No edit summary |
|||
Line 143: | Line 143: | ||
Fast bufferable low-high string. Can be punished by a fast special or uppercut. Tack on a Ground hat at the end to make it completely safe if blocked. | Fast bufferable low-high string. Can be punished by a fast special or uppercut. Tack on a Ground hat at the end to make it completely safe if blocked. | ||
[[File:bp.png]] , [[File:bk.png]] | |||
Safe high-low string and bufferable. | |||
=== Special Attacks === | === Special Attacks === |
Revision as of 17:26, 3 June 2011
Kung Lao
Kung Lao's ancestor was defeated by Goro 500 years ago in the pivotal match that saw Shang Tsung attain control of the Mortal Kombat tournament. To him this contest is about more than Earthrealm's freedom. His life's goal has been to slay Goro and win the tournament, thus restoring his family's honor. After being defeated by Liu Kang in a qualifying bout, he disguised himself as one of Shang Tsung's guards to gain attendance. Kung Lao believes he is ready for the challenge. The time to avenge his ancestor is at hand.
In a Nutshell: Kung Lao is a great ground fighter. Although versatile in the air, he is much better suited for the ground as his damaging combos and Spin pop-up creates easy juggles for players new to the game. When fighting against Goro or Kintaro, timing, Teleport and Dive Kicks are essential, meaning that you'll fight the opposite way when the big guys come out. Against Shao Kahn however, this advice is not advised.
Moves
Basic Attacks
Command Normals
Throws
Kombo Attacks
Fast Tags
Tag Kombos
Tag Specials
Special Attacks
Enhanced Special Attacks
X-Ray Attack
Finishing Moves
Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
Safe string on block. Hits crouchers, cannot be crouched even though its all high hits. Buffer Spin at the 3rd hit.
Good chipping string, does 10% on blocked. Also gives you good meter. Can be punished by a fast special. On hit it knocks back.
Fast bufferable low-high string. Can be punished by a fast special or uppercut. Tack on a Ground hat at the end to make it completely safe if blocked.
Safe high-low string and bufferable.
Special Attacks
Spin
Fast, best anti-air. Where he gets his combos from. Punishable on block. Enhance version covers some distance.
Ground Hat
Very fast low projectile. Only punishable by a very fast special upclose. Use it a lot in your pressure strings with bufferable kicks and punches.
Enhanced Special Attacks
Enhanced Hat Toss
Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to combo.
X-Ray Attack
good anti air
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
32%: , , Spin, Jump Kick, Dive Kick, Rolling Thunder, Spin
7-Hits: Spin Dive Kick Dash Dash , , + , or
8-Hits: Teleport Dash Spin Dive Kick Dash Dash , , + , or
9-Hits: + , Spin Dive Kick Dash Dash , , + , or
Jump-in Combos
Combos With Enhanced Specials
9-Hits: Spin Dive Kick Dash Enhance Hat Dash Dash , , + , or
12-Hits: Teleport , Spin Dive Kick Dash Enhance Hat Dash Dash , , + , or
Combos With X-Ray Attacks
14-Hits: , Spin Jump Kick Dive Kick Rolling Thunder Xray Dash , , + , or
17-Hits: Corner: , , Spin Straight Up Jump Punch Jump Kick Dive Kick Jump Kick Dive Kick Xray Dash , , + , or
Corner-Only Combos
11-Hits: + , Spin Jump Kick Dive Kick Jump Kick Dive Kick , , + , or
14-Hits: Dive Kick Spin Jump Kick Dive Kick into Enhance Hat Jump Kick Dive Kick , , + , or
Style
Rushdowner
Matchups
Great against Goro and Kintaro.