UMVC3/X-23: Difference between revisions

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{{MoveListRow | Standing Light | l | 40,000 | rpdfire }}
{{MoveListRow | Standing Light | l | 40,000 | rpdfire }}
{{MoveListRow | Crouching Light | d + l | 35,000 | low rpdfire }}
{{MoveListRow | Crouching Light | d + l | 35,000 | low rpdfire }}
{{MoveListRow | Standing Medium | m | 54,000 |  }}
{{MoveListRow | Standing Medium | m | 30,000 x 2 |  }}
{{MoveListRow | Crouching Medium | d + m | 50,400 | low }}
{{MoveListRow | Crouching Medium | d + m | 28,000 x 2 | low }}
{{MoveListRow | Standing Heavy | h | 68,000 |  }}
{{MoveListRow | Standing Heavy | h | 68,000 |  }}
{{MoveListRow | Crouching Heavy | d + h | 63,000 | low }}
{{MoveListRow | Crouching Heavy | d + h | 63,000 | low }}
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{{MoveListRow | Talon Attack (H) | air qcf + h | 90,000 | aironly }}
{{MoveListRow | Talon Attack (H) | air qcf + h | 90,000 | aironly }}
{{MoveListRow | Crescent Scythe (L) | dp + l | 85,000 | airok }}
{{MoveListRow | Crescent Scythe (L) | dp + l | 85,000 | airok }}
{{MoveListRow | Crescent Scythe (M) | dp + m | 104,500 | airok  }}
{{MoveListRow | Crescent Scythe (M) | dp + m | 55,000 x 2 | airok  }}
{{MoveListRow | Crescent Scythe (H) | dp + h | 119,200 | airok }}
{{MoveListRow | Crescent Scythe (H) | dp + h | 44,000 x 3 | airok }}
{{MoveListRow | Mirage Feint (L) | qcb + l | 0 | Chargeable, Can be canceled with s }}
{{MoveListRow | Mirage Feint (L) | qcb + l | 0 | Chargeable, Can be canceled with s }}
{{MoveListRow | Mirage Feint (M) | qcb + m | 0 | Chargeable, Can be canceled with s }}
{{MoveListRow | Mirage Feint (M) | qcb + m | 0 | Chargeable, Can be canceled with s }}

Revision as of 13:05, 1 December 2011

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

X-23

Umvc3 x23 face.jpg


In a nutshell TBW




Character Vitals

CHARACTER DATA
Health:
830,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
1-3 (Move Specific)
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 1:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 2:
? %
 ? %
 ? %
 ? %
 ? %
X-Factor Lvl 3:
? %
 ? %
 ? %
 ? %
 ? %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Neck Slice
direct front
80,000
Rage Trigger
Beta2.png Crescent Scythe (H)
direct tiltup
108,000
Rage Trigger
Gamma2.png Ankle Slice
direct front
80,000
otg low
Rage Trigger

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
40,000
rpdfire
Crouching Light
d + l
35,000
low rpdfire
Standing Medium
m
30,000 x 2
Crouching Medium
d + m
28,000 x 2
low
Standing Heavy
h
68,000
Crouching Heavy
d + h
63,000
low
Special
s
80,000
launch nocancel
Jumping Light
air l
40,000
high
Jumping Medium
air m
50,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher
Falling Claw
air d + h
68,000

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Neck Slice
qcf + l
85,000~135,400
Chargeable
Ankle Slice
qcf + m
85,000~135,400
Chargeable
Decapitating Slice
qcf + h
120,000
Chargeable throw
hardknockdown
Talon Attack (L)
air qcf + l
90,000
aironly
aircombofinisher
Talon Attack (M)
air qcf + m
90,000
aironly
Talon Attack (H)
air qcf + h
90,000
aironly
Crescent Scythe (L)
dp + l
85,000
airok
Crescent Scythe (M)
dp + m
55,000 x 2
airok
Crescent Scythe (H)
dp + h
44,000 x 3
airok
Mirage Feint (L)
qcb + l
0
Chargeable, Can be canceled with s
Mirage Feint (M)
qcb + m
0
Chargeable, Can be canceled with s
Mirage Feint (H)
qcb + h
0
Chargeable, Can be canceled with s

Hyper Moves

Name
Command
Damage
Notes (glossary)
Rage Trigger
qcf + atk + atk
245,400~294,600
Mashable.
Weapon X Prime
dp + atk + atk
280,900
Silent Kill
qcb + atk + atk
0
Level 3 Hyper.
Turns invisible.
Silent Kill Follow-up
s during Silent Kill
400,000
airok
unblockable
hardknockdown

NOTE -- Silent Kill, X23's Lvl 3 Hyper, makes her invisible for a short period of time and opens up her unblockable
follow-up that costs no additional meter. This is activated by getting close to your opponent and pressing {{#motion: s}} . You can
still be hit while in the invisible state, as well as use any of her moves except for her {{#motion: s}} attacks, as the {{#motion: s}} unblockable
replaces her normal {{#motion: s}} attacks, including her {{#motion: launch}}.

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. X-23