The King of Fighters 2002/Yamazaki: Difference between revisions

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'''Anywhere:''' <br>
'''Anywhere:'''<br>
1. sc.C dp+C <br>
1. Crouch BAA, qcb+B - 25%<br>
2. C, dp+D, qcb+B - 25%<br>
3. C, dp+C - 30%<br>
4. hcf+K(counter hit), qcb+A/qcfx2+P


'''Max Mode''' <br>
'''Max Mode Activation:'''<br>
1. sc.C BC run sc.C dp+C (3) (c) dp+B (1) (c) dp+C (3) (c) dp+B (1) (c) dp+C(1) qcfx2+P (2 bars) (80%) <br>
1. C, BC, run C, dp+C(3), (C)dp+B(1), (C)dp+C(3), (C)dp+B(1), (C)dp+A(1), (S)qcfx2+P/AC - 85%/100%


'''Strategy:''' <br>
'''Attack Strings:'''<br>
- hcf+K will reverse any physical attack, including DMs and HSDMs.
1. C, dp+C (can be guard rolled and punished)<br>
- qcf+A will absorb fireballs, while qcf+C will reflect them.
2. CD, qcb+A/B/C (hold and cancel)<br>
3. C, dp+D, qcb+A/B/C (hold and cancel)
 
'''Move Properties:'''<br>
-f+A and second hit of dp+B are overheads<br>
-dp+D is cancellable into qcb+A/B/C; therefore, you can hold and cancel
qcb+A/B/C into another combo<br>
-hcf+K and dp+P on the first hit, are supercancellable
-qcf+A will absorb fireballs, while qcf+C will reflect them
 
'''Strategies:''' <br>
-hcf+K will counter any mid/high normal attack, some low attacks (such as Iori/Seth's sweep), and almost all special attacks, including DMs and HSDMs. It cannot reverse some special moves such as Maxima's qcb+P. It cannot reverse throws. Always use this move ON REACTION to something the opponent does that is counterable. Do qcb+A immediately after the counter in case it happens to counterhit.

Revision as of 02:55, 18 March 2006

Anywhere:
1. Crouch BAA, qcb+B - 25%
2. C, dp+D, qcb+B - 25%
3. C, dp+C - 30%
4. hcf+K(counter hit), qcb+A/qcfx2+P

Max Mode Activation:
1. C, BC, run C, dp+C(3), (C)dp+B(1), (C)dp+C(3), (C)dp+B(1), (C)dp+A(1), (S)qcfx2+P/AC - 85%/100%

Attack Strings:
1. C, dp+C (can be guard rolled and punished)
2. CD, qcb+A/B/C (hold and cancel)
3. C, dp+D, qcb+A/B/C (hold and cancel)

Move Properties:
-f+A and second hit of dp+B are overheads
-dp+D is cancellable into qcb+A/B/C; therefore, you can hold and cancel qcb+A/B/C into another combo
-hcf+K and dp+P on the first hit, are supercancellable -qcf+A will absorb fireballs, while qcf+C will reflect them

Strategies:
-hcf+K will counter any mid/high normal attack, some low attacks (such as Iori/Seth's sweep), and almost all special attacks, including DMs and HSDMs. It cannot reverse some special moves such as Maxima's qcb+P. It cannot reverse throws. Always use this move ON REACTION to something the opponent does that is counterable. Do qcb+A immediately after the counter in case it happens to counterhit.