, s.A, s.A, s.B xx Unforgettable Memory

j.C, c.A, Slide Kick xx Unforgettable Memory

Advanced Strategy

The fact that the slide kick can cancel into any move is very advantageous. Basically, you can run away from the enemy, do a slide kick to punish your opponent for chasing you and cancel into anything you like.

The Hamon Beam is a terrible super to use point blank (since it can be ducked easily), and cannot be comboed into, due to delay so here is a set-up: use the crackers sweep (which can be combo'ed into) and do the Hamon Beam right before they hit the ground. By the time the start up is finished, your opponent will get up and eat the beam for massive damage!

JoJo's "Crackers" are your friend in the air, just don't do it too much or you'll end up eating an anti-air super!


Only use the C Overdrive if you are sure you can land it, the start up is too long to make mistatkes.

NEVER use the cracker boomerang up close. Start-up is too great. Use at half- to full-scren distance from opponent.


Here is a throw setup: Crackers upper, j.S, land directly in front of opponent and throw. If they do not air tech afterward, juggle with Iron bowgun (A or B version) or get them on wakeup w/hamon beam.