Marvel vs Capcom 2/Jin: Difference between revisions

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== Super Moves ==
== Super Moves ==
<b>Blodia Punch:</b> qcf+PP. Jin punches forward, then Blodia's fist comes flying out of the side of the screen. This does more damage the closer your opponent is to your corner, and can also put some hurt on his assists.
<b>Blodia Vulcan:</b> qcb+PP. Jin snaps his fingers, calling in a machine-gun assault from Blodia. If this hits, it'll cut to a view inside the cockpit, and if it misses or is blocked, Jin will jump back out and punch the ground. Mash it for all it's worth.
<b>Saotome Cyclone:</b> qcf+KK. A stationary, short-ranged, high-reaching version of the Typhoon special. Doesn't seem to actually do any damage until your opponent hits the ground... I wouldn't recommend cancelling this into anything.


== Assist Moves ==
== Assist Moves ==

Revision as of 11:21, 10 April 2006

Introduction

Jin Saotome and his giant robot Blodia are from the giant robot fighting game Cyberbots. In the Marvel vs. Capcom games, Jin fights on foot, utilizing fiery punches and kicks, some disturbing clothes-exploding action, and several supers that call in Blodia from the sidelines.

Moves List

Normal Moves

Special Moves

Typhoon: Charge b,f+P. Jin spins like a screen-wide cyclone forwards. If it's blocked you're left wide open for a counter.

Dynamite: Charge d,u+P. Jin's clothes explode off his body and hit everything nearby. All right as a move, but much better as an assist.

Super Moves

Blodia Punch: qcf+PP. Jin punches forward, then Blodia's fist comes flying out of the side of the screen. This does more damage the closer your opponent is to your corner, and can also put some hurt on his assists.

Blodia Vulcan: qcb+PP. Jin snaps his fingers, calling in a machine-gun assault from Blodia. If this hits, it'll cut to a view inside the cockpit, and if it misses or is blocked, Jin will jump back out and punch the ground. Mash it for all it's worth.

Saotome Cyclone: qcf+KK. A stationary, short-ranged, high-reaching version of the Typhoon special. Doesn't seem to actually do any damage until your opponent hits the ground... I wouldn't recommend cancelling this into anything.

Assist Moves

The Basics

Advanced Strategy